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  1. #1
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    so scenario... the DF hasn't matched even a single player with you yet. you click pause then lose your place in line while others pass you up. no different then simply withdrawing till you get back.
    Actually, most computerized queue systems are not truly FIFO based (first in first out as you describe). Each person is in one of multiple queues during the matching process. Each person in the queue assigned order number or Rank. As the Queue empties (matches are completed, duty commenced), each person remaining in the queue has their rank updated. This allows for pause because change the state from active to inactive, then when the ranks update, the paused person does not have a rank increase. Ties are broken by length of time in queue. In perfect world these time would correlate directly to Rank but it not always the case.

    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    scenario 2... you already have been matched with a enough people to form a partial party. so now what? we pause them too? not only do people now pass you up in the line, but they get passed up too.
    Nope, you are removed from the Matched queue, made inactive and have your rank lowered slightly. At this point, previously explained logic would take over, as you are back in pending queue.

    The exception would be if you were in pre-defined party and a member paused. That would cause the pause for all members of the pre-defined party.
    Or, have it behave exactly the same as it does now when one member of the pre-made does not accept the duty pop. I have never seen this happen so I do not know the effect.
    (3)
    Last edited by ChameleonMS; 11-18-2014 at 04:22 AM.

  2. #2
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by ChameleonMS View Post
    Actually, most computerized queue systems are not truly FIFO based (first in first out as you describe). Each person is in one of multiple queues during the matching process. Each person in the queue assigned order number or Rank. As the Queue empties (matches are completed, duty commenced), each person remaining in the queue has their rank updated. This allows for pause because change the state from active to inactive, then when the ranks update, the paused person does not have a rank increase. Ties are broken by length of time in queue. In perfect world these time would correlate directly to Rank but it not always the case.


    Nope, you are removed from the Matched queue, made inactive and have your rank lowered slightly. At this point, previously explained logic would take over, as you are back in pending queue.

    The exception would be if you were in pre-defined party and a member paused. That would cause the pause for all members of the pre-defined party.
    i see. well that's interesting. yeah, it's a lot different then one would imagine. not so simple. xD anyhow, thank you for explaining that to me. it's very helpful.
    (0)

  3. #3
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ChameleonMS View Post
    Actually, most computerized queue systems are not truly FIFO based (first in first out as you describe). Each person is in one of multiple queues during the matching process. Each person in the queue assigned order number or Rank. As the Queue empties (matches are completed, duty commenced), each person remaining in the queue has their rank updated. This allows for pause because change the state from active to inactive, then when the ranks update, the paused person does not have a rank increase. Ties are broken by length of time in queue. In perfect world these time would correlate directly to Rank but it not always the case.

    Nope, you are removed from the Matched queue, made inactive and have your rank lowered slightly. At this point, previously explained logic would take over, as you are back in pending queue.

    The exception would be if you were in pre-defined party and a member paused. That would cause the pause for all members of the pre-defined party.
    Or, have it behave exactly the same as it does now when one member of the pre-made does not accept the duty pop. I have never seen this happen so I do not know the effect.
    You're smart, I like you!
    (0)