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  1. #31
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    OK Im going to start off saying that I am a rank 50 GLA, and I have had no trouble tanking 95% of the time after the patch. So pay no attention to my fake char on the left, as I enjoy my anonymity.

    That being said. I do think that some minor tweaks and adjustements are needed. Obviously this is my opinion, so I wont be bringing in facts and figures. I think my gut feeling and just a bit of common sense approach will do. I do believe that either the provoke type abilities either need to have a slightly lower recast or they need to be a little bit more potent. They are the default tanking abilities after all and so they should have a bit more ummf, if you know what I mean. I also believe there should be 1 "oh shit" mega-hate ability for emergency situations (But it should have a very long cool down like 30 min, and it should be temporary hate that eventually goes away). Just something to get hate back in emergency situations, but not something that could be used as a crutch for bad tanking and spammed constantly. Now if within 1 or 2 mins after the use of such an ability, you cant get the hate re-established, it could bounce right back to the emergency situation before the oh shit button was pushed. =)

    As for how much hate healing and buffs and damage do now, I dont have a single problem with them at all. Good job SE.

    I am not saying anyone has, but if anyone in this thread is saying or even implying that enmity works perfect after 1.18, then all I can say is that you're either a SE fanboy, you're an Idiot, you're blind, or you're full of B.S. And if this is the case, I can't help you. Is the enmity system by and large good? Absolutely. Is it perfect? No, be realistic. As I said it does need some minor adjustements. Case in point: I have no problem keeping hate in the new dungeons or on any NMs that I have fought since the patch. And I would say about 95% of the time I have no problems tanking in general. But take yesterday. I was out with some LS mates grinding on some normal mobs. One of our melees goes afk, so we just proceede without him. No problem. When he returns, he joins us when the mob is already half dead. He simply engauges auto-attack and even though I should have a good handle on hate, it decides to attack him??? Keep in mind this is with the the mages going off, so it wasnt a problem keeping the hate off the mages, but this dude auto-attacks and it attacks him. No my friends, the enmity system is not perfect, and does have a few random glitches in it and what not.

    Again 95% of the time getting hate is not a problem for me, and if I do loose it because some DD or mage is going nuts, thats to be expected. But not from auto-attack, when i have already establihed great hate. This seems to just be a minor and uncommon issue, but i assure you its happened more than once.


    Now I have some questions and concerns for the community.
    1. To be an effective tank should you really have to rank up other classes? Should native tanking abilities not be sufficient?

    2. It it really the job of a tank to have to FIND out which abilities actually garner hate and which do not? Again, Should native tanking abilities not be sufficient? Should not the job of the tank be to use the native tools at his/her disposal skillfully and tactically?

    3. While I disagree for the most part with the OP, some of the comments I have seen take me back to FFXI days. Some of you guys are in fact coming off as elitest jerks. If you disagree with the OP, thats all fine and good. But comments like learn to play, are not only elitest but unhelpful as well. Why not back up your words with specific examples instead of vague ideas or insults? Maybe make a guide on how to tank? Who knows you might even win over a few people.
    (2)

  2. #32
    Player
    Ekko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    461
    Character
    Ekko Noire
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Amsai View Post
    1&2
    3. While I disagree for the most part with the OP, some of the comments I have seen take me back to FFXI days. Some of you guys are in fact coming off as elitest jerks. If you disagree with the OP, thats all fine and good. But comments like learn to play, are not only elitest but unhelpful as well. Why not back up your words with specific examples instead of vague ideas or insults? Maybe make a guide on how to tank? Who knows you might even win over a few people.
    /clap
    And if in order to tank effectively your answer is to get this r40 ability from x class, that r30 ability from y class and that r40 ability from z class, to me then GLA abilities need a fix.
    (0)

  3. #33
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Blair View Post
    Suggestion, If I may,

    1. Increase enmity on Voking related skill (by large percentage)

    2. Increase enmity on defese/evade related skill ( small percentage)

    3. Increase enmity on attack related skill (both melee/magic) ( small percentage )

    4. Increase enmity on direct damage (both melee/magic) ( by large percentage)

    5. Decrease enmity on cure/curaga (by large percentage)

    6. Emphasize more on enmity control skill/trait/equipment ( with the enmity in the text description)

    7. Add enmity reduction slowly over time if turn to passive mode or do nothing.

    Now, you can make any boss/NM as hard or as much AOE, or as tricky as you want.
    All class balance. (Pretty much)
    No to all Learn 2 tank! If you had all the proper abilities, Emulate, accomplice, Defender 2, sentinel, and Cure III, proper skill points in each category, tanking is not hard at all.... PS try cross curing as a tank i hear it works wonders... Basic strategy ! it is your friend!

    Now once SE gives us refresh and ballad I realize things will be much easier because Stygian Spikes does not always proc right and using Siphon MP II the mobs run out of MP fast. But the challenge is part of the fun!
    (0)
    Last edited by Elkwood; 07-27-2011 at 07:51 PM.

  4. #34
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Famfrit
    Main Class
    Warrior Lv 100
    As a tank, I'm adoring the changes in 1.18. I don't think the changes suggested in the original post of this thread are required.

    EDIT:

    Quote Originally Posted by Amsai View Post
    Now I have some questions and concerns for the community.
    1. To be an effective tank should you really have to rank up other classes? Should native tanking abilities not be sufficient?
    One class should have some more straight forward tanking options (eg. shield use, provoke, etc) but it should by no means have them all. I believe that ranking up other classes to gain additional tanking abilities is an excellent thing about this game, and I have embraced it wholeheartedly. I love "designing" my tank using abilities of various classes. Tanking can be done very differently depending on what classes an individual has ranked up, and I think this adds to the variation allowed in the game from the class system. I think doing away with this would be a very bad thing, as it's what makes the game so interesting to me. I detested how in FFXI (for my brief play of three or so months) I was told what to do and when, to the point that I was not playing the game but that the game was playing me. I like how in FFXIV, this has not happened (yet... hopefully it's a long way away before we get to that stage). In short, you shouldn't have to in order to tank (ie, you should be able to hold hate around 50% of the time), but there should be significant advantages to being able to do so (ie, up to 100% of the time).

    2. It it really the job of a tank to have to FIND out which abilities actually garner hate and which do not? Again, Should native tanking abilities not be sufficient? Should not the job of the tank be to use the native tools at his/her disposal skillfully and tactically?
    Yes. Of course it is their job. Think of how boring this game would be if all you had to do is level up one class and use the latest abilities you have? Urgh. It would drive me out of the game. I mean, every MMO has some wiki out there that covers the in-depth analysis of what works and what doesn't. At some point, someone went and figured out these tactics. This always happens and it's part of the MMO experience, the community working together as a whole to find good skills for certain types of players.

    Your third bit isn't really a question, so I'll ignore it.
    (0)
    Last edited by Loony_BoB; 07-27-2011 at 08:04 PM.
    doop doop

  5. #35
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Enmity is fine. We shouldn't be able to have perfect hate that lasts forever with one Provoke and we shouldn't be allowed to do nothing but Cure III without gaining any hate.

    If anything, Provoke and Taunt should be given a very short-lasting amount of deteriorating enmity so that a tank doesn't lose hate after the very first cure of a fight. Anything else, I think is semantics.
    (0)

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