OK Im going to start off saying that I am a rank 50 GLA, and I have had no trouble tanking 95% of the time after the patch. So pay no attention to my fake char on the left, as I enjoy my anonymity.

That being said. I do think that some minor tweaks and adjustements are needed. Obviously this is my opinion, so I wont be bringing in facts and figures. I think my gut feeling and just a bit of common sense approach will do. I do believe that either the provoke type abilities either need to have a slightly lower recast or they need to be a little bit more potent. They are the default tanking abilities after all and so they should have a bit more ummf, if you know what I mean. I also believe there should be 1 "oh shit" mega-hate ability for emergency situations (But it should have a very long cool down like 30 min, and it should be temporary hate that eventually goes away). Just something to get hate back in emergency situations, but not something that could be used as a crutch for bad tanking and spammed constantly. Now if within 1 or 2 mins after the use of such an ability, you cant get the hate re-established, it could bounce right back to the emergency situation before the oh shit button was pushed. =)

As for how much hate healing and buffs and damage do now, I dont have a single problem with them at all. Good job SE.

I am not saying anyone has, but if anyone in this thread is saying or even implying that enmity works perfect after 1.18, then all I can say is that you're either a SE fanboy, you're an Idiot, you're blind, or you're full of B.S. And if this is the case, I can't help you. Is the enmity system by and large good? Absolutely. Is it perfect? No, be realistic. As I said it does need some minor adjustements. Case in point: I have no problem keeping hate in the new dungeons or on any NMs that I have fought since the patch. And I would say about 95% of the time I have no problems tanking in general. But take yesterday. I was out with some LS mates grinding on some normal mobs. One of our melees goes afk, so we just proceede without him. No problem. When he returns, he joins us when the mob is already half dead. He simply engauges auto-attack and even though I should have a good handle on hate, it decides to attack him??? Keep in mind this is with the the mages going off, so it wasnt a problem keeping the hate off the mages, but this dude auto-attacks and it attacks him. No my friends, the enmity system is not perfect, and does have a few random glitches in it and what not.

Again 95% of the time getting hate is not a problem for me, and if I do loose it because some DD or mage is going nuts, thats to be expected. But not from auto-attack, when i have already establihed great hate. This seems to just be a minor and uncommon issue, but i assure you its happened more than once.


Now I have some questions and concerns for the community.
1. To be an effective tank should you really have to rank up other classes? Should native tanking abilities not be sufficient?

2. It it really the job of a tank to have to FIND out which abilities actually garner hate and which do not? Again, Should native tanking abilities not be sufficient? Should not the job of the tank be to use the native tools at his/her disposal skillfully and tactically?

3. While I disagree for the most part with the OP, some of the comments I have seen take me back to FFXI days. Some of you guys are in fact coming off as elitest jerks. If you disagree with the OP, thats all fine and good. But comments like learn to play, are not only elitest but unhelpful as well. Why not back up your words with specific examples instead of vague ideas or insults? Maybe make a guide on how to tank? Who knows you might even win over a few people.