^hardly, it'd be just how you can't damage a FATE mob if you aren't synced to the FATE, just flagged for players... the game already knows how to switch on pvp when you enter the Wolve's Den, I can't imagine it would be too complex a thing to code.

The idea is you can only affect players who are synced.

I'm glad you were at least upfront & honest stating you hate PVP rather than those typical naysayers that try to hide it.