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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ryel View Post
    That isn't an acceptable reason balance-wise, and it very much IS that simple.

    You say that the game requires us to use BOTH healers and BOTH tanks, yet you forget that 3.0 is adding another healer and tank to the equation, the question then becomes:

    What happens when there are 3 available healers?

    If only 1 out of 3 Healers can provide a level of Magic Defense that enables Dragoon to survive in endgame content this becomes a problem if Dragoons are ONLY viable in parties with that specific healer. It would be much easier on the playerbase as a whole to simply not worry about it and pick one of the other DPS that are not only outperforming Dragoon damage wise but also offering superior raid utility, and now in addition superior survivability unless a specific composition is met.

    A job has to be able to perform equally on it's own merits to be considered viable, having to cater your composition around the job for inferior results only ends up with players choosing something more flexible to run with.
    Which is why one of the things I agree with is that DRG needs a Mag Def boost, at least to other melee DPS standards. That alone fixes the problem. But right now, the ONLY time the Mag Def problem is coming into play right now is with double SCH. Until they buff DRG mag def though, you have to use WHM for their Protect instead of double SCH, I don't know how else to break that to you, because they did say buffs were coming. Wait for them sir, wait for them.
    (0)

  2. #2
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by RyuDragnier View Post
    Which is why one of the things I agree with is that DRG needs a Mag Def boost, at least to other melee DPS standards. That alone fixes the problem. But right now, the ONLY time the Mag Def problem is coming into play right now is with double SCH. Until they buff DRG mag def though, you have to use WHM for their Protect instead of double SCH, I don't know how else to break that to you, because they did say buffs were coming. Wait for them sir, wait for them.
    And it's fine that they are being adjusted, i agree completely with this.

    The point i was trying to get across was more to the comments being made that the problem is that the party didn't have a White Mage as opposed to recognizing that there is an issue (one hopefully being fixed with the upcoming adjustments) of every DPS except Dragoon being viable in a 2 Scholar party in fights with heavy Magic Damage, and like i said i agree with your last comment addressing this.

    Honestly as long as the 2,2,4 Composition is met (for current endgame) it really shouldn't matter what DPS you take in (barring the LB bar nerf which is fine) the fact that Dragoon needs 2, WHM, 1, 4 is an issue we shouldn't be responding to with "Welp, sadly you should have taken a White Mage" but rather "Wow, maybe something is wrong here"
    (4)
    Last edited by Ryel; 11-17-2014 at 01:29 AM.

  3. #3
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Thanks for your feedbacks guys, on a side note Ryel, I added one of your replies to the OP thread.
    (1)