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  1. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Yeah, although War does generally have strong ST hate generation, if they must maintain Path and Eye, well...
    BB Combo = 150+200*3+280*5 = 2150 base.
    SP Combo = 150+190+250 = 590 base.
    SE Combo = 150+190+270 = 610 base.
    And Buffs/Stance amount to x1.2 (Maim) x.75 (Defiance) x2 (Defiance) = 1.8x buff/stance mod.

    So a rotation of SP-BB-BB, the standard tanking rotation, is 4890 in 9 gcds, so ~ 217/sec, x1.8 from buffs/Defiance is 391, and I'd say most wars have about a 1.4ish potency value around this gear level... I think? So thats 547 hate/sec, with SP-BB-BB. Meaning if someone is pushing 550 dps, they will outaggro the Warrior.

    Now, SE-SP-BB, maintaining both, cause you ALWAYS want SP up when tanking, is 3350*1.1 in 9 gcds, or 413/sec x1.8 x1.4 potency value is... 376 hate/sec... That is a pretty big drop, thats 68% of the hate output of the SP-BB-BB rotation.

    Then again, this is just "math".
    Why not just have a 110 Ninja and a 110 Warrior have an aggro fight on a dummy? Both with, and without cooldowns. I imagine that with cooldowns, the Warrior will hold aggro for a while with SE-SP-BB, but eventually lose.
    Though without CD's, and with the Warrior using SE-SP-BB, I am pretty sure the Ninja (or a Monk) will pull off within 30 seconds.
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    Last edited by Kenji1134; 11-16-2014 at 12:56 AM.