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  1. #51
    Player
    bloodSp3c's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Renary Devarian
    World
    Ravana
    Main Class
    White Mage Lv 100
    lol. are you people bickering about healers should dps, you're a bad healer if u don't again?
    (0)

  2. #52
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by bloodSp3c View Post
    lol. are you people bickering about healers should dps, you're a bad healer if u don't again?
    Appears to be that way, which is silly. As has been said in this thread before, if your healers have to DPS for you to get past an enrage timer or to survive a fight, your DPS sucks and needs to be replaced, end of story.
    (3)

  3. #53
    Player
    Inflorescence's Avatar
    Join Date
    Dec 2013
    Posts
    95
    Character
    Fandan Magpran
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    For those who don't know, Cleric Stance is on a 5-second cooldown, which can be a pretty huge chunk of time for fights as early as T5.

    The philosophies in this thread:

    1.) A few hundred damage is essential to some fights. But a few hundred healing is not.

    2.1) A few hundred damage is essential to some fights. But a few hundred MP is not.
    2.2) A few hundred MP must not be essential, because nobody could ever die in these fights, costing an expensive Raise.
    2.3) Fights must be easy, since nobody dies and nobody needs healed.

    I don't know what class you guys are playing, but as a WHM, I can barely solo a FATE boss without running out of MP, and that's only healing myself through Regen. So no, keep your Aero II and Aero, I'm going to make sure that we don't die later in the fight when I'm starving for MP and the BRD can't play Ballad because we have to push a DPS check. Hell, maybe I'll help you on that check, if it's not healing-intensive (Moogle Memento yes, Asclepius no).
    (0)

  4. #54
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RyuDragnier View Post
    Appears to be that way, which is silly. As has been said in this thread before, if your healers have to DPS for you to get past an enrage timer or to survive a fight, your DPS sucks and needs to be replaced, end of story.
    Or you are top %, doing endgame content with good healers. But I'm sure you'll get around to clearing when you are massively overgeared for the fights while your healers twiddle their thumbs.

    Quote Originally Posted by AlexionSkylark View Post
    The question here is, HOW MUCH of a difference can healer DPS actually do in a fight, in practical terms?

    If the healer DPS was what made the group pass a burning phase, then they were JUST BARELY getting it, and that needs a real sweet spot to get right. almost ALL of the times your DPS will either be irrelevant (group would have gotten past it even without your help) or useless (your DPS won't be enough to make them pass). Not to mention that MP you're wasting could be used in a heal that might just save a wipe.

    And I'm not even getting into the issue of the precious seconds lost in the stance dance which could mean life or death to a group member if you leave such a little threshold for damage. Don't forget that FFXIV is not World of Warcraft; Fights here are much more focused into surviving mechanics than in DPS burning.

    Now, how many seconds you think that your little spikes of damage will cut off the fight as a whole? 5? 6? Again, this will only make a difference between a wipe and a clear if your group was BARELY MAKING it, which won't be the case in the vast majority of times. And in those cases, I guarantee that the extra MP saved from not DPSing would be of much more use.
    Just to give you an idea of how thigh DPS checks are when you are at the limit iLvl for clearing, we have everyone use freaking Poison Pots on top of STR/DEX/INT pots for every pull. Poison Pots.

    Also, it's ironic you speak of MP as if DPSing wasn't an alternative to saving MP. Have you done T11? There are 2 ways of handling the Add->Boss transition. One of them is LBing the last add while the WHM stoneskins everyone that is not a Tank. The second is to burn the last add as fast as possible and Tank LB the big hit. Do you know which one is better for MP management? Hint: It's the one where the WHM doesn't spend 2400 MP on stoneskin.
    (1)

  5. #55
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Wait, now you are talking about a SPECIFIC burn. Situationals gonna be situational. I'm not at all against a healer DPSing in specific times of specific fights.
    But what's being advocated here is another thing entirely - That the entire itemization of healers be reviewed so they can be more viable DPSses, which implies Healers should be DPSing in a somewhat constant manner.

    Now that's when things get poopy.
    (0)

  6. #56
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by AlexionSkylark View Post
    Wait, now you are talking about a SPECIFIC burn. Situationals gonna be situational. I'm not at all against a healer DPSing in specific times of specific fights.
    But what's being advocated here is another thing entirely - That the entire itemization of healers be reviewed so they can be more viable DPSses, which implies Healers should be DPSing in a somewhat constant manner.

    Now that's when things get poopy.
    Our sch is accuracy capped for turn 13.

    If your's isn't dpsing (with or without accuracy cap) it till takes you weeks if not months of gear to make up for it.

    It is a about optimizing your team wherever you can. (STR gear on warrior for another example),(Monk for dragon kick another example)
    It would be like DPS sitting in fire going, well the healers can heal me through it, and my job is to dps not reduce healing so I am not moving.
    (1)

  7. #57
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Refer to my second last email for the addressing of that point:

    Quote Originally Posted by AlexionSkylark View Post
    The question here is, HOW MUCH of a difference can healer DPS actually do in a fight, in practical terms?

    If the healer DPS was what made the group pass a burning phase, then they were JUST BARELY getting it, and that needs a real sweet spot to get right. almost ALL of the times your DPS will either be irrelevant (group would have gotten past it even without your help) or useless (your DPS won't be enough to make them pass). Not to mention that MP you're wasting could be used in a heal that might just save a wipe.

    And I'm not even getting into the issue of the precious seconds lost in the stance dance which could mean life or death to a group member if you leave such a little threshold for damage. Don't forget that FFXIV is not World of Warcraft; Fights here are much more focused into surviving mechanics than in DPS burning.

    Now, how many seconds you think that your little spikes of damage will cut off the fight as a whole? 5? 6? Again, this will only make a difference between a wipe and a clear if your group was BARELY MAKING it, which won't be the case in the vast majority of times. And in those cases, I guarantee that the extra MP saved from not DPSing would be of much more use.
    Your SCH is healing less because of that trade-off. I won't say that sucks, but I also won't say that's NEEDED and if you don't do it you suck.
    (0)

  8. #58
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Appears to be that way, which is silly. As has been said in this thread before, if your healers have to DPS for you to get past an enrage timer or to survive a fight, your DPS sucks and needs to be replaced, end of story.
    1-If your BRD needs to use Foe Requiem for you to get past an enrage timer or survive a fight, your DPS is bad and needs to be replaced.
    2-If your offtank needs to otpimize his damage for you to get past an enrage timer or survive a fight, your DPS is bad and needs to be replaced.
    3-If your SCH needs to use Selene for you to get past an enrage timer or survive a fight, your DPS is bad and needs to be replaced.
    4-If your team needs to use poison potions for you to get past an enrage timer or survive a fight, your DPS is bad and needs to be replaced.
    5-If your healer need to DPS for you to get past an enrage timer or survive a fight, your DPS is bad and needs to be replaced.

    Or you can do all the above and not be a casual.
    (2)

  9. #59
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I, too, would like healers to have more ACC. I've seen a lot of threads like this lately, maybe the devs will reply to one sometime. *crosses fingers* Even if they don't ever plan on giving us much more acc, it'd be cool to know their thoughts on this subject.

    For anyone saying that healers have enough to do in final coil and shouldn't DPS... T10 and T11 are complete jokes. There are a lot of gaps were there's very little damage going out, so healers can cleric stance dance. It might not seem like it at the start, but once you memorize the entire fight you'll see them. I haven't beaten T12 or T13 so I don't really have the right to comment on those yet.
    (0)

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