Might be animation lock as some have mentioned, I do not know why some skills have much longer animations than others. For example if you use BFB then IR then PD, you will notice that PD activates much faster than BFB and IR do.
Might be animation lock as some have mentioned, I do not know why some skills have much longer animations than others. For example if you use BFB then IR then PD, you will notice that PD activates much faster than BFB and IR do.
Stuck a question for the live letter about this in one of the question threads.
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Thank you very much!Stuck a question for the live letter about this in one of the question threads.
Mudra feels slower, more inconsistent and just worse inside dungeons, shouldnt this be the other way around, i hope they fix at least this and wont take them till 2.5
Ya can say in a fight ninjutsu tends to lag off.
but again the whole delay system and stuff kinda of needs to be fix for melee as well when chasing a enemy try casting an attack and it starts the animation breaks and and trying to run and cast it keeps breaking the animation/attack.
I believe its because of the whole so ps3 doesn't get left behind(luckily they are phasing this out sometime but sooner be better)
but ya having played nin since 2.4 launched every day almost all day can say there is a problem with it and it sucks. but its been a nice break from bard who was my main
WTFast helps with this problem as it is a delay/lag problem. Similar to getting hit by AoE's when you ran out of the way, or melee attacks not going through even though you are in range. If you use WTFast use a chained connection with the 1st location being nearest you and the 2nd being in canada east if you are on a NA server.
Ever since I started using WTFast again my mudras have been quick and responsive like they should be.
No it does not. I always use WTFast. Tried about a good 30 combinations of chained servers and single servers. None improve the issue.WTFast helps with this problem as it is a delay/lag problem. Similar to getting hit by AoE's when you ran out of the way, or melee attacks not going through even though you are in range. If you use WTFast use a chained connection with the 1st location being nearest you and the 2nd being in canada east if you are on a NA server.
Ever since I started using WTFast again my mudras have been quick and responsive like they should be.
Playing on NA servers from Korea. WTFast is not enough, by a long shot. >_>WTFast helps with this problem as it is a delay/lag problem. Similar to getting hit by AoE's when you ran out of the way, or melee attacks not going through even though you are in range. If you use WTFast use a chained connection with the 1st location being nearest you and the 2nd being in canada east if you are on a NA server.
Ever since I started using WTFast again my mudras have been quick and responsive like they should be.
if ping were the only issue, JP players on JP servers (and people who live right next to NA datacenters in Montreal) would have lightning fast mudras (they typically don't; some have a large delay as well)
a lot of the fault for laggy mudras is on the game server's end imo. things like paid vpns didn't really have any effect for my speed when i tried using them
Would be fine with it if it had one set speed, but the problem is it varies. Sometimes its perfectly fine, then other times its so bad I do not even want to play my ninja.if ping were the only issue, JP players on JP servers (and people who live right next to NA datacenters in Montreal) would have lightning fast mudras (they typically don't; some have a large delay as well)
a lot of the fault for laggy mudras is on the game server's end imo. things like paid vpns didn't really have any effect for my speed when i tried using them
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