Quote Originally Posted by Verlyn View Post
Depth. Flexibility. Some experimentation. As long as there's more than one way to do things, even by the boss (which a well designed set of abilities will accomplish), then mission accomplished.

People overestimate how horrible it is to have customization that results in a few optimized solutions. There is NO customization system in existence that will not result in such a thing. That doesn't make it useless to try. The same complaints, even some of the same FOTM issues, will happen with or without the system in place. That's just a system still being refined, not a huge game destroying problem.
Fair enough, but there is a return on investment. It is really worth the amount of time and money it would take for the developers to implement this system, only to wind right back up where we currently are, and then incur the additional costs of balancing? Nothing is free. The time the developers could spend in building this out could be spent in building new content. Which would you rather have?