Yea, ok, go ahead and Medica II while the tank is pulling instead of waiting until he has them gathered up and see how well that goes.
Even in Brayflox HM it was never common practice to pre cast Medica2, it's never clever..
Divine sealed regen + medica2 after the pull before you start spamming Holy.



I've seen this only a rare few times while in 8-person parties shared with another WHM, as of fairly recent - trials/raids, etc. Once in Moogle and once or twice in ST. Which raises my eyebrows, but it's not really a shit ton of times that I've noticed.
I'm usually the one WHMing for dungeons so I don't really notice the gravity of this trend...
What it could also be, is an inflow of new players (I've noticed quite a few recently.... DR into a low dungeon and get, "Hi I'm new to this dungeon") that aren't properly informed. When I firstfirstfirst started FF and first started WHMing (off from pug/monk... but still was only a monthish from launch), I didn't know anything about aggro - because the MMOs I played beforehand didn't have that concept (Ragnarok) or I played solo for a few weeks and ditched. Nobody told me what I was doing wrong for a long time. So, I just did what I always did in RO - pre-emptively apply all buffs, including regeneratives.
I got lucky and someone nicely explained to me what was happening, why, etc - I never purposely pre-regened again.
If it's just players knowing fully well and just being lazy, then drop the hammer and let them. Even as someone who main's a WHM, I say, if the WHM is doing this persistantly AND it's determined they know this is bad/are spoiled - let 'em have the mob.
Last edited by Saseal; 11-15-2014 at 12:30 AM.

Someone doing such think is just retarded and need to stop MMORPGs.
I play sometime Paladin or BLM, I saw this like 1-2 times, not more, once in Ifrit HM, the healer didn't didn't stay alive a long time, and it was not a lose.
" Divine sealed regen + medica2 after the pull before you start spamming Holy. "
Why do you even use Medica 2 ? Just do regen + holys, and a cure on tank if needed.
I dont understand the reason of Medica2 when it's not a boss fight and there is no AOE.
Specially if you spam Holy after,n that give a lot of Hate, and you may get aggro of one or two monsters after.
Last edited by Artiste; 11-15-2014 at 12:45 AM.



I started using Regen + Medica II after pulls before Holy spam in lower tier dungeons and the small regen it gives stacked with regular regen can in many cases allow you to just Holy the entire time instead of having to stop to Cure every so often.Why do you even use Medica 2 ? Just do regen + holys, and a cure on tank if needed.
I dont understand the reason of Medica2 when it's not a boss fight and there is no AOE.
Specially if you spam Holy after,n that give a lot of Hate, and you may get aggro of one or two monsters after.
Anyway people need to not be dumb with Medica IIs. Most enemies don't do skills until they are lower on hp when medica II will likely be wearing off or has already worn off so there is no reason to apply regen to the entire party pre-pull. Just let the tank pull, regen, and do your business.
if they are not in cleric stance on pull they are doing it wrong anyway.
reasons for Medica II in a speed run is so you can get an extra holy in there. With DS Regen+Medica II is equal to a normal cure every 3 seconds. As for hate issues if you doing a SR and the mobs aren't dead after your holy spam pop shroud cause your going to need the mp anyways. And for just cure the tank as needed that requires you to drop out of cleric stance while Regen+Medica II will just keep ticking along while you holy spam.Someone doing such think is just retarded and need to stop MMORPGs.
I play sometime Paladin or BLM, I saw this like 1-2 times, not more, once in Ifrit HM, the healer didn't didn't stay alive a long time, and it was not a lose.
" Divine sealed regen + medica2 after the pull before you start spamming Holy. "
Why do you even use Medica 2 ? Just do regen + holys, and a cure on tank if needed.
I dont understand the reason of Medica2 when it's not a boss fight and there is no AOE.
Specially if you spam Holy after,n that give a lot of Hate, and you may get aggro of one or two monsters after.
as for the OP there is never a reason to precast Medica II. Most likely the WHMs are coming from other MMOs where HoTs did agro on the first cast but not on the ticks.
Last edited by Yonko; 11-15-2014 at 03:25 AM. Reason: Remove the Stupid char limits SE this is just stupid.

I dont need Medica 2 to be able to do extra holy, and I prefer remove cleric stance and cast a cure2 for 2.4sec, that gonna heal 2100+ than a medica2 that heal 150/tics for 3sec cast (not as efficient as a cure2), and it also use twice less mana, and give much less aggro.reasons for Medica II in a speed run is so you can get an extra holy in there. With DS Regen+Medica II is equal to a normal cure every 3 seconds. As for hate issues if you doing a SR and the mobs aren't dead after your holy spam pop shroud cause your going to need the mp anyways. And for just cure the tank as needed that requires you to drop out of cleric stance while Regen+Medica II will just keep ticking along while you holy spam.
as for the OP there is never a reason to precast Medica II. Most likely the WHMs are coming from other MMOs where HoTs did agro on the first cast but not on the ticks.
When you're doing Holys, you can remove cleric stance, cast cure2 and put it again, no CD (CD is when we activate it)
I did lot of speed-run, sometime, with some good tank + DPS, the monsters die so fast that I dont need anything more then regen for the whole donjon.
But yes, doing cleric stance, cure2, cleric stance, and begin holy again, is harder then just doing medica2 at the begining.
But believe me, my technic is much more efficient.


This topic is starting to give me cancer.
For starters: so much misinformation!!!
I read left and right about how potent Medica II can be with it's HoT. 200? 150? Get the facts right before making such claims: Medica II heals for an initial 200 and has a potency of 50 over time. Secondly: Even on four targets it's only 200 potency. In full i110 gear, Medica II ticks for about 170 hp/3 seconds on 4 targets. That's 680 hp/3 seconds. A single shield lob/tomahawk from an equally geared tank will outhate that on one mob for at least 9 seconds. If you tick off your own Medica II even longer! Flash/overpower will generate more enmity than Shield Lob/Tomahawk as well.
I'm not defending people using medica II from get-to-go. It's totally pointless as it isn't anything like Succor and it's pure overhealing on up to 7 targets (not including pet). But all this hate is so one-sided while the tank is equally to blame: http://forum.square-enix.com/ffxiv/t...=1#post2550391
Someone mentioned this before. But rather than b****ing and moaning about what someone does wrong on the forums, straight out explain it to them. Chances are these kind of healers - or any other class for that matter! - don't even read the forums. There are all kind of wtfclasses: Dragoons spamming thorns, Black Mage with an infinite amount of possible wrong spell rotations (flare in Umbral Ice for starters). No one's gonna learn without feedback and those who are unwilling to learn otherwise can simply be kicked out. If you're unwilling to teach or to kick, you have no rights to complain about it on the forums and start a witch hunt because X amount of players do Y job bad or are simply inefficient.



Agreed!
From personal experience, it was how I learned. Friendly feedback went a long way.
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