Actually none of you have really hit on the real reason DRG magic Defense needs to be buffed. Obviously if their magic defense is a bit lower than their Physical Defense, that would be just fine. In fact thats how it is on say a monk? or a NIN. But a DRG magic defense is literally 1/5 of their physical defense, its absurdly low. It needs to be more in line with the other classes.
Hoarders gonna Horde.
A Dragoon's magic defense is equivalent to a Blackmages Physical Defense. Black mages are designed to never get hit physically or die instantly; Dragoons can't avoid most of the magic damage in the game. Maybe if you gave us Celes's Runic to function like Manawall, we could persist this way, otherwise, the defense tradeoff isn't a fair deal.
Dragoon is meant for slaying dragons (Ishgard lore etc), Dragons use breath attacks. Breath attacks are physical. Dragoon should have high physical defense obviously.
Can't tell if you were sarcastic or not. In the case of breaths, they'd be avoidable because it's a frontal cleave.
And even then, I got hit by a spit by an eft and it was magic damage...
Because crafting armor is scaled in defense as if it were caster gear... A caster top of ilvl 48 would still have more magic defense than what's provided by Wootz ingot...
Meeh, we're just talking semantics now.
Bards, Monk and Ninja all have a 2:2 Pdef:Mdef grade on their defenseActually none of you have really hit on the real reason DRG magic Defense needs to be buffed. Obviously if their magic defense is a bit lower than their Physical Defense, that would be just fine. In fact thats how it is on say a monk? or a NIN. But a DRG magic defense is literally 1/5 of their physical defense, its absurdly low. It needs to be more in line with the other classes.
Tanks have 4:4
DRGs have 3:1
Casters have 1:3
The problem keeps rolling back to the imbalance of unavoidable outgoing damage; all primal ultimates or unavoidable damage is dealt as magic, while the sources of physical damage do so much damage, that only a tank should be the only one taking it (cleaves) or be avoided all together (projected AoEs)
Last edited by RiceisNice; 11-15-2014 at 12:54 AM.


But we can cross-class Foresight..
Oh wait..
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If video games have taught me anything, explosions and bullets are always magical damage, even if the nature of it was mechanical!
...then again that same game has punches being magical damage and lasers being physical...
Last edited by RiceisNice; 11-15-2014 at 05:37 AM.
A breath of fire is a magic-based attack.
The only exception is twintania's fireballs. For some reason we can parry those.
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