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  1. #31
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Eirwen View Post
    But now it's two seperate instances and you are the only player in that small space now, which should allow for the door to the Solar to just be a door. Makes little sense to me otherwise now in 2.4.
    They are 2 separate rooms because the story.
    1 room that you enter before the garleans raid it, 1 room you enter after this event.
    (1)

  2. #32
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Felis View Post
    They are 2 separate rooms because the story.
    1 room that you enter before the garleans raid it, 1 room you enter after this event.
    More or less this. The game has to check your mission flags when you enter Waking Sands etc to load the proper version of the area. If they were a part of the zone as a whole the game would have to check the flags every time you zone into Western Thanalan which is a traffic increase on the server and more loading time when you zone.
    (1)

  3. #33
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    My legs they don't work!
    (0)

  4. #34
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by HakuroDK View Post
    Hey there! This is a very minor request. You know how, in Limsa Lominsa, there's an Aetheryte Shard right in the middle of Hawker's Alley? Well I was wondering if it would be possible for there to be one right in the middle of the Ruby Road Exchange in Ul'dah.
    There are some shortcuts available, although a bit circuitous and occasionally just one-way.

    Ruby Road Exchange/Airships:
    Take the aethernet to the Chamber of Rule and then hop on the elevator. I agree, though, that the Adventurer's Guild aetheryte shard could stand to be moved just inside the zone border on the Sapphire Avenue Exchange side (I figure that's where you actually want it) or a brand new one by the FC chest in the markets. Likewise to the airships, Gridania's airship area could benefit from an aetheryte shard.

    Red Rooster Stead:
    Limsa Aetheryte to residential aethernet and leave out the front door, but of course everyone should know that. What you may not know is that there's a ferry in the residential area that takes you back to Limsa. Aethernet over and talk to the Maelstrom soldier by the boat and choose to leave the residential area (also works in Gridania's residential area, I don't know about Ul'dah's, but that's just around the corner from the city anyway).

    Blacksmith/Armorer's Guild:
    Coming back from the Limsa residential area puts you nearby, but loading times easily make up the difference from just running there from the Aftcastle. Could really use an aethernet shard to get back to the rest of the city.

    Moraby Bay:
    Take the Fishermen's Guild ferry to Aleport, then take the Aleport ferry to Candlekeep Quay (80 gil total one-way). Return the same way.

    Vesper Bay:
    Take the Arcanist Guild ferry straight to Vesper for 80 gil one-way, also returns. Great for getting to Cape Westwind in a hurry.

    Whitebrim Front:
    Nope, no shortcuts. This one definitely needs an aetheryte. If you just need to get to Boulder Downs, it's faster to go from Mor Dhona. The Observatory, however, is about equidistant between Mor Dhona, Fallsgourd Float, and the Coerthas aetheryte.

    St. Coinach's Find:
    While closer to Mor Dhona than Whitebrim is to Coerthas, and certainly shorter than the distance between Quarrymill and Camp Tranquil, it's still a fair jog out to go to a dead-end. An aetheryte here isn't really necessary, but it wouldn't be a dealbreaker. It's even longer getting to the Fogfens (Ceruleum Processing Plant is faster to the imperials, about the same to swamps), but I somehow doubt they'd want to set up an aetheryte in enemy territory.
    (1)
    Last edited by Grey_Cain; 11-14-2014 at 10:27 AM.

  5. #35
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by RufusShinra78 View Post
    NO! You can already travel anywhere in the game in just a few minutes. Why even travel in-game, seriously. Might as well just remove the open world or better yet, ADD AETHERYTES EVERYWHERE!!!.... I say less Aetherytes actually so that the open world actually feels open, and im pretty sure come heavensward, we are going to see that.
    There's nothing worth seeing or doing in the world anyway, just throw an Aetheryte everywhere and you would never even notice you were missing anything. If it's not behind an instance it's probably trash.
    (1)

  6. #36
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alukah View Post
    Why do you people act like you're being forced to use aetherytes? You do know you can just walk to zones, right?
    You know you can walk instead of run, right? You know you can walk around ledges instead of jumping down them, right?
    (2)

  7. #37
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tupsi View Post
    You know you can walk instead of run, right? You know you can walk around ledges instead of jumping down them, right?


    Not even gonna explain it, re-read it until you understand.

    On another topic, I see you're getting used to singling me out now huh? Did I hit a nerve with this and the previous question?
    (1)
    Last edited by Alukah; 11-14-2014 at 11:04 AM.

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Alukah View Post
    Quip
    No they got the point. Maybe your missing the point they are trying to make.
    (0)

  9. #39
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Jynx View Post
    No they got the point. Maybe your missing the point they are trying to make.
    Did any of us complain about having to choose between walking or running? My point is people are complaining when they are able to take the long route, when they are not forced to take the shortcut.

    Pretty much this ---v
    Quote Originally Posted by Everdark View Post
    lol "I don't want to use them, so no one else should either!"
    Cry as much as you want, if you want your big areas with half an hour to travel from point A to point B XI is still alive and kicking, waiting for you.
    (1)

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Alukah View Post
    My point is people are complaining when they are able to take the long route.
    To the other extreme on this point. What if you could warp anywhere on the map if you wanted too? There has to be some sense of world in the game.
    (0)

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