And yet they don't do something like that for the superior weapons.
It doesn't matter what does/doesn't make sense, SE doesn't use the potential available.
I hope they put in a throwback FFXI ability occasionally attacks 2-3 times. To make them different then other weapons.
Fat chance. Not only would that be so abnormal based on the way this game has handled any piece of equipment and stats, but it would certainly increase their DPS far beyond anything obtained through raiding.
Yoshi mentioned in a live letter a while back that the final forms would modify the animations of some of your skills. If anyone has played GW2 and seen how legendaries work there they'll know what I mean.
The ONLY unique thing I would expect of these weapons is something entirely cosmetic though. I doubt we'll ever see weapons with unique statistical effects until they revamp the entire system and have such effects across the board.
You must not have played 1.x (there have been special effects before) nor realize that the fact relic weapon line is already weaker than raid weapons, 2-3x attack for example won't make it superior because the stats are lower, the base damage is lower, the attack damage is lower, the weaponskill damage is lower, the sustained damage is lower and your spike damage will be lower. It's like saying an ilvl 90 weapon is superior to an ilvl 135 weapon because it has skill speed on it.
If you add an attacks 2-3x effect to a weapon whose iLvl is also going to be raised through progressive upgrades it's going to be better than Dreadwyrm equipment. Would it be better than the next tier of raid equipment? No, but it would be better than the existing tier by a significant margin once the iLvl raise went through, not just a sidegrade like Nexus was to HA in the final month. Also this isn't 1.0, it's also not XI. Unless they were to break course and steer away from sub-stats just being progressively bigger numbers slapped onto gear I wouldn't hold my breath.You must not have played 1.x (there have been special effects before) nor realize that the fact relic weapon line is already weaker than raid weapons, 2-3x attack for example won't make it superior because the stats are lower, the base damage is lower, the attack damage is lower, the weaponskill damage is lower, the sustained damage is lower and your spike damage will be lower. It's like saying an ilvl 90 weapon is superior to an ilvl 135 weapon because it has skill speed on it.
That would be in line though, since unless they significantly change the itemization of the next set of primals, the relic line was already eventually better than previous cap weapons and they seem to take large leaps forward when it comes to raid gear since the only thing SE cares for is the next top, not the previous (hence vertical progression). It all depends really on what they do come 3.x since we know they're redoing a lot of the game's systems in some capacity.If you add an attacks 2-3x effect to a weapon whose iLvl is also going to be raised through progressive upgrades it's going to be better than Dreadwyrm equipment. Would it be better than the next tier of raid equipment? No, but it would be better than the existing tier by a significant margin once the iLvl raise went through, not just a sidegrade like Nexus was to HA in the final month.
Considering what a grind mythic weapons were in FFXI SE did put occasionally attacks 2-4 times once you got them upgraded them up to lv99. In a sense the relics are pretty much a huge grind similar to mythics were I could see SE giving the people who spent the time on the huge grind something special for their time.. You had to grind salvage every day for like 3-4 months straight to get a mythic back in FFXI.
The grind for a relic in this game isn't even a fraction of what you had to do in XI, it's not even comparable in terms of a time sink let alone difficulty. Nothing about the "effort" anyone puts in for a relic weapon ugprade in this game comes close to what raiding rewards should be, a sidegrade is all it should ever be, and at the end of content lifespan. Unless they rework the content to involve something other than going into lowbie instances and dungeons for the sake of not allowing content to die off when it would otherwise be wholly irrelevant, that's how I'm going to think of it.Considering what a grind mythic weapons were in FFXI SE did put occasionally attacks 2-4 times once you got them upgraded them up to lv99. In a sense the relics are pretty much a huge grind similar to mythics were I could see SE giving the people who spent the time on the huge grind something special for their time.. You had to grind salvage every day for like 3-4 months straight to get a mythic back in FFXI.
Don't worry.
Relic final will be IL135 at the very least.
And customization would make it the best choice over Dreadwyrm again.
Yoship already said it would be the best weap once it is in its final form.
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