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  1. #1
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Prototype909 View Post
    Fat chance. Not only would that be so abnormal based on the way this game has handled any piece of equipment and stats, but it would certainly increase their DPS far beyond anything obtained through raiding.
    Considering what a grind mythic weapons were in FFXI SE did put occasionally attacks 2-4 times once you got them upgraded them up to lv99. In a sense the relics are pretty much a huge grind similar to mythics were I could see SE giving the people who spent the time on the huge grind something special for their time.. You had to grind salvage every day for like 3-4 months straight to get a mythic back in FFXI.
    (1)

  2. #2
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
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    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zumi View Post
    Considering what a grind mythic weapons were in FFXI SE did put occasionally attacks 2-4 times once you got them upgraded them up to lv99. In a sense the relics are pretty much a huge grind similar to mythics were I could see SE giving the people who spent the time on the huge grind something special for their time.. You had to grind salvage every day for like 3-4 months straight to get a mythic back in FFXI.
    The grind for a relic in this game isn't even a fraction of what you had to do in XI, it's not even comparable in terms of a time sink let alone difficulty. Nothing about the "effort" anyone puts in for a relic weapon ugprade in this game comes close to what raiding rewards should be, a sidegrade is all it should ever be, and at the end of content lifespan. Unless they rework the content to involve something other than going into lowbie instances and dungeons for the sake of not allowing content to die off when it would otherwise be wholly irrelevant, that's how I'm going to think of it.
    (1)

  3. #3
    Player
    Ooshima's Avatar
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    Nov 2013
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    Gridania
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    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Don't worry.

    Relic final will be IL135 at the very least.

    And customization would make it the best choice over Dreadwyrm again.

    Yoship already said it would be the best weap once it is in its final form.
    (5)

  4. #4
    Player
    Nalien's Avatar
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    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Prototype909 View Post
    The grind for a relic in this game isn't even a fraction of what you had to do in XI, it's not even comparable in terms of a time sink let alone difficulty.
    What exactly was difficult about XI's Relics? I found Titan infinitely more challenging, heck Chimera was harder than anything XI threw at me... Dynamis was effectively just a bigger dungeon with more trash mobs, I wouldn't exactly call it harder, same for Salvage really... XI's took longer, sure, though a large part of that was just because of lockouts (which are purely artificial)... Imagine finishing an Animus weapon when you can only do a dungeon once every 3 days; even ignoring purchasing the books, that's over 80 days. Farming Alexandrite would take nearly a year... The only difference then is that Dynamis takes an hour or so, and a dungeon takes no more than 30 minutes (guess we could also throw in "You cannot do a specific dungeon if anyone else on your server is currently doing that dungeon"). The events you had to do in XI were longer, sure, but most of the time sink came from lockouts and there really wasn't any difficulty outside event planning... XI in general was only challenging if you wanted it to be, since you didn't have strict event requirements and could solo/lowman if you wanted.
    (1)
    Last edited by Nalien; 11-14-2014 at 12:48 PM.

  5. #5
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nalien View Post
    What exactly was difficult about XI's Relics?
    At their peak Relics in XI required a few difficult fights and even DD (DPS) checks for certain NM fights, e.g the Ram, Yin/Yang (and by extension, Dynamis Lord) and your respective Animated Weapon/Shield fight. Remember XI also had a significantly different battle system (less face roll same 1/2/3 rotation) I'll just assume you did relics long after they became the norm when SE nerfed every step outside of reducing the currency needed.

    heck Chimera was harder than anything XI threw at me...
    This is why I make assumption. Especially if you take into consideration how Mythics required you to master many of the ground kings in ToAU and Einherjar content. Especially at their peaks before SE made the game much easier. Empyreans as well has pretty challenging fights at the peak of their introduction that later became cake walk.

    though a large part of that was just because of lockouts (which are purely artificial)..
    Welcome to FFXIV's end-game structure - It's easy to try to downplay FFXI when XIV isn't any better.

    XI in general was only challenging if you wanted it to be, since you didn't have strict event requirements and could solo/lowman if you wanted.
    This is incorrect if we're talking about the same FFXI. The XI you're probably talking about is 80-99 cap XI, when they made so many adjustments that allowed lowman/solo of most end-game content because back at 75 cap, the most you could 'solo/lowman' was Salvage, and that was if you were at the top of your game.
    (3)

  6. #6
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tupsi View Post
    Remember XI also had a significantly different battle system (less face roll same 1/2/3 rotation)
    Yup, in XI it was faceroll while spamming macros and menus. Same concept, different UI. Also XI was an easy MMO, it was just extremely time consuming which is not difficulty.
    (0)

  7. #7
    Player
    ReplicaX's Avatar
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    Mar 2012
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    Gridania
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    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tupsi View Post
    At their peak Relics in XI required a few difficult fights and even DD (DPS) checks for certain NM fights, e.g the Ram, Yin/Yang (and by extension, Dynamis Lord) and your respective Animated Weapon/Shield fight. Remember XI also had a significantly different battle system (less face roll same 1/2/3 rotation) I'll just assume you did relics long after they became the norm when SE nerfed every step outside of reducing the currency needed.
    Arch Dynamis Lord was no easy feat. Your average LS when it was released had no chance. Getting a completed lvl75 was a pure grind and time sink. Then the Trial of Magians was yet another grind. Finally for lvl99, you had to compete with others to get 5 Umbral Marrows which drop off Arch DL. My LVL 99 Amanomurakumo was my biggest accomplishment & longest goal in the 10 years I played XI. I quit before getting my Aegis from 95 to 99.
    (0)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Tupsi View Post
    At their peak Relics in XI required a few difficult fights and even DD (DPS) checks for certain NM fights, e.g the Ram, Yin/Yang (and by extension, Dynamis Lord) and your respective Animated Weapon/Shield fight.
    I don't really remember them being any more difficult than S Ranks. It was just a case of "We're doing Dynamis - Beaucedine tonight and I'm throwing you all under the truck to get my Attestation". Yin/Yang was probably the only thing with any real mechanics (had to kill them around the same time, no?), and that's a bleedin' Guildhest in this game, with 5 mobs instead of 2, though I guess they don't hit like a truck.

    Much of the "difficulty" I remember in Dynamis was killing things in an order, with the actual "bosses" being trivial if you gave yourself plenty of time after currency farming. I guess if I count idiots in Dynamis - Windurst (for example) as difficulty then that would make Dynamis harder, and I guess I should since idiots are the only reason Titan was ever hard... Still, fights with groups in XI were just a matter of auto-attacking and hitting a macro when you got TP, or /healing when you ran out of MP (oh god I'd forgotten about that until now...), really cannot find it in myself to call it harder when I specifically remember doing Dynamises at 2am, dozing off several times, and still clearing it. I simply cannot do that in XIV...

    Quote Originally Posted by Tupsi View Post
    Welcome to FFXIV's end-game structure - It's easy to try to downplay FFXI when XIV isn't any better.
    Main difference being, XIV only does it with Coil (and that's something they even want to rectify). Loot lockouts in Crystal Tower I guess, but you can still do the event. By the time ToAU came around XI had enough content for it not to matter as much, but I still remember spending a lot of time not really doing anything in the game because I couldn't (because of lockouts). Really isn't the same case with XIV.

    Quote Originally Posted by Tupsi View Post
    the most you could 'solo/lowman' was Salvage, and that was if you were at the top of your game.
    Are you talking about Relics/Mythics specifically, or the game in general? Because a lot of content could be lowmaned, or even soloed, other than Salvage before Abyssea came in and ruined the game. I mean, RDM/NIN was a thing.

    Quote Originally Posted by ReplicaX View Post
    Arch Dynamis Lord was no easy feat.
    Arch Dynamis Lord was after Embrava was introduced, no? Everything was an easy feat after that.
    (0)
    Last edited by Nalien; 11-14-2014 at 02:49 PM.

  9. #9
    Player
    ReplicaX's Avatar
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    Mar 2012
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    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nalien View Post
    Arch Dynamis Lord was after Embrava was introduced, no? Everything was an easy feat after that.
    Look up the fight mechanic. At a certain % of HP he will split into 2 clones one false one real with no way to tell which is which. A 50/50 shot, if you kill the true, the fight is over. False, more clones. Most LSes wiped after killing a false if they even made it that far. Clone stage is basically a DPS check or its a wipe.

    Embrava didn't matter.
    (0)

  10. #10
    Player
    Nalien's Avatar
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    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ReplicaX View Post
    Embrava didn't matter.
    With Embrava, Arch Dynamis Lord was easy though. If you got the right clone, it was laughable. If you didn't, the game basically said "F*ck you" and kicked you in the crotch. Nobody wiped to Arch Dynamis Lord because he was hard or a challenge, they wiped because the RNG decided to bend them over and go in raw. Everything in the game was trivial after that spell was introduced, the only reason Arch Dynamis Lord had such a mechanic was because the developers knew Embrava rendered all his other mechanics completely moot. Embrava is probably 90% of why I quit that game, it destroyed balance and turned endgame into an exercise in coin flipping, rather than something challenging.
    (0)