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  1. #1
    Player
    Morzy's Avatar
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    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90

    Why do DRG's protest the armor value trade off?

    So I've not leveled a DRG to 50, but I DID level my WHM well beyond 50 with my Nexus.

    I've heard people say DRG's need their magic defence buffed and I never understood this because like WHM and other casters, they have a higher defence of one thing but a lower defence of another, so it balances, right?

    I don't know why, honestly. Maybe it's because in lore, the DRG is the standard close-combat infantry and therefore it makes sense for more physical defence? Also it seems like most of the AF armor for DRG is scale or metal, so I can see the point there.

    I mean, as a WHM it's always nice to have more of my magic defence and honestly I think it makes sense, as casters.However you better believe I'm gonna dodge any physical attack that I can. There must be times where DRG finds the opposite situation good.

    Casters always know they're gonna take more damage from physical attacks. I can sympathize with DRG's but would you rather have more magical defence and less physical or just have it balanced like BRD/MNK/NIN(?).


    Note: This post was kind of on the fly, so what you see is just my train of thought. Please be patient.
    (0)
    Last edited by Morzy; 11-14-2014 at 01:02 AM. Reason: 1000 char limit bypassed
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  2. #2
    Player
    Camalott's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    74
    Character
    Mac May
    World
    Exodus
    Main Class
    Pugilist Lv 50
    I too am not an endgame DRG. I'm a MNK so it's all kind of transparent to me.

    From what I have come to understand, there are a lot of magic based attacks in the endgame that are either very difficult to avoid - or completely impossible to avoid. So much so that that M.DEF deficiency becomes really apparent, really quick.

    If I were a DRG, I'd want it more balanced like everyone else.

    Mechanically, the fact that they wear scale mail would justify the higher physical defense value over (my MNK's) cloth and leather. I don't really get the M.DEF rating though. Assuming it is to counterbalance the higher P.DEF without making them tank-like.

    Maybe a DRG (or someone smarter than I) can shed light on it.
    (1)

  3. #3
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    I've heard people say DRG's need their magic defence buffed and I never understood this because like WHM and other casters, they have a higher defence of one thing but a lower defence of another, so it balances, right?
    It would be balanced if our physical defense mattered at all. And it doesn't. There are very few unavoidable physical attacks in the game, you will never see a "physical Megaflare", for example. Many mechanics in Coil concern magic damage rather than physical damage. And when it DOES come to physical damage, like a dragoon pulling out the boss from the tank (which IS avoidable, instead), that defense won't save you from dying in 10 seconds or less.

    Do you know when I should feel glad that I have a really high defense? In dungeons, when my AoE pull hatred from tanks. And even then, I'm not glad at all - because that should not happen and I can't use positionals attack to boost damage. And 1k damage is still going to break my spine if every mob deals that with just one attack.

    I mean, as a WHM it's always nice to have more of my magic defence and honestly I think it makes sense, as casters.However you better believe I'm gonna dodge any physical attack that I can. There must be times where DRG finds the opposite situation good.
    Leviathan Ex. The spinning dive attack is physical. Am I gonna dodge that? If I wanna survive, yes. Titan Ex, Landslide is physical. Am I gonna dodge that? Well I hope so, if latency allows me. Otherwise it's bye bye. I haven't played much Coil with my Black Mage, so I have no idea as to which other mechanics are physical in there, except for Circle of Blades in T7. But, you know, it's not comfortable when 1/3 of your life gets chopped away (1/2 if you don't have Stoneskin on, 2/3 if you also have Blood for Blood active).

    Casters always know they're gonna take more damage from physical attacks.
    Except they are not gonna get hit by ANY physical attack. Because there are none, if they are decent at dodging/using Manawall/don't pull aggro and use Quelling Strikes.

    I can sympathize with DRG's but would you rather have more magical defence and less physical or just have it balanced like BRD/MNK/NIN
    I have heard that you need a lot of HP to survive some mechanics in T12-T13, something like ~6k HP. While I have no idea if this is true or not, I know that I currently have 6k HP - but since I am a Dragoon I won't be able to survive that anyway. So to answer your question, yes - personally I'd rather not die when others would stay alive.
    (9)

  4. #4
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Interesting. I think one solution, and a very simple one, is to give alternate gear of the same level different defence values. A great example would be giving Tome gear higher magical defence and throwing the higher physical on the coil or alternate raid gear. This ensures that the trade-off is still there as they would possibly be forced to use different food or even a odd gear setup to balance your desired defence with the attributes[namely accuracy, in priority] correctly.

    ^That's all I can really think of other than strictly balancing it as you rightly desire. The AF gear would still keep its defence so the lore junkies won't rant.
    (0)
    Last edited by Morzy; 11-14-2014 at 03:02 AM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #5
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    It boils down to phy defense only being relevant when you tank, while most incoming dmg for healers and dps is usually magic dmg.
    (3)

  6. #6
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Would I take the magic and physical defense of a caster on my DRG? Hell yeah !

    Physical defense doesn't matter at all for any job except PLD and WAR...

    If you play all the melee dps jobs exactly the same, you could die several times on DRG while never dying on NIN and MNK... DRG takes a ton of more damage because of their low Magic Defense, and if you're taking physical damage your tank(s) either suck, or it's a mechanic where that added defense doesn't make a difference anyways...

    It doesn't have to be balanced either, cause nobody will care if DRG gets to keep their high physical def, and still get the same magic def as MNK's/NIN's... I think they should have the highest to be honest, which could be one way to buff them.
    (2)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    From First and Second Coil, all of the sources of physical damage are the results of cleaves or telegraphed AoEs (such as Twintania's Plummet, Mesuline's Circle Blade, Swine from dragon bosses, and Monoclop's various swings/swipes) and can should be avoided. On top of that their damage usually isn't a joke either that the higher physical defense doesn't quite help (or in the case of cleaves, its meant to hit the tank and nothing else)

    Sources of magic damage are typically from the mechanics are unavoidables. Examples being the Primal's ultimate (Aerial Blast, Hellfire, and Trembling before the might of the earth!), Muesline's fireballs and Ramen's Thunderstorm (if it targets the DRG directly).

    The former should be avoided at all costs in competent parties to ease up on the healers, and the latter just ends up being extra damage for the healers to top off (or risk dying in some circumstances, such as aerial blast in farming parties)
    (1)

  8. #8
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Just understand that crafting classes have more MDEF then a Dragoon does, and you can already see the problem.
    (2)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Havenchild View Post
    Just understand that crafting classes have more MDEF then a Dragoon does, and you can already see the problem.
    In that defense though, crafting gear's defense is more oriented toward "caster". Doesn't quite get the point across to why DRG's low magic defense is bad, just that it is.
    (0)

  10. #10
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RiceisNice View Post
    In that defense though, crafting gear's defense is more oriented toward "caster". Doesn't quite get the point across to why DRG's low magic defense is bad, just that it is.
    If a Crafting class is able to assemble anything close to a Battle Class in MDEF and in Dragoons case have more, that's bad game design regardless, which I would say is the point.
    (1)

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