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  1. #1
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    Delily's Avatar
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    Quote Originally Posted by Radacci View Post
    that's 1-3 star gear, which is only there, cause of lack of higher lv. when they increase cap to 60, there will be lv 50-59 gear,that you get from quests, and more 1-3star gear, with higher ilv, but you wont get those, or need those to lv to 60.
    or are ppl thinking that lv 50-60 fate mobs, will be like FCoB trash? it will be easy to lv to 60, with 130 gear. and expansion dungeons certainly won't be harder than FCoB.
    No, just no. I do not think it's reasonable to expect you can reach 60 in ilvl130. I'd say 54 or 55 at the most. The expansion dungeons won't have the mechanism the Coil does, but the bosses themselves (especially in the mid to end content) will most certainly have more hit points and do more damage than coil bosses, hence, we'll need higher ilvls. Simply because Coil is the current endgame doesn't mean it's going to transfer over lke that.
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  2. #2
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    Quote Originally Posted by Delily View Post
    No, just no. I do not think it's reasonable to expect you can reach 60 in ilvl130. I'd say 54 or 55 at the most. The expansion dungeons won't have the mechanism the Coil does, but the bosses themselves (especially in the mid to end content) will most certainly have more hit points and do more damage than coil bosses, hence, we'll need higher ilvls. Simply because Coil is the current endgame doesn't mean it's going to transfer over lke that.
    you wont need to run a single instance, to get to 60...
    and really, you think expansion dungeon bosses will have 1mil+ hp, and do 5k+ dam?
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  3. #3
    Player
    Teryaani's Avatar
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    Quote Originally Posted by Radacci View Post
    you wont need to run a single instance, to get to 60...
    and really, you think expansion dungeon bosses will have 1mil+ hp, and do 5k+ dam?
    No, but I don't think it's unfair of SE to expect that we will. Especially if you're doing the main storyline.

    As for the damage, we have dungeon bosses now with IK mechanics, so yeah, I do expect it.
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  4. #4
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    Quote Originally Posted by Teryaani View Post
    No, but I don't think it's unfair of SE to expect that we will. Especially if you're doing the main storyline.

    As for the damage, we have dungeon bosses now with IK mechanics, so yeah, I do expect it.
    it won't really matter what lv/ilv the new dungeons are, you can do story quests, and current dungeons, to get to 60.
    they aren't going to enforce ilv 150, to get to lv 60.
    expansion dungeons will start, where 2.5 dungeons end, which will be around 110.
    if you got ilv 130, when expansion comes, you'll breeze your way to lv60. It's going to be as easy as doing current story quests, and expert dungeons.
    I wouldn't mind it if lv60 content starts at ilv 200, and you'll need several tiers, to gear up for raids, but that's not gonna happen. It would just be way to harsh for new players.
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  5. #5
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    Quote Originally Posted by Radacci View Post
    it won't really matter what lv/ilv the new dungeons are, you can do story quests, and current dungeons, to get to 60.
    they aren't going to enforce ilv 150, to get to lv 60.
    expansion dungeons will start, where 2.5 dungeons end, which will be around 110.
    if you got ilv 130, when expansion comes, you'll breeze your way to lv60. It's going to be as easy as doing current story quests, and expert dungeon
    I wouldn't mind it if lv60 content starts at ilv 200, and you'll need several tiers, to gear up for raids, but that's not gonna happen. It would just be way to harsh for new players.
    Your claim is that effectively, levels 51 to 60 will go from 80 to 130. Why do you insist Coil gear will be the entrance level raiding gear for Heavensward? That is not how expansions generally work. You're not going to have to raid coil to raid on Heavansward
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  6. #6
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    Pop an aspirin, this is going to be a bit long.

    Quote Originally Posted by Radacci View Post
    it won't really matter what lv/ilv the new dungeons are, you can do story quests, and current dungeons, to get to 60.
    Let's take a step back to your argument. Your premise, as I understand it, is that the gear coming from the quests is going to be in the 50s and it's ridiculous that the gear rewards in heavensward will be higher to start. People around are saying you're wrong, and citing reasons. I'll go over the most important of those reasons:

    Story Catchup - You say that you can do the story quests to level. That's true, but there are points in the story quests where having an average ilvl of 60 isn't going to cut it. The four storymode primals you face at 50 all need, as a reasonable guess, a minimum ilvl of 70 to not get crushed by mechanics. The dungeon that's required to progress, Snowcloak, requires an ilvl of 80 to go forward.

    This isn't a new dungeon. We haven't even started talking about new dungeons. Snowcloak is 2.4 dungeon, required for the main storyline, and it requires i80 minimum.

    For SE to get us to the level 51 story quests we have to have completed that quest that requires i80. By your gear estimation, you'll be in the mid 50s before even touching snowcloak. That's not going to fly with the player base.

    they aren't going to enforce ilv 150, to get to lv 60.
    Who said anything about enforcing anything? If you want to camp in Northern Thanalan and do fates and leves until 60, be my guest. They are going to require that you get better gear to progress in the story quests though. I will guarantee that at least one of the mid level dungeons is going to be in the story mode. It will have a gear requirement, and you will have to meet it.

    expansion dungeons will start, where 2.5 dungeons end, which will be around 110.
    Could be. But this doesn't help your argument. If the gear drops in a level 52 dungeon are the same as what drops in SCOB, then the content around that level will be tuned for that gear, not lower.

    if you got ilv 130, when expansion comes, you'll breeze your way to lv60. It's going to be as easy as doing current story quests, and expert dungeons.
    You are going to be very disappointed. This is a vertical progression game. SE is going to continue to progress ilvl in the expansion, not just leave it where it was.

    I wouldn't mind it if lv60 content starts at ilv 200, and you'll need several tiers, to gear up for raids, but that's not gonna happen. It would just be way to harsh for new players.
    You can take a fresh 50 to ilvl 100 in the span of two weeks in the current content. SE has gear catchup mechanisms and those will be in place for 3.0. It won't be hard on new players at all.
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    Last edited by Teryaani; 11-14-2014 at 07:18 AM.
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  7. #7
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    Quote Originally Posted by Delily View Post
    Your claim is that effectively, levels 51 to 60 will go from 80 to 130. Why do you insist Coil gear will be the entrance level raiding gear for Heavensward? That is not how expansions generally work. You're not going to have to raid coil to raid on Heavansward
    I think you're misunderstanding me. I was saying that lv 51-60 will NOT be 80-130.
    And i didnt say you need to raid coil, to do heavensward raids. I said that if you DID raid coil, and have ilv 130, then you'll get through expansion story, easily, and probably can start raiding right away. It was other ppl that said you'll probably need ilv 150+ by the time you're lv 55, which is what i'm saying, it will NOT be.

    Quote Originally Posted by Teryaani View Post
    snip
    actually, you're right. I was considering the story from post-praetorium, and forgot that all the other story quests, after, are part of the main story as well
    eh ok, so 2.5 may introduce new expert dungeons, that are ilv 100, and you go through there, for story. expansion story will have ilv 110-120 dungeons...so my point still remains, if you got ilv 130, when expansion comes out, you'll breeze through the story, to 60. then the lv 60 content starts off with ilv 120-150.
    Well, they did say expansion would have as much content as launch had, but i highly doubt they are gonna throw in ilv 100-150+ just between lv 51-60 (that would mean you'd need to get a new tier of gear, every 2lv) Most of the content is probably going to be for lv60, with a few high lv dungeons for 51-60. But yah, i doubt that the expansion story is going to exceed what you can accomplish, with FCoB/poetics gear.
    I'm not saying that the ilv will stay the same, just that it will continue, where it currently is/will be in 2.5. They increase in 10lv increments, so since Snowcloak is 90, then 2,5 will probably have some ilv100 dungeons. and then expansion will continue at 110.
    end game jumps 20ilv, so from 130->150. Expansion will probably have some lv60 dungeon, that drops ilv130 stuff as well, so you got the option of that, poetics, final coil; then new tome stuff at 140, for ilv150 raid. Then in 3.2, they'll add some ilv 170 raid, and so on.

    Quote Originally Posted by Teryaani View Post
    As a player, I would be completely pissed if the developers put effort into such a frivilous task when players are clamouring for content.
    there's different teams working on different things. it's not the same teams that program/tweak, and develop actual content. so one doesn't interfere with the other.

    Quote Originally Posted by Teryaani View Post
    Given the progression of the last 4 patches, I'm mystified by this line of thinking.
    non-raid content, is currently at ilv90.
    for 2,5, it will be 100, so expansion-non-raid-content, will start at 110.
    while raid content will go from 130/135->150/155.
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    Last edited by Radacci; 11-14-2014 at 08:59 AM.

  8. #8
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    Ha! still have one left. Stupid post limit.

    Quote Originally Posted by Radacci View Post
    non-raid content, is currently at ilv90.
    for 2,5, it will be 100, so expansion-non-raid-content, will start at 110.
    while raid content will go from 130/135->150/155.
    That sounds about right for the start for the dungeons. I still don't think the current raid gear will keep you through the entirety of the patch. I'm betting the dungeons around 55 will be where the gear starts switching. Unfortunately we don't have precedent for what SE is going to do.

    there's different teams working on different things. it's not the same teams that program/tweak, and develop actual content. so one doesn't interfere with the other.
    It requires regression testing for the other parts of the game's content, so it would be a pretty massive, application-wide, change. That's why I can't see it happening.
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    Last edited by Teryaani; 11-14-2014 at 09:32 AM.
    Insanity is a gradual process, don't rush it - Ford Prefect

  9. #9
    Player
    Delily's Avatar
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    Quote Originally Posted by Radacci View Post
    you wont need to run a single instance, to get to 60...
    and really, you think expansion dungeon bosses will have 1mil+ hp, and do 5k+ dam?
    Did I miss something in the information about Heavensward? Why would they change the leveling mechanic for a simple level increase? Just because Coil is the current endgame doesn't mean it's going to stay that way.
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