


ils veulent dire quoi par là? C'est pour l'instant secret (au moment de l'interview) et on saura a un moment ou a un autre, ou bien ils font direct l'impasse dessus par facilité?Les détails à propos de l'absence de classe ne seront pas révélés
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je pense plus qu'il attend que plus de possesseur de ps4 soit sur le marcher, mais je doute qu'avec ce qu'il prevoit pour la 3.0... ils puissent garder la ps3 pour la 4.0... une extension par definition augmente de plus en plus le jeu. et la ps3 vas serieusement deja pas mal souffrir avec la 3.0.... donc.
sans compter qu'il faut pas se leurrer SE a parfaitement compris que les consoles de salons au japon font de moins en moins recette et que leur société a plus a gagner a tabler sur le pc qu'autre chose. bien sur que la ps4 ajoute une part de marché non negligable. mais la PS4 = PC en termes de programation, donc a part faire une interface adapter pour la console le jeu ne leur prendras pas plus de temps a faire.
les joueurs console ca leur permet d'avoir une playerbase plus importante. mais je pense sincerement que la ps3 ne verras jamais la 4.0.
ps: juste comme ca, avant que les joueurs console viennent nous dire que y'as tant de console... je donne juste un liens: ici
qui montre les 10 pays avec le plus de personal computer, a comprendre PC. rien que les etats unis depasse les 300 Million de PC, le japon depasse les 90 Million....
la ps3 depuis sa sortie n'as vendus que 80Millions d'exemplaire (chiffre datant de novembre 2013) a travers le monde, c'est impressionant... mais bon voila quoi.
Last edited by silentwindfr; 11-13-2014 at 06:16 PM.



de toute façon, si la 4.0 arrive dans 2 ans, la PS3 sera limite considérée comme du retro gaming donc fort heureusement SE va s'en détacher, tous les joueurs même les consoleux ne peuvent que s'en réjouir. ça veut dire que le jeu continue à évoluer.
Merci pour la trad !!!
Plus que le darknight moi j'aurai plutot vue un templier comme tank vue qu'Ishgard est dirigé par un archevèque ^^
Jespere que le Samourai sera introduit avec le continent d'orient dont ils arretent pas de parler dans le jeu via un event saisonnier ou d'autre élément.
C'est frustrant de savoir que des choses viennent d'ailleur et qu'on aura jamais la possibilité de visité le continent en question -_-
Le géomancien pourrait être un heal non au lieu du gunner ?
"il peut arriver que les décisions de l’équipe de développement ne correspondent pas toujours exactement aux attentes des joueurs."
Naoki_Yoshida


De toutes façons le meilleur dans tout ça c'est qu'on va enfin avoir UN CENTRE DE DONNEE EUROPEEN BASE EN EUROPE OMFGFTW
- 2.45
* DoH & DoL Changes
** DoH gear acquisition to be eased so that more people can get into crafting.
** More high end equipment to be added.
* The Binding Coil of Bahamut
** Will allow for players to fight in Bahamut's Coil as much as they want to help their friends (at the expense of no drop allocation).
* Marriage (and/or "Eternal Bond") System (Target patch of 2.45. Could be pushed back to 2.48.) (Letter LIVE TGS; 09/21/2014)
** Set at the Sanctum of the Twelve.
** Will have to apply for marriage via the LODESTONE.
** A time will be reserved by a special NPC in game. (Reserved a week in advance; weekly resets). (Gamer Escape; 10/21/2014)
*** Limits will be placed on the number of ceremonies held per day.
*** There will be a 2 hour window between ceremonies.
*** Bride and Groom will be taken to a special waiting room to choose their costume, coloring and hairstyle.
** GM services will not be required like in Final Fantasy XI. (Gamer Escape; 10/21/2014)
** No restrictions on race, gender, age or nation.
** Cannot be already bonded to another person.
** Two-person Chocobo mount as reward.
** Tuxedo & Bridal Gown added.
*** Bridal veil will have wavy, flowing effects.
** Possible to invite multiple people to ceremony.
** Tossing special ring item will constitute as "divorce."
** Will have it's own quests. (Letter LIVE XVI; 07/21/2014)
** Will have cutscenes. (Letter LIVE XVI; 07/21/2014)
** Will be customizable options to the venue itself. (Letter LIVE XVI; 07/21/2014)
** Team looking into extending Personal Housing features to bonded characters.
- 2.48
[No current or known information yet.]
- 2.5 PART 1
* Main Storyline Quests
** Yugiri is revealed to be part of the new race.
*** Confirmation of new race will be timed with Yugiri's unmasking. (??)
* Hildibrand Quests
** 8-Armed Gilgamesh battle to be implemented.
* The Crystal Tower: The World of Darkness (??) (Letter LIVE XVI; 07/22/2014)
** Will be the conclusion of the Crystal Tower storyline.
** Unei and Doga to make a reappearance in the storyline.
** Similar difficulty to Syrcus Tower & Labyrinth of the Ancients.
** Cloud of Darkness & the Four Warriors of Darkness (Echidna, Ahriman, Cerberus and Twin Dragon/Two Headed Dragon) to be added.
* The Final Turn of Bahamut (Letter LIVE TGS; 09/21/2014)
** Savage Mode added. (??) (No final decision on this yet.)
* Frontlines
** New Rules to be added to the Cartenau Flats area.
- 2.5 PART 2
* Gold Saucer
** To be released with the 2.x Series. (Secrets of Eorzea; 07/18/2014)
*** Not in 2.4. (MMORPG.com; 08/23/2014)
** Gold Saucer will be a VERY large area.
** Gold Saucer to have casinos.
** Basketball-shooting minigame to be implemented. (Yoshi-P loves basketball, and it is reminiscent of FFVII) (Letter LIVE XVII; 08/23/2014)
** An "active event" (FATE) to take place in Gold Saucer. (Letter LIVE XVII; 08/23/2014)
** Gold Saucer to have an amusement park theme, much like Final Fantasy VII.
** Map design is complete. (Letter LIVE XVI; 08/11/2014)
** Trade in chips and coins to exchange for mounts and other rewards. (Secrets of Eorzea; 07/18/2014)
** Final Fantasy VII inspired minigames.
** Other Final Fantasy inspired minigames.
*** Triple Triad (Final Fantasy VIII) confirmed. (Letter LIVE XVII; 08/23/2014)
*** They wish to create the card game such that you can face popular NPCs, such as Minfillia, to collect cards. (Letter LIVE XVI; 08/11/2014)
*** Card game will be such that you can collect cards, battle others, and hold tournaments in Gold Saucer. (Letter LIVE XVI; 08/11/2014)
** Chocobo Racing.
*** Chocobo Rasing (Breeding) to be released alongside Racing.
*** Training multiple Chocobos for Racing.
*** You will be able to race (control) your own chocobo. (Letter LIVE XVI; 08/11/2014)
*** Current plans is to have 8 players race against each other. (Letter LIVE XVI; 08/11/2014)
*** One additional plan in the works for chocobo racing (Letter LIVE XVI; 08/11/2014)
*** Similar to FFVII chocobo racing (MMORPG.com; 08/23/2014)
** Match-making.
** Gold Saucer will not be available for the Chinese version of FFXIV. (06/19/2014; Nova Crystallis)
* FC Airship Building
** FC DoH Workshop to be added.
** Players with a FC House will be able to set up this workshop within their basement. (MMORPG.com; 10/24/2014)
*** Classified as "large scale" content. (MMORPG.com; 08/23/2014)
*** Can build airships with FC.
*** Can build other "large" items with FC.
*** One of the first items you will be able to build with your FC will be the Aetherial Wheel. (MMORPG.com; 10/24/2014)
*** Process of building items will occur in a magically miniaturized machine, then magnify to it's full size once you bring it out into the field.
*** Will require lots of manpower and time to complete. (Secrets of Eorzea; 07/18/2014)
*** Boating and engine must be crafted. (Secrets of Eorzea; 07/18/2014)
*** Airship will have a captain, and other roles to steer the ship. (Secrets of Eorzea; 07/18/2014)
*** Airship experience will be different from flying around on map. (Secrets of Eorzea; 07/18/2014)
*** Some content will only be accessible by airships.
*** Airship content will be expanded upon with patches.
- DIFFERENTE MAJ JUSQU'A LA 3.0
* Job Adjustments
** Considering adjustment of magic defense of DRGs.
* The Binding Coil of Bahamut
** Addition of the Bahamut's Coil to be added to the Challenge Log in future.
** They are looking into alleviating the 8-man system in place, but haven't found a good method yet. (Letter LIVE XVII; 08/23/2014)
** Savage version of First Turn Bahamut's Coil (Turns 1-5) to be added. (??) (Letter LIVE XVI; 07/22/2014)
*** May be pushed back to unknowable future, due to timing with Savage version of the Final Turns of Bahamut & possible lack of original Coil data. (Thanks Theendofallthatis of Reddit!)
* The Crystal Tower
** Addition of the Crystal Tower to the Challenge Log in future.
** Changing Labyrinth of the Ancients party composition so that it can be completed by fewer players in the future. (Letter LIVE TGS; 09/21/2014)
** Team is looking into making it possible to Vote Dismiss AFK players in special cases where it's not possible. (Grekumah, OF; 09/03/2014)
* Main Quest Scenario
** Story surrounding F'lhaminn and the scenario surrounding Niellefresne to be added.
** Plotline explaining how Final Fantasy XIV interacts with other Final Fantasy games to be explained in future. (06/17/2014; Gamer Escape)
** Major Event to occur (but not as major as Meteor), ending the 2.X series of patches. (06/19/2014; Nova Crystallis)
** Tataru's Song to be implemented. (Letter LIVE XVI; 07/22/2014)
** Gaius to return in future. (Finaland JP Expo Interview; 07/02/2014)
*** To return with an accompanying battle.
*** Might not return in a way that players want, as he is currently dead in the storyline.
* New Classes/Jobs
** Blue Mage (Letter LIVE XVII; 08/23/2014)
*** Team would like to work on Blue Mage (Yoshi-P is very interested in the job).
*** Team would need to figure out what role(s) it would fulfill in this iteration of Final Fantasy.
*** Team would need to figure out how to make it work in party play.
*** Yoshi-P mused that Blue Mage would have to be different from actually learning abilities like other classes.
* Main Quest Scenario
** There will be a Roegadyn in the main group of the Scions of the Seventh Dawn in the future. (Letter LIVE XVII; 08/23/2014)
* Side Quests
** Odin based storyline to be added in future. (Finaland JP Expo Interview; 07/02/2014)
**Edda to return in another quest, pending player feedback. (Letter LIVE XVI; 07/21/2014)
** More storylines to be added to dungeons in future. (Letter LIVE XVI; 07/22/2014)
*** More horror-themed quests to be added if players as for it.
** More Winebaud Riddles to be added. (Letter LIVE XVI; 07/22/2014)
** Storyline depicting "evil people" obtaining white magic might make an appearance in the future.
* Hildibrand Quests
** Hildibrand's mother to appear in the future.
** The Mandragoras to appear in future, pending 2.3 feedback.
** New characters to be added.
** Previous Final Fantasy characters possible, but must match world setting of FFXIV.
** Hildibrand minion in discussion.
** Hildibrand coming to 3.0 depends solely on the players.
* Zodiac (Relic) Weapon Quest
** They will review and make changes on Relic stages post-Atma. (Dengeki Online; 08/19/2014)
** Replica copies of previous Zodiac Weapon stages (for glamour) might be possible if they don't have any battle stats.
* Free Company & Housing Changes
** New FC ranks. (Content to be added that will allow FC to grow rank.)
** Feature where the Housing and land will automatically discarded after 35 days if no FC member accesses it. (Warning message included.)
** Gardening related company action being discussed.
** Automatically leave FC Personal Housing arrangement upon leaving FC. (Thanks /r/ffxiv for catching the mistake!)
** Allowance of logging in and out of private chambers within FC house instead of logging back in outside of FC house. (Letter LIVE XVI; 07/21/2012)
** Multiple Instruments in FC House will play memorable song.
** Possible to set minions loose in FC House.
** Content that FC members can work on together to accomplish large goal to be implemented. Details to come before 2.4 patch. (06/19/2014; Slycer)
** FC Alliances still in early planning stages. (06/16/2014; FFXIV OF)
** Gardening planters to be added to personal housing allowing you to garden within it. (Komoto Blurb, Letter LIVE XVI; 07/21/2014)
** Addition of equipment storage "racks" to be looked into and considered as soon as more land is added into the game. (Letter LIVE XVI; 07/22/2014)
** Fishtanks (Aquarium) to be added as a furnishing in future. (Grekumah, OF; 07/29/2014)
** Guestbook to be added to FC (and Personal?) Housing. (Grekumah, OF; 07/31/2014)
** Fish prints from fishing log to be converted into furnishings in the future. (Grekumah, OF; 08/20/2014)
** Addition of furnishings that have multiple objects in a set. (Grekumah, OF; 09/26/2014)
** More outdoor furnishings. (Grekumah, OF; 09/26/2014)
** Increase to the cap of on the amount of outdoor furnishings that can be placed outside. (Grekumah, OF; 09/26/2014)
** Multiple furnishings based on other FINAL FANTASY characters being planned for addition. (Grekumah, OF; 09/26/2014)
* Chocobo Content
** Players will now receive a warning message when feeding Thavnairian onion without rank cap. (Pushed back from 2.38) (Grekumah, OF; 08/20/2014)
** Chocobo Stables Accessed from Chocobo Porters.
** Able to view companions experience points from the chocobo stable menu. (Grekumah, OF; 08/08/2014)
** Adjustments to be made to balance out the cost of gardening for chocobo food.
** Team looking into addressing the enmity problem with companions with players of much higher iLvls. (Grekumah, OF; 09/10/2014)
* Dungeon/Area Content
** 2.1 Extreme Primals (Garuda, Titan, Ifrit) to be added to New section of Duty Roulette to facilitate clears.
** Dev team looking to add Ultima Weapon (Hard) to Trial Duty Roulette in future. (Grekumah, OF; 07/31/2014)
** Content that will succeed Crystal Tower to be added.
*** Will be an all-new raid for ARR. Yoshi states it will be something we wouldn't be able to imagine at this point. (Letter LIVE XVI; 07/22/2014)
** Content that will succeed Bahamut's Coil to be added.
*** Flag conditions will be changed around, making you go around the turns of the Brutal version to complete content. (Letter LIVE TGS; 09/21/2014)
** Light Party content to be added and/or changed (ex: Solo/Duo/Trio Dungeons, Chocobos in Dungeons, 8-man dungeons.)
** Primals set in world to be defeated & captured, then used by FC Summoners in battles.
*** Primals will not appear in FATEs.
*** Can achieve victory in any dungeon by summoning a primal.
*** Primal will be "released" back into the world upon summoning and made available for capture again.
** Surrounding areas of Coerthas region to be added from 1.X.
** Additional housing areas in Coerthas & Ishgard.
** Nerfs to instant-death mechanics from 2.0, 2.1 & 2.2 in consideration.
** Allowance of summoned companions while seeking a Duty Finder party to be implemented. (Pushed back from 2.3)
** Sharlayan-centric mock-up artwork drawn. (Maehiro Blurb)
** Adjustments to equipment drops. (Letter LIVE XVI; 07/22/2014)
** The Kraken to make a return in future. (Letter LIVE XVI; 07/22/2014)
** More looping and extended versions of BGMs to be added in future patches. (Letter LIVE XVI; 07/22/2014)
** Future dungeon bosses to have more randomized mechanics. (Letter LIVE XVI; 07/22/2014)
** Revival of Hamlet Defense Battle (from ver 1.23) (2p at Chinajoy Blurb; 08/04/2014)
** They are still planning on content that allows entire Free Companies to challenge. (Dengeki Online; 08/19/2014)
** If they are to add new uninstanced content similar to guildleves, it would be called something new entirely. (Letter LIVE XVII; 08/23/2014)
* The Ultima Weapon: Extreme Mode (Letter LIVE XVII; 08/23/2014)
** Since there is a lot of demand for EX Mode, they will think about adding this in future.
** This will be planned for the future as they are pressed for time (as of Letter LIVE XVII).
* The Forbidden Land Eureka
** To be added, but will not have the same atmosphere as the original in Final Fantasy III. (i.e. collecting legendary weapons) (Letter LIVE XVI; 07/22/2014)
* The Hunt (Letter LIVE XVI; 07/22/2014)
** Fine tuning of FATE spawns to help with Hunts.
* Quality of Life
** Savable UI/HUD interfaces.
** Gear preview from item drops in loot pool.
** Function to display how many items are stored on retainers (when away from city.)
** Lalafells will be able to stand on step stools in future.
** Lalafell NPC vendors will have step stools in future so they can be seen. (Grekumah, OF; 09/03/2014)
** Expansion into titles will show how titles are obtained. (Secrets of Eorzea; 07/18/2014)
** Keeping names above player heads during screenshots is being looked into. (Secrets of Eorzea; 07/18/2014)
** Method to increase inventory size being looked into.
** Allowing of shifting over eyepatch over both eyes using /visor command. (Grekumah, OF; 07/23/2014)
** Looking into finding a way to have a fishing spot that won't fish up maps in future. (Grekumah, OF; 08/20/2014)
** Changes to Cast Light that will give varying colors to come in future. (Grekumah, OF; 08/20/2014)
** Adjustments will be made to Duty Roulette to ensure people don't get locked out from Leviathan, Ramuh, and Cape Westwind (Letter LIVE XVII; 08/23/2014)
** Loading screen tips to be added in future. (Grekumah, OF; 09/03/2014)
** Dev team looking into a way to reintroduce the Chocobo Mask and the Star-Spangled Subligar (as well as other old 1.0 items) into ARR. (Grekumah, OF; 09/04/2014)
** Dev team will look into allowing repetition of retainer ventures after completion. (Grekumah, OF; 09/09/2014)
** Dev team will look into adding a /countdown feature, but it's on hold as other tasks take priority. (Grekumah, OF; 09/11/2014)
** Dev team looking into updating the job change cooldown feature, so that it applies to safe zones (Sanctuaries).
* DoW & DoM Changes
** Skill-specific stat additions to weapons and armor in consideration.
** Job cooldown reset in dungeon upon wiping.
** More Job point allocation freedom.
* DoH & DoL Changes
** Considering Relic Tools.
** "Risky" crafting from 1.0 discussed to be re-added back into DoH crafting system.
** Addition of Desynthesis-based equipment and food to ease the leveling up of the ability. (Letter LIVE XVI; 07/21/2014)
** Increase of the number of items that can be Desynthed, as well as increase of iLevel possible. (Letter LIVE XVI; 07/21/2014)
** Looking into different ways of obtaining crafting tools in future updates outside of Desynthesis. (Letter LIVE XVI; 07/21/2014)
** Allow the "locking" of Desynthesis skills. (Grekumah, OF; 07/24/2014)
** Desynthesis Skill Cap to be raised to 400 accompanying the iLevel skill cap increase. (Letter LIVE XVI; 08/11/2014)
* DirectX 11
** The graphics checks have been done for the most part for DirectX11. (Gamescom, Dual Shockers; 08/15/2014)
*** There are some bugs in the code that slow down performance, so those are being ironed out.
** Earliest release date is scheduled for end of 2014. (This has a chance to be pushed back further into next year.)
** Team is looking into adding graphical expressions into DX11 that's not currently in DX9. (Letter LIVE XVII; 08/23/2014)
** Team is partnered with Nvidia and is now in the optimization phase. (MMORPG.com; 10/24/2014)
* Misc Addtions
** "Newbie Guild" addition that will teach players how to DPS. (Secrets of Eorzea; 07/18/2014)
** New hairstyles.
** Goblin race scenarios to be added. Expect big reveal.
** Nanamo Minion.
** Playable musical instruments & orchestra sessions similar to LotRO possible. (Secrets of Eorzea; 07/18/2014)
** Mustache (disguise?) headgear to be added in the future. (Grekumah, OF; 07/24/2014)
** Future collaboration with Matsui of Final Fantasy XI in talks. (06/17/2014; Gamer Escape)
*** Possible return of a much stronger Shantoto, out for revenge.
** Devs looking into implementing user friendly settings for Moogle Mail system. (Grekumah, OF; 08/14/2014)
** More Japanese styled "Doman" furnishings and elements to be added in future.
(Letter LIVE XVII; 08/23/2014)
** Team is planning the next collaboration event currently. (Letter LIVE XVII; 08/23/2014)
** More collaboration events (like FFXI, DQ, FFXIII) possible if they can time it with Japanese game release dates. (Letter LIVE XVII; 08/23/2014)
** More lore type and riddle type quests in the future. (Letter LIVE XVII; 08/23/2014)
** They are looking into alleviating the trouble of obtaining swimwear items made from desynthesis. (Letter LIVE XVII; 08/23/2014)
** Main Programmer Kasuga would like to add field (outdoor) dungeons, but has not thought much about it yet. (Letter LIVE XVII; 08/23/2014)
*** Field dungeons will be added if Yoshi-P wants it.
** Odin's Shield to be added in the future as equipment. (Grekumah, OF; 09/10/2014)
** Prevention of multiple queue withdrawals to come in future. (Lomloon, OF; 09/26/2014)
** Body hair being looked into for addition to the game. Development will take a lot of work however, so hairstyles will be prioritized. (Grekumah, OF; 10/1/2014)** Looking into the reintroduction of version 1.0's Prince-nez Glasses. They must first see if transparency is technically possible first. (Grekumah, OF; 10/1/2014)
** Looking into a "Try-On" feature for multiple pieces of gear and gear sets. (Grekumah, OF; 10/1/2014)
** Dev team looking into allow for Stoneskin to be casted to multiple targets outside of battle.
** Team will allow for Free Company crests to be put on Chocobo Bardings.
** Allowing for dyable Allagan gear being hinted.
Last edited by LucyHan; 11-13-2014 at 10:51 PM.
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