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  1. #321
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Dragon fire dive is the 2nd strongest AoE attack in the game. No way. I say make it on par with flare damage.
    (0)

  2. #322
    Player
    Powress's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Noctem Vanitas
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The changes that MUST be implemented:
    1. +20% damage increase from Heavy Thrust
    Reason: Ninjas get a free +20% buff from Kiss of the Wasp and Viper. They also get a +10% slashing increase from their rotation. This is a 30% damage increase right off the back without CDs while DRGs have 25%. With the reccomended fix DRGs will have +30%.
    2. Increased potency on Dragonfire Dive to 400, reduce cooldown timer to 90 seconds
    Reason:
    Ninja's longest CD is Trick Attack which is half as long as Dragonfire Dive and its potency is 150 higher. Dragonfire Dive is ridiculously weak in comparison.
    3. Make Impulse Drive give +10% skill speed
    Reason: Monk and Ninja both have skill speed buffs
    4. +15% piercing damage from Disembowel
    Reason: Monk and Ninja have higher potencies on every attack...
    5. Reduce Elusive Jump's CD to 60 seconds
    Reason: Shukuchi is 60 seconds, another CD half as long as the DRG's
    (1)

  3. #323
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Powress View Post
    The changes that MUST be implemented:
    3. Make Impulse Drive give +10% skill speed
    Reason: Monk and Ninja both have skill speed buffs
    4. +15% piercing damage from Disembowel
    Reason: Monk and Ninja have higher potencies on every attack...
    The others are good, but concern here is: TP Cost, DRG skills cost more TP then MNK and NIN.. I'd rather they modify weapon damage/auto-attack speed/damage than mess with skill speed because of the drain on TP already (unless they reduced cost accordingly). And, NIN has good potency attacks, but MNK potency is not stronger then DRG (DRG has FT and Dis/CT which are 200+, MNK has True Strike that's 190)
    (0)
    Last edited by whiskeybravo; 11-13-2014 at 08:16 AM.

  4. #324
    Player
    Amador's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Nine Amador
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Dragonfire Dive? The strongest AOE attack in the game?

    But...

    I dunno, I've always had a negative experience with it. It's like getting ready to Peter North something, and then nope... Blanks. Blanks everywhere.
    (0)

  5. #325
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Powress View Post
    The changes that MUST be implemented:
    Increased potency on Dragonfire Dive to 400, reduce cooldown timer to 90 seconds
    Reason:
    Ninja's longest CD is Trick Attack which is half as long as Dragonfire Dive and its potency is 150 higher. Dragonfire Dive is ridiculously weak in comparison.
    I don't think you are looking at the whole picture of this request.

    Dragonfire Dive: Delivers a jumping fire-based attack with a potency of 250 to all nearby enemies.

    Trick Attack: Can only be executed when under the effect of Hide. Single Target Only

    Hide: Cannot be executed while in combat.

    Requires Suiton.


    Suiton: Additional Effect: Grants the caster Suiton
    Recast: 20s
    Shares Timer with all Ninjutsu
    (0)

  6. #326
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I don't agree on the simple potency changes. There is a severe lack of overall synergy in Dragoon's kit, both in what its skills do for a Dragoon/Lancer and for what Dragoon, as a job, does for a party.


    As just a random idea: I'd have 3 changes that could severely change Dragoon's synergy and make it quite an asset for the party - the degrees of which can be adjusted as needed.

    1st. Heavy Thrust gives its buff regardless of location, gives an additional debuff to the monster if preformed in the correct circumstance. (I'm guessing increases chance of critical hits against target as that's not a current thing, debuff wise.) Impulse Drive, instead of being required to initiate combo, increases Dragoon's Critical Hit rate for a set time when preformed from behind. This reverses the carrot vs stick approach on preforming combos correctly.

    2nd. Rework Power Surge for Dragoon specifically. As an idea, have it that Spirit Surge works like a stance - storing charges for every completed combo trigger up to a cap. Then, on re-using the skill (or upon next jump), the next jump of any type receives additional damage. (Potentially past the +50% damage it currently has.) As a trick, the Heavy Thrust - Ring of Thorns combo confers a stack for each enemy hit. Making this skill extremely quick to cap in heavy add circumstances.

    3rd. Have Dragonfire Dive affected by Power Surge and confer a vulnerability down debuff on all hit targets when used with Power Surge with either a set duration, or scaling based on the stacks of Spirit Surge.

    This would be a significant buff to synergy and provide more factors in which they can adjust Dragoon in the future, while rewarding skillful playstyle and offering more damage contribution to the party overall. This would also accentuate Dragoon's superior Multiple-Monster damage capabilities on all fronts, making them a VERY powerful ally to other AoE classes and during add-heavy phases of boss fights, giving them a unique utility among melee classes that will still be helpful during appropriate single target situations.
    (0)
    Last edited by Hyrist; 11-13-2014 at 08:41 AM.

  7. #327
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ReplicaX View Post
    I don't think you are looking at the whole picture of this request.

    Dragonfire Dive: Delivers a jumping fire-based attack with a potency of 250 to all nearby enemies.

    Trick Attack: Can only be executed when under the effect of Hide. Single Target Only

    Hide: Cannot be executed while in combat.

    Requires Suiton.


    Suiton: Additional Effect: Grants the caster Suiton
    Recast: 20s
    Shares Timer with all Ninjutsu
    Trick attack still has a cooldown of 60 seconds, shared with sneak attack. But yes, the person you replied to missed the context of it being an AoE
    (0)

  8. #328
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Screw it, all jumps use MP
    (1)

    http://www.twitch.tv/mogul1x

  9. #329
    Player
    Dragoonite's Avatar
    Join Date
    Nov 2013
    Posts
    21
    Character
    Mog Knight
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Dragoon's play style right now is so rigidly rotation based that any change besides potency or minor positional changes would polarize Dragoon players between people who like the (sometimes soul crushing) rigidity of playing a Dragoon and those who want more flexibility.

    Short term, as in for the remainder of 2.4 and 2.5, they're probably only going to make changes to combat DPS discrepancies in relation to ease of play discrepancies. Any major job overhaul will most likely take place in 3.0.

    Impulse Drive and Heavy Thrust should certainly have their positional requirements waived for starting combos/activating buffs but the positional requirement for increased potency should still be there.
    (2)

  10. #330
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RiceisNice View Post
    Trick attack still has a cooldown of 60 seconds, shared with sneak attack. But yes, the person you replied to missed the context of it being an AoE
    Ninjutsu is still situational.

    TA / Raiton rotation priority on a single target.
    Trash/multiple priority for most NINs prefer Doton and Katon.

    Huton has to always be up, period.

    Ppl need to stop comparing DRG with other DPS and focus on what it lacks on its own, not carbon copying. Utility to a party and a minor DPS improvement or mechanic change.

    This is going somewhere:

    Quote Originally Posted by Dragoonite View Post
    Impulse Drive and Heavy Thrust should certainly have their positional requirements waived for starting combos/activating buffs but the positional requirement for increased potency should still be there.
    (2)
    Last edited by ReplicaX; 11-13-2014 at 10:04 AM.

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