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  1. #311
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Reduce the jumps to 30 second intervals: ie. Jump 30 sec, Spineshatter Dive 60 sec (fine as is), Dragonfire Dive 90 sec, Elusive Jump 60 sec.

    A good drg is able to use these jumps to get from mob A to B in a flash and more time spent on a mob is more time for dps. With the lower gcd on these skills we have more tools to get from one mob to the next without having to walk. If shoulder tackle is on a 30 sec gcd (with stun!) why cant jump be on a 30 sec gcd?

    I actually like the positionals despite it being annoying to land at times, but it shows how much skill is required to land HT on a moving target. Also SE if you can fix the HT buff so that you get it at the START of the attack animation instead of the end that would help.
    (0)

  2. #312
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by kyrios91 View Post
    NIN has Raiton every 20 secs which deals 360 potency while DRG has Leg Sweep every 20 secs which deals 120 potency, 1/3 of what Raiton hits for.
    Jugulate + Wasp = 30.0 second recast with a potency of 80 /w stun.

    wth does Raiton have to do with it.
    (0)

  3. #313
    Player
    Dgsoil's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    257
    Character
    C'desh Lios
    World
    Sargatanas
    Main Class
    Rogue Lv 90
    Quote Originally Posted by kyrios91 View Post
    NIN has Raiton every 20 secs which deals 360 potency while DRG has Leg Sweep every 20 secs which deals 120 potency, 1/3 of what Raiton hits for.
    Except that a ninja cannot use raiton every 20 seconds. If you use raiton every 20 seconds you would lose huton speed buff and suiton for trick attack. If anything you'd probably use it once every 60 seconds (not counting kassatsu use) so in your formula they would be worth the same potency. Also you can edit a post to bypass the 1k character limit.
    (0)

  4. #314
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kamifubuki-Yoakesetsuri View Post
    Suggestions for improving Dragoon
    1. Increase the potency of True Thrust and Vorpal Thrust by 10% (New Sustain Damage Potency 165-220-330)
    2. Increase The damage increase on Heavy Thrust to 20% keep the flank requirement.
    3. Increase the potency of impuse drive to 200 from 180 keep rear requirement.
    4. Take of the dot effect of Chaos Thrust and convert it into raw damage New potency 410 from 200
    5. Remove the dot effect of phlebotemize increase the potency to 300 and add a 10% increase to attack speed that lasts 18 seconds and make it require the chaos thrust combo
    6. reduce the CD of jump to 30 secs
    If this seems too OP then nerf our AoE capabilities. The vast majority of DRGs prefer single target damage. DRGs have little utility besides more defense and hp but extremely gimped mag defense which is to be blunt bs. make drgs have the highest dps potential in both spike and sustained dps to compensate for out lack off utility and gimped mag defense.
    I imagine not all of these suggestions to be implemented since that would make Dragoon godlike.
    (0)

  5. #315
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    All the DRGs really need is a simple potency increase in their attacks/skills and lower CDs on their jumps so their are more accessible. DRGs are all about the jumps so its odd that they would be so scarce and limited in use. Elusive jump also needs to be reduced to 30s CD -_-
    (2)

  6. #316
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Exstal View Post
    I imagine not all of these suggestions to be implemented since that would make Dragoon godlike.
    Well it will compensate our lack of utility outside of buffing a single other job for 6%.
    Like kyrios said make us glass cannons. Since we don't have atk speed buffs like the other melee a significant increase in all our attack potency needs to be buffed to put us on par.
    (0)

  7. #317
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Marxam View Post

    A good drg is able to use these jumps to get from mob A to B in a flash and more time spent on a mob is more time for dps. With the lower gcd on these skills we have more tools to get from one mob to the next without having to walk. If shoulder tackle is on a 30 sec gcd (with stun!) why cant jump be on a 30 sec gcd?

    I actually like the positionals despite it being annoying to land at times, but it shows how much skill is required to land HT on a moving target. Also SE if you can fix the HT buff so that you get it at the START of the attack animation instead of the end that would help.
    Actually Spineshatter Dive is the one you would want to compare to Shoulder Tackle. Jump doesn't close gaps. What needs to be done here is add gap close to Jump, remove stun from Spineshatter and increase potency, and either reduce Leg Sweep recast or put it on GCD. If we don't get a Silence ability at least give us Stun utility closer to PLD.
    (0)

  8. #318
    Player
    Teirafon's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Teira Osairis
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by DenebPunkin View Post
    All the DRGs really need is a simple potency increase in their attacks/skills and lower CDs on their jumps so their are more accessible. DRGs are all about the jumps so its odd that they would be so scarce and limited in use. Elusive jump also needs to be reduced to 30s CD -_-

    I agree. It would be nice to use Elusive jump more than once at a time.
    (0)

  9. #319
    Player
    Amador's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Nine Amador
    World
    Hyperion
    Main Class
    Lancer Lv 50
    My two cents...

    Jump: Delivers a jumping attack with a potency of 250. Returns you to your original position after the attack is made. Cannot be executed while bound. Recast: 30 Seconds.

    Elusive Jump Executes a jump to a location 15 yalms behind you, while removing any Heavy or Bind effects. Additional Effect: Increases Movement Speed +15% Recast: 45 Seconds.

    Spineshatter DiveDelivers a jumping attack with a potency of 200. Additional Effect: Stun Duration: 2s Cannot be executed while bound. Recast: 30 seconds.

    Power Surge Increases the damage dealt by one Jump or Spineshatter Dive by 100% for 10s. Cooldown: 90 Seconds

    Dragonfire Dive Removed From Game. (I've always hated this ability and find it worthless. I would much rather replace it with an ability that removes the recast on jumps, or make it so that it's damage is not "magical".

    I believe a multitude of things need to be changed as well.
    (0)

  10. #320
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Amador View Post
    Dragonfire Dive Removed From Game. (I've always hated this ability and find it worthless. I would much rather replace it with an ability that removes the recast on jumps, or make it so that it's damage is not "magical".
    DFD's damage isn't magical. It has an element attached to it, but that means nothing for most intents and purposes. (Except negligible damage in PVP stemming from players' slightly varying elemental resistances)
    (0)

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