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  1. #1
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by KaedrianLiang View Post
    Before 2.4:
    Every 20 A Rank NM's killed yielded 4 Alexandrite.
    Every 375 A Rank NM' kills yielded 75 Alexandrite.

    After 2.4:
    Every 20 A rank NM's killed yields 3 Alexandrite.
    Every 500 A Rank NM's You will have 75 Alexandrite.

    25% nerf, 25% more time needed to obtain a Novus Weapon. 200 hours becomes 250 hours. You get the idea. It's simple math. you can hire a 5th grader to solve problems through numbers before the problem even occurs.
    The sample size is so small that your results mean nothing.
    (0)

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Saccharin View Post
    The sample size is so small that your results mean nothing.
    You don't need a sample size for conversion rates. 1 A rank fate has a known value, and 1 Alexandrite has a known value. It doesn't have randomness so it doesn't need something like a minimum sample size. Unless this was sarcasm.
    (7)

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If any ratios got changed (such as with mythology:soldiery conversions) you can pretty much bet it was intentional.

    So, you can pretty much bet they did this to try to wean people off doing hunts and to do other things instead (which is also why the soldiery gear costs as many seals as it does, too)
    (0)

  4. #4
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Saccharin View Post
    The sample size is so small that your results mean nothing.
    ...that's not a sample size. That's a set rate, no "results", no RNG involved.

    Also gimped the same way for buying alexandrite maps:

    pre 2.4: 10 A ranks = 800 myth = 1 map
    now: 20 A ranks needed for 400 soldiery = 1 map

    And yeah, dungeons/roulettes aren't 50% easier either, as previously corrected as well. All content is overall either exactly even or harder to get maps.
    (0)

  5. #5
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alistaire View Post
    And yeah, dungeons/roulettes aren't 50% easier either, as previously corrected as well. All content is overall either exactly even or harder to get maps.
    Because 400 soldiery in 2.4 is even or harder to obtain than 800 mythology in 2.3, when they are rewarded in similar quantities across almost all contents. Mmhmm.

    This seems more a complaint about hunts more than anything else.
    (0)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by whoopeeragon View Post
    Because 400 soldiery in 2.4 is even or harder to obtain than 800 mythology in 2.3, when they are rewarded in similar quantities across almost all contents. Mmhmm.

    This seems more a complaint about hunts more than anything else.
    Go look at the numbers. Your statement, while you're saying it sarcastically, is correct.
    (0)