lnc got peirce, but they do only have 1, while you get 2. but then again lnc can get tp really fast with invig speed surge, and lower AA speed, and they can rock out on heavy trammel doompike, and skewer while still being able to move.
Lies Marauder has more emnity, higher health and stronger Defender 2. When the Ogre starts with his flame hands, there is almost nothing you can block. The few things you can block you can parry with Foresight and Featherfoot.MRD can tank but not as well as GLA so it doesn't get the build up of TP from taking hits either in those fights.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
Yeah only you're hitting far less mobs while trying to line up the mobs. Lnc is amazing for single/duo target, but it doesn't compete with mass aoeing or sticking hate yourself.lnc got peirce, but they do only have 1, while you get 2. but then again lnc can get tp really fast with invig speed surge, and lower AA speed, and they can rock out on heavy trammel doompike, and skewer while still being able to move.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

'Lies'? That's not very nice. =P
I should have made it clearer then.
In my -opinion-, GLA can tank better than MRD.
While I agree with what you say about how MRD can be a great tank I also know that GLA + shield, high VIT and the correct gear (accessories included) has a large amount of HP, a great defense, can hold hate (dealing dmg faster, first hits, letting hate settle in, using enmity abilities) and with a decent player using it, it makes for a great tank. Not to mention they can share abilities from the other classes, like Defender II, with Axemanship.
GLA can also block with Foresight and Featherfoot too.
So again, yes, MRD can be a good tank but I personally think GLA is better at it. Better? =P
Last edited by Narctiss; 07-26-2011 at 08:03 PM. Reason: spelling error



You mocking me? You should be ashamed in trying to compare broad swing with TP generation actions. Broad swing still miss alot...and if you don't hit you don't get TP...all MRD basic was "it can miss...np...because while fighting multiple targets someone will always take a hit"...its the basic for bloodbath mechanics, for maim mechanics...the idea always was that having constant AoE swings coming out would keep the TP generation up to other melees, mining groups of monsters while people is focused in one.
The "real" MRD would be able to cross Darkhold beating the hell out of those mole/orobon/bogies clusters solo...but "current" MRD can just stay there looking pretty because the monsters keep running after ARCs and skipping your dead slow AA swings or making you hit like 1 mob only with broad/full before you have to wait the dumb recast time.
Seriously, man...you're MRD 50...i'm sure you know what i'm talking about...we should be together, trying to get the class back on shape before thing like FFXI had start happening where you join a PT as MRD and they kick you because you are MRD or some other elitist members start disbanding due this.
In FFXI my first job 75 was SMN...i know how bad this stuff can become...i know how annoying it is to being forced to solo because no one want a "gimp" job in their party...luckly i was able to see SMN rise again over time after Diabolos was added...and that's what i don't want here...took like 3 years to have SMN start getting back on business...i don't want MRD to pass thru it too...
I think you're mocking me; My swing doesn't miss a lot at all. Acc got increased this patch.You mocking me? You should be ashamed in trying to compare broad swing with TP generation actions. Broad swing still miss alot...
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

This is one thing I worry about right now when playing.
While MRD is pretty much nerfed to heck, it's still possible to play well (to a certain extent) by adapting play style from the old way and learning to get around current issues like the TP generation. While many MRDs are indeed overcoming some of the problems as best they cam and still enjoying it, the mindset of the majority of players is just that. "MRD wasn't great before, now it's a little bit worse. Why should we have MRDs in our party?"
So while someone could be one of the best MRD players out there they might still get rejected from PTs because of the mindset and lack of changes by SE to increase the usefulness of MRD in ALL situations, much like other classes, and actually has a role of it's own aside AoE DD - Which isn't too useful in fights against bosses like Ogre and still suffers from the long recast timers on the 0TP base moves, slow TP gen if you miss, etc.
If we don't say anything, nothing will change.
Last edited by Narctiss; 07-26-2011 at 08:20 PM.
In my -opinion-, MRD can tank better than GLA for Orge.'Lies'? That's not very nice. =P
I should have made it clearer then.
In my -opinion-, GLA can tank better than MRD.
While I agree with what you say about how MRD can be a great tank I also know that GLA + shield, high VIT and the correct gear (accessories included) has a large amount of HP, a great defense, can hold hate (dealing dmg faster, first hits, letting hate settle in, using enmity abilities) and with a decent player using it, it makes for a great tank. Not to mention they can share abilities from the other classes, like Defender II, with Axemanship.
GLA can also block with Foresight and Featherfoot too.
So again, yes, MRD can be a good tank but I personally think GLA is better at it. Better? =P
Mrd health > Gla health
Mrd emnity >>> Gla emnity
Mrd defense ~ Gla defense
Mrd stats ~Gla stats
Mrd burst damage > Gla burst damage
Mrd defender 2 full effect >> Gla defender 2 weaker in general (defense,magic defense) with no emnity bonus
Mrd Foresight > Gla Foresight, Mrd Featherfoot = Gla Featherfoot
Gla block nice, but hardly nothing to block on that fight.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ



Exactly. ^^ We van't just pretend its all ponies and rainbows and hope it will eventually get better...now that we know next patches will be balancing classes its the time to point every flaw of this patch so they can fix it...there is no way they know something is bad if no one say it.This is one thing I worry about right now when playing.
While MRD is pretty much nerfed to heck, it's still possible to play well (to a certain extent) by adapting play style from the old way and learning to get around current issues like the TP generation. While many MRDs are indeed overcoming some of the problems as best they cam and still enjoying it, the mindset of the majority of players is just that. "MRD wasn't great before, now it's a little bit worse. Why should we have MRDs in our party?"
So while someone could be one of the best MRD players out there they might still get rejected from PTs because of the mindset and lack of changes by SE to increase the usefulness of MRD in ALL situations, much like other classes, and actually has a role of it's own aside AoE DD - Which isn't too useful in fights against bosses like Ogre and still suffers from the long recast timers on the 0TP base moves, slow TP gen if you miss, etc.
If we don't say anything, nothing will change.
Last edited by Lienn; 07-26-2011 at 08:26 PM.

Now that's better. A disagreement of opinions rather than fact stating (which was my bad for not making it clear enough).
While I'll hold to my statement I'll be happy to be disproved. Like I said, I don't deny that MRD can tank well. I'd like to see a comparison between the two of them against Ogre using the same team, same player as the MRD/GLA on both occasions, correct stat set up for each and such forth.
If GLA is better, then it's just as I thought and I'll still feel MRD needs adjustments.
If MRD is better, then fair enough you were correct and hopefully more people from the community would see the video and start using MRDs in their PTs more often. I still might feel MRD needs adjustments though haha.
Last edited by Narctiss; 07-26-2011 at 08:26 PM. Reason: More damn typos, lolwhat
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote



