You're exactly right. If 1.0 wasn't such a miserable failure ARR would indeed not exist. Makes you think, doesn't it?Nice strawman bro. Good job still trying to sound cool and trying to appeal to someone by saying how much 1.X sucked, even though it's practically the same base and the team aside from the director and producer, the sound director, the UI director and the battle director who has since left the team and is now the XI director, are exactly the same from 1.0. If it weren't for 1.0 ARR wouldn't even exist, let alone it wouldn't have been produced in under 2 years since most of the hardest work related to making a game was simply carried over from it.
Makes you think what the original had been if it had been made in a competent engine, wasn't as rushed and if they had given them enough time to polish it like ARR was, since ARR's original planned release date was January 2013, yes.
Thank goodness that didn't happen! Can you imagine how dull it would be if we had to wait until 2015 for ARR?
But then ARR wouldn't even had existed like you said. At best you would have needed to wait until mid or late 2011 if they had given them enough time to polish it, but you know, typical bad SE decisions and Cataclysm.
They started on FFXIV in 2005 they had 5 years to work on it and still with that time didn't turn out the way they wanted.
2007, as WotG in XI suffered heavily from it. They didn't have the time because it got pushed out before completion or even evaluation to see if they need to make any core changes. XI was developed in about the same amount of time and still needed a fresh coat of paint before the NA release but it was their first MMO.
It does - ARR got lucky that WoW had no updates for an extremely long time and it had 1.x to build off of, because the 2.0 exclusive content would have cause that, as well to be a massive failure as the only thing 2.0 offered was the main storyline (and a handful of exclusive dungeons to arr) and binding coil of bahamut. This is ignoring the already existing open world dungeons being retooled into instanced dungeons.
So as much as you want to try to say this, ARR only survived because of 1.x (which was actually going to become 2.0 if they didn't downgrade everything to mimick WoW.) Heck ARR woulda launched with less content than even the most mass produced Korean grinder lol, so Roris isn't incorrect, 1.x was the main saving grace for ARR as it provided more than enough assets unreleased and released to offer a great launch.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.