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  1. #201
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Eidolon View Post
    The only real thing I found wierd is the mention of Blood for Blood. Is there really an optimal time to use it mid-rotation? I've never thought about it before, but of all the Dragoon GCD skills, you basically can run Blood for Blood up for 80% of them (At least with my cycle, I tend to.)... So as long as you don't pop it at a Heavy Thrust that's going to lead into an Impulse Drive, it should be up for all your other bread and butter skills.
    Yeah. Ofc you pop it after HT.
    Well in my rotation BFB cooldown is highly aligned to the rest of the rotation, meaning that the BFB comes off GCD at the exact moment when I need to use it. Any delays in between either results in not 100% uptime of BFB since you need to "wait" for the sweetspot or similar. But in general i was just trying to make a point of how fixed the rotation is

    Also I sometimes find myself wasting some time because I actually rely on skills working as i want, to speed up the process and smashing on the button for off-gcd before the animations and stuff are done for the previous skill so that i get that small buffer time that you can steal in (esp if you have high-delay situation as i tend to have) if you do that just to realize that the HT didn't apply cuz the boss decided to turn and your BFB went up. but that is of course my mistake and luckily it doesn't happen too often
    (0)
    Last edited by xnonamex; 11-11-2014 at 09:29 PM.

  2. #202
    Player
    Seoki's Avatar
    Join Date
    May 2011
    Posts
    104
    Character
    Swift Slaughter
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    21 pages later, countless discussion and not even a

    "Please look forward to it"
    -Yoshi P

    There's even a 83 page thread in the Japanese DPS forums right now about Dragoon and its need to be buffed. That was started on 11/7/2014 and not a single response.

    And they almost always respond on the Japanese forums.

    I feel like the developers and community reps are simply ignoring us here...
    (3)
    Last edited by Seoki; 11-11-2014 at 09:51 PM.

  3. #203
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Is that a July 11th, 2014 or November 7th, 2014? I'll assume it's the former because 83 pages in 4 days would be bananas
    (1)

  4. #204
    Player
    Seoki's Avatar
    Join Date
    May 2011
    Posts
    104
    Character
    Swift Slaughter
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Ah you're right it was actually neither and created on 11/7/2013 it was necro'd for all the new problems so excuse my mistake in the previous post.

    But it is good to see that different populations of the game agree that there are problems with the imbalance that the game currently suffers.

    (Although they seem to focus heavily on the MDEF more so then the DPS)
    (0)

  5. #205
    Player
    thepalehunter's Avatar
    Join Date
    Mar 2014
    Posts
    32
    Character
    Beatrix Blackthorn
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    DRG is my 2nd most played class next to BLM - to second a few points on this thread and add my own observations:

    Jump Cooldowns: The damage done by jumps just isn't spectacular. Rather than see the jump do more damage I'd like to see the cooldown further reduced (esp. elusive jump). Dragoons should spend more time in the air.

    Party Synergy: I was pumped when Apocacathemuzupustasis became 30% magic damage reduction vs. limited elemental resist. BLM has so few abilities to contribute to the party. DRG needs a similar change - instead of our debuffs benefiting only BRD, they should help the entire group. There needs to be a compelling reason to include DRG in the mix - not just for dps.

    Enemy Positional Windows: I think the size of the enemy hit windows should be greatly increased - esp. rear. The small hit windows are part of why spinning bosses make DRG dps drop to last place.

    NOTE: My graphic represents what the hit boxes feel like - so put away your protractor.
    (2)
    Last edited by thepalehunter; 11-12-2014 at 12:41 AM.

  6. #206
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by thepalehunter View Post
    *snip*
    What you have marked as "improved" is how rear hit boxes actually work. The area where there is no ring behind an enemy is whats considered the rear of the mob.
    (1)

  7. #207
    Player
    thepalehunter's Avatar
    Join Date
    Mar 2014
    Posts
    32
    Character
    Beatrix Blackthorn
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    My point is they need to be relaxed - allow some overlap.
    (0)

  8. #208
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    wait, overlap? so you have a spot where you can stay still and not move when executing skills that need rear/back? that's called "dumbing down".

    I REALLY don't think that's what the devs were going for when they designed some skills to be more efficient from the flank and some from the beck. They MEANT for players to have to move constantly to maximize their dmg output.
    (1)

  9. #209
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Just want to add that as a MNK/NIN player, DRG needs to be buffed. I don't want a nerf hammer ruining my fun on either of those jobs, and I want to be able to add DRGs to my party when I need replacements so that we don't have loot competition and LB gauge slow-down.

    Please buff DRG however much is needed - give them more HP and a potency buff or whatever needs to be done.
    (3)

  10. #210
    Player
    thepalehunter's Avatar
    Join Date
    Mar 2014
    Posts
    32
    Character
    Beatrix Blackthorn
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AlexionSkylark View Post
    wait, overlap? so you have a spot where you can stay still and not move when executing skills that need rear/back? that's called "dumbing down".
    For DRG it isn't just more efficient to hit flank or rear - it totally shuts down your rotation if you don't. The rear hit box is the most challenging (frustrating) to hit.

    I think you either relax the hit boxes or remove positional requirements. The first seems a less radical course. Increasing the potency could help, but the problem is getting that hit in the right spot.

    I like moving around as DRG - that's why I play it as an alt to BLM - but there needs to be some payoff for putting in the extra effort of dodging attacks, running in circles to catch spinning hit boxes etc.
    (0)

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