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  1. #1
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Great Gubal Library
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Physic View Post
    i think you will be half dissapointed, i think it will make each stat have a specific greater effect, and they wont have to use stat caps, unless they want to, but i think dlevel will remain as an overal multiplier of dmg taken and dmg done to targets. but we shall see.
    The reason we have d-Level now is because you can have a Level 50 character with a ton of stats with a Rank 1 class. If stats mattered more right now, that would be incredibly broken.

    With class-specific stats, the amount of stats allocated will largely take the place of d-Level.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    The reason we have d-Level now is because you can have a Level 50 character with a ton of stats with a Rank 1 class. If stats mattered more right now, that would be incredibly broken.

    With class-specific stats, the amount of stats allocated will largely take the place of d-Level.
    na, they already have caps on stats based on your current level for that purpose, for example, no matter how high your mind is, at some point i think around 30, it has no more effect on your mp pool.
    Dlevel is more about creating a modular system that can adjust creatures and players stats versus each other solely based on level.

    Dlevel means that something 20 levels higher than you will always kick your ass. If you do it the other way, then you have to make it stat/gear heavy, and figure out monsters stats based relative to player expected stats and blah blah. Dlevel was in ffxi btw, and it also had an effect, though i dont think it was as direct. in this you get a strait up multiplier, that is curved.

    I wont say wether they should or shouldnt get rid of dlevel, but i will say that i dont think at this point they want to. they have mentioned attribute restructuring in a lot of things, but dlevel in none, so i dont think they have any intention of messing with it.
    (1)

  3. #3
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Physic View Post
    na, they already have caps on stats based on your current level for that purpose, for example, no matter how high your mind is, at some point i think around 30, it has no more effect on your mp pool.
    Dlevel is more about creating a modular system that can adjust creatures and players stats versus each other solely based on level.

    Dlevel means that something 20 levels higher than you will always kick your ass. If you do it the other way, then you have to make it stat/gear heavy, and figure out monsters stats based relative to player expected stats and blah blah. Dlevel was in ffxi btw, and it also had an effect, though i dont think it was as direct. in this you get a strait up multiplier, that is curved.

    I wont say wether they should or shouldnt get rid of dlevel, but i will say that i dont think at this point they want to. they have mentioned attribute restructuring in a lot of things, but dlevel in none, so i dont think they have any intention of messing with it.
    Caps and d-Level as they are now are redundant, as even with the caps, stats do next to nothing because of how strongly d-Level is weighed into an equation. It takes over 100 stat points to notice an effect on anything other than HP and MP, which is completely ridiculous.

    At the very least they should make d-Level not matter so much.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    Caps and d-Level as they are now are redundant, as even with the caps, stats do next to nothing because of how strongly d-Level is weighed into an equation. It takes over 100 stat points to notice an effect on anything other than HP and MP, which is completely ridiculous.

    At the very least they should make d-Level not matter so much.
    this is not really accurate, but dlevel does effect how much of the stats you see come through, so it seems when fighting really hard things your stats have no effect.

    let me put it like this, going from 20-100 strength youll prolly see a 30% increase in strength. so if you were doing 150 dmg to a monster 10 levels higher, with 80 strength yould be doing 210.
    but if you look at dlevel effects, on a monster that was 99, youd be going from 9 dmg to 12 dmg, so it seems like you dmg hasnt gone up much, but you are outputing dmg at a steady 30% higher in either case.

    In pure numbers though this means someone higher than you is going to do more dmg, and take less with the exact same stats, this was the case in ffxi as well, but the curve was a lot lower, it was more of linear effect, and i think it had upper and lower limits, but i forget the exact ffxi formulas.

    dlevel is more about how people are going to fare versus monsters of different levels, stats is about how they fare on anything.

    Its not really redundant, its dealing with two different issues.
    (0)

  5. #5
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    Caps and d-Level as they are now are redundant, as even with the caps, stats do next to nothing because of how strongly d-Level is weighed into an equation. It takes over 100 stat points to notice an effect on anything other than HP and MP, which is completely ridiculous.

    At the very least they should make d-Level not matter so much.
    Gonna have to agree with suz here my when i increased my str from 50 to 90 on my pug post patch it did nothing still hit the same only thing that matters is what weapon you have equipped.
    (0)