Join a big and active FC so that you can make full pre-mades for dungeons. This way if you have to leave you wont suffer a 30min penalty. I'm not sure how hard or easy it is to find an active FC, but there sure are a lot of FCs out there.



Join a big and active FC so that you can make full pre-mades for dungeons. This way if you have to leave you wont suffer a 30min penalty. I'm not sure how hard or easy it is to find an active FC, but there sure are a lot of FCs out there.
I've never had to leave a dungeon before, My wife has a few times and she is always quick to say, I'm sorry something has come up and leaves.
She knows that doing so means a 30 min lock out and doesn't care if she comes back 5 mins later or 30+
There are enough things to do in FFXIV now that you should be able to keep yourself busy for 25 mins without having to use the duty finder.
On that note, she does mainly play Healer and Warrior. so ya no queue times 99% of the time.
The bigger problem right now is reducing queue times for DPS.
Last edited by CrystalRainbow; 11-11-2014 at 07:11 AM.



30 min lockout is not at all a big deal. This coming from a dps who has little time to play. There are plenty of other things to do during that time. This would cause much more harm then good. I would much rather be locked out for 30 mins, then join every instance hoping the tank/healer doesn't decide that this isn't the roulette they like.



I'm going to be really honest with you - I really, really do not want to go back to any system that would enable people to jump out of duties.
I dunno if you were around in early patches, but there was a time where getting a tank for a low-level roulette was near impossible. Tanks were always in demand, tanks always had near instant queues - and the fact was, if they had fast computers and could load in to whatever dungeon, skip cutscene, and jump out without the penalty (because it didn't apply until everyone loaded in)... they would jump out and fish roulettes for 'ideal' runs. I tanked Haukke probably half a dozen times as a lancer because it was the only way it ever got done.
I get that you're trying to help people with unfortunate situations, but this would legitimately worsen the experience of far, far more players than it would ever assist. Consider this system in the current environment, for a new player who ended up with the misfortune of trying to be a DPS. They're trying to get into Stone Vigil for story progression. They wait three hours because that's how horrific DPS queues are. And then the tank leaves five seconds in because Stone Vigil takes forever, because he has the freebie and it's worth it to try for a 'quicker' roulette.


I'd be fine with this if it were usable once per week.
Those situations are pretty rare, far too rare for a once-per-day use to be justified. Put it on a weekly use and it'd be perfect. Of course, I'm sure some people will have it come up more than once a week every now and again, but that's just something they'd have to deal with.

This is one of those ideas that sounds good on paper, but you best believe duty leaving would increase by a bajillion percent, and it would be far more annoying than the much rarer occasion that someone has to deal with a 30 minute penalty.



I would be okay with once per WEEK, resetting on Tuesdays like everything else.
However, no way to once per day. What other people have described (picking and choosing dungeons, dropping if they see a new member, etc) will go back to happening all the time like it used to.



With the 3 strikes your out til next day DF ques, I don't see a problem removing the 30 minute timer altogether. It just means aniseed will get locked out faster.



I meant any user, not aniseed. Stupid auto correct.
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