Except that it was mathematically proven that warriors were straight out broken and they got fixed. Got any other awesome argument champ ?I'm facepalming at all of you. The most DRG needs would be a removal of the fact that Impulse Drive HAS to be from behind to cause the ID -> D -> CT combo. Other than that, DRG is stable as hell, you don't need any fixes at all. I hate using this phrase, but it's time I say this like Yoshi-P did when it came to Warrior before it was buffed...Learn To Play.


WAR had 0 dmg mitigation and in the first coil of bahamut people were using PLD skills to mitigate some heavy hits to make things easier such stacks on the snake in t1, dreadnaught stacks in t4 at this point very few people did T5 as it was much more difficult and had a few glitches so I don't know if War was excluded from that fight too. War had only high hp and nothing else so was still getting completely destroyed trying to tank those mechanics. Not to mention that healing potency on WAR was based on how many stacks of wrath they had so using inner beast to heal yourself gimped the healing on you until you got the stacks back, although I do miss the 300% inner beast heal lol.
WAR was my first job to 50 and I did it from open beta, it really struggled, even on Titan hard in the last phase (which was the last thing I did before it got buffed) Not to mention it's stun wasn't reliable and could miss add to the fact that it had a long cooldown so people used to just bail out on Ifrit hard if they saw 2 WAR tanks since they expected a PLD to stun lock eruption back then.
Last edited by Firepower; 11-09-2014 at 11:27 AM.
Hallowed Ground was being used to bypass intended mechanics, something which a WAR tank couldnt do. So, instead of removing utility of Hallowed ground to bring it down to WAR, they decided to bring WAR upto level. Without Hallowed Ground, before the WAR changes, WAR was as effective a tank as PLD.
Albeit, the changes do get a thumbs up from me XD
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