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  1. #1
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    People have covered Control vs CP above. As for Craftsmanship... You need a minimum amount to even craft things. Past that though, unless you are getting enough additional Craftsmanship to impact the number of steps used (eg from 6 synthesis down to 5), an increase to Craftsmanship can actually be literally worthless. I forget what the 'goal' number is for Craftsmanship.

    CP "kind of" works the same way, though - if that +3 point isn't actually making a difference to the amount of actions you can take, it's not really worth anything; but if at +4 you're able to fit in another action it's probably the most important.
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  2. #2
    Player
    TimGoodacre's Avatar
    Join Date
    Jun 2014
    Posts
    216
    Character
    Jean Case
    World
    Zalera
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Garlyle View Post
    CP "kind of" works the same way, though - if that +3 point isn't actually making a difference to the amount of actions you can take, it's not really worth anything; but if at +4 you're able to fit in another action it's probably the most important.
    It doesn't take much extra CP to buy that extra turn. But saving a turn through craftsmanship takes a helluva lot, unless you are already really close to the threshold.
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  3. #3
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by TimGoodacre View Post
    It doesn't take much extra CP to buy that extra turn. But saving a turn through craftsmanship takes a helluva lot, unless you are already really close to the threshold.
    True, but in most cases, that +3 won't be what lands enough CP for that extra action, you'll probably need more like +5-10, in which case using CP food and maxing other stats with gear seems ideal. You can most certainly do things in reverse, it's just a matter of personal preference and how you weigh the market prices of materia (permanent benefit) versus food (temporary benefit).

    Keep in mind that with BiS DoH gear at max melds the CP cap is 355 (without food), and only one piece has variable options for melding, the offhand tool. This means that between you and the next guy, assuming both of you have "the best gear", you'll have +3 CP where he could have up to an extra +6 Craftsmanship or +4 Control.

    Food for thought.
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  4. #4
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by TimGoodacre View Post
    It doesn't take much extra CP to buy that extra turn. But saving a turn through craftsmanship takes a helluva lot, unless you are already really close to the threshold.
    I'll second that. I used to be more of a CP-guy. A while ago, I messed up my BSM OH and put all craftsmanship on it (capped it out 26 or whatever). I wound up being short on control until I made the new artisan legs and feet. Turns out that the extra craftsmanship cuts down on my progress turns by 1. That alone buys a lot. I've gone 24/25 on the wootz ingot as opposed to 18/25 on the LTW items (need that one extra turn).

    However, we don't really get an "option" with these stats. We HAVE to have 451/407 regardless. The rest of the stats sort of just fall in place.
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