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  1. #51
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by giantslayer View Post
    I'm probably going to go back and try again later. I'm sure I can get the books...
    Finally got around to trying it again. I did this on LTW instead of WVR because someone else in my FC already has the WVR book but not the LTW, so I decided to do a different class. My WVR offhand had 16 craftsmanship melded into it. I forget how much I had in LTW... somewhere between 0 and 10. I had to change my methods a tad to compensate. I'm just using all the old BiS stuff (no Supras) and Bouillabaisse.

    I got my three in 6 tries. 3 success, 1 NQ, and 2 reclaims (one of those I got distracted talking to someone and made a dumb mistake, so it kindof doesn't count). My lowest one I didn't reclaim was 64%, highest was 94%. I did have good conditions for three of those and an excellent for the fourth (although I didn't have Great Strides up, but excellent by itself is better than good with GS).

    A few tips:
    1. I used 2xPbP, 3xRapid, and 1xCS to finish. This rotation is well suited if your craftsmanship is closer to the minimum, but if it is higher, the 3 rapids may be too much.
    2. I did not use Ingenuity at all. Doesn't make very much difference on 3-stars, not enough to justify the cost IMHO. (I also didn't have enough cross class slots for it on LTW.)
    3. I don't use a rigid rotation like the ones people have posted. I adapt based on how much CP I have to squeeze as many touches as possible.
    4. ToT on every good until it's time for Byregot's.
    5. Keep Comfort Zone up. I was using it like 3 or 4 times per craft.
    6. Used Master's Mend 2 as my primary durability skill. I tried to use it twice on every craft and used lesser skills like MM1 and WN when I couldn't afford to do MM2 again but had some extra CP.
    7. If you can't max out your IQ stacks, reclaim. I make the decision to Reclaim right before popping Great Strides.
    8. Get in as many touches as you can. If your IQ is maxed out, each touch should be getting you 300 more quality. One or two touches above IQ cap makes a huge difference.
    9. It is important to "fish" for a good/excellent for Byregot's. As soon as you pop GS, you should pounce on any good conditions that come, even if Innovation is not up. I use Innovation as a filler to get another chance for Good. Observe is also a decent filler skill (only 14 cp). If you have enough CP and don't need your cross class slots for other things, Ingenuity can also be used as a filler while fishing for Good/Excellent.

    Hope this helps.
    (0)

  2. #52
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by dspguy View Post
    Yeah, I'm sort of questioning why I'm doing all this. The market right now for a lot of this crafting stuff is for...well... crafters. The only people that are going to buy Artisan's X are other crafters. Most of the other items I've seen in books are i110 stuff that fall into one of two categories:
    - Too expensive for players that actually NEED i110 gear
    - Glamour items for players that don't need, and even then... the cost of it is too high.

    On my server, I haven't quite found what is selling. I should just do my dailies for sealant and reap the gil. But, like you, I'm a crafter and if I can't make something myself, I'm not pleased.
    You DO need to keep in mind, that we can meld on top of the crafted gear. People like myself whose static broke apart won't be able to farm Final Coil. As far as I know we don't have a way of upgrading the Poetics gear to i130 unless we do Final Coil. Since we can meld desirable stats onto the new gear, it will rise the benefit to higher than i120 gear at least. I always thought fully melded crafted gear was effectively on par with raid loot, if not just behind. The following table I used based off of tank loot.


    ilevel____Def____MDef____Prim 1____Prim 2____Sec 1____Sec 2
    i130____167____167________59________50____47________33
    i120____165____165________52________45____44________31
    i110____162____162________46________39____41________29
    i110HQ_162____162________46________39____41________29
    i110NQ_130____130________36________35____33________23

    Edit* And now, after posting that table, as I think about it . . . I might take that back. IDK if Primary stats are even meldable on this gear, and a 13 point swing/piece is not something to scoff at.
    (0)
    Last edited by Mishini_Dracoto; 11-07-2014 at 02:58 AM.

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  3. #53
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mishini_Dracoto View Post
    ...
    If it's the same as ilvl90... HQ'd crafted equips will be maxed on vitality and their primary stat so you can't meld beyond that.
    (0)

  4. #54
    Player
    Xine's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    100
    Character
    Xine Xero
    World
    Balmung
    Main Class
    Ninja Lv 60
    Any and all crafted equipment that comes with a main attribute and is High Quality, is already capped on the two main attributes. Example: Saurian Boots of Striking HQ has 18 Strength, 18 Dexterity, and 20 Vitality as main attributes, all 3 of which are capped on the High Quality version and can not be melded further, but the NQ version has 16 Strength, 16 Dexterity and 16 Vitality, the NQ boots can be melded with +2 Str, +2 Dex and +4 Vit to meet the HQ version's, but that also takes away from the more important aspect of melding, secondary attributes. But the NQ/HQ melding rules have been the same for all equipment so far up until 2.4, so I don't see why it would ever be any different for the i110.
    (0)

  5. #55
    Player
    TimGoodacre's Avatar
    Join Date
    Jun 2014
    Posts
    216
    Character
    Jean Case
    World
    Zalera
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Xine View Post
    Any and all crafted equipment that comes with a main attribute and is High Quality, is already capped on the two main attributes.
    True for DOW/DOM gear - not for DOH/DOL.
    (0)

  6. #56
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TimGoodacre View Post
    True for DOW/DOM gear - not for DOH/DOL.
    DoH / DoL equipment doesn't give you Primary stats, we weren't having a conversation based on the obvious. We were speculaing about usefulness for crafting DoW/M gear.
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  7. #57
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by giantslayer View Post
    Hope this helps.
    That does help. Thank you!

    As a note, if you have 405+ Craftsmanship, that third Rapid will complete the craft. However, if you have 412+ Craftsmanship, you can do PbPx2, Rapidx2, CS2x2, all without Ing2. It's basically the same as you do, except with one less 80% chance. Also, having a CS2 that you can stick anywhere to waste time is really nice for those times that SH2 is down but you're at 25/30 durability. You can use your free CS2, then MM2, then refresh SH2 instead of losing a tick of SH2 to the MM2 or doing an HT without SH2 up.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #58
    Player
    Waef's Avatar
    Join Date
    Nov 2014
    Posts
    8
    Character
    Fighting Mongooses
    World
    Faerie
    Main Class
    Goldsmith Lv 50
    Multi-part post incoming since my character limit is 1000 characters...

    Even though it seems people in general have good rotations down, I'd like to share what I do as well. I succeeded 3/3 (first 38%, second 65%ish, third 88%ish) with 399 Craftsmanship and 384 Control (so no artisan offhand, no supra), 395 CP with HQ Bouillabaisse.

    1. I ALWAYS use ToT when it's up. (Exception being when it's time for Byregot's)
    2. I use CZ at least 3 times, potentially 4 with good luck.
    3. Each time, I used Master's Mend 2 TWICE. This is important because it will give you a lot more chances to get those 11 IQ stacks. Even when I barely had enough CP to use it again, I would. This is banking off the fact that with CZ + ToT you'll be able to get enough CP by the time you hit 20 dura.
    4. As others have said, you have to fish for a Good or Excellent near the end.
    5. CP is always going to be an issue. For example, you may only have enough CP for GS+BB, without SH up. Your call.
    (1)

  9. #59
    Player
    Waef's Avatar
    Join Date
    Nov 2014
    Posts
    8
    Character
    Fighting Mongooses
    World
    Faerie
    Main Class
    Goldsmith Lv 50
    My rotation is as follows (always prioritize ToT over everything):

    CZ
    IQ
    SH II
    PbP x2
    Ingenuity 2
    Rapid Synthesis x2 (if one of these failed, I continued knowing I could reclaim or use the NQ for supra later)
    CS II (make sure you're only 1 CS II away from completion now)
    (Reapply CZ as soon as it wears)
    SH II
    Hasty Touches
    MM II
    SH II + Hasty Touches
    (Reapply CZ somewhere in here)
    MM II
    (Reapply CZ again if possible. At this point I would sometimes only have ~20 CP, but 80 dura left and a fresh CZ up. This is okay, so long as you had good ToT procs)
    SH II + Hasty Touches
    At 20 durability, do the typical BB finisher. This is highly dependent upon how lucky you got with ToTs. One time I was only able to do GS + BB, another time I managed to get GS, Innovation, Ingenuity II, and BB on a good. This is where you'll have to judge for yourself, and also decide if you want to reclaim or not.
    CS II to finish it off
    (5)

  10. #60
    Player
    Waef's Avatar
    Join Date
    Nov 2014
    Posts
    8
    Character
    Fighting Mongooses
    World
    Faerie
    Main Class
    Goldsmith Lv 50
    It's a little messy, but that's because it varies depending on how things go. The biggest key here, imo, is getting those 2 MM IIs in, as it makes a huge difference. This allows you to miss a Hasty Touch or two and still end up with 11 IQ stacks.

    Hopefully this will help someone out. Best of luck getting those Master II books!
    (0)

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