BRING US BACK THE ABILITY TO CHOOSE WHICH QUESTS APPEAR ON THE DUTY LIST AS WE COULD DO IN THE FFXIV BETA!!!!!!!!
Also, if I could see the debuffs I applied in the mob list it'd be GREAT. It's really hard to control DoTs on multiple enemies.
BRING US BACK THE ABILITY TO CHOOSE WHICH QUESTS APPEAR ON THE DUTY LIST AS WE COULD DO IN THE FFXIV BETA!!!!!!!!
Also, if I could see the debuffs I applied in the mob list it'd be GREAT. It's really hard to control DoTs on multiple enemies.
I do believe that's the functionality we have today that they did eventually bring back. The readded the ability to tag a few quests in order to ensure they show on the quest log several patches ago.
No, in earlier beta phases you could turn quests' display on or off completely. You could have any number of active quests, but only be showing one (or zero or two or whatever up to five). Now, you can choose the ones that show if you have more than five, but you have to be showing five (or however many you have if fewer than five).
10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238
That's not the functionality of beta. You cannot HIDE quests from the duty list, only prioritize them. In beta you could actually choose which quests you had in the list, they had a tick mark beside them. If it was ticked, it showed on the duty list. If it wasn't, it was hidden.
I'll give you a practical example: the Extreme Primals quests. Suppose you are progressing on that, and if you're somewhat casual it'll take a few weeks (or months) to finish up the quest line. Now, on the current system, this quest will be imprinted in your duty list FOREVER (or, until you either abandon the quest or kill the primals). That can be a hell of a nuisance, even more because they tend to have long names. And hiding the duty list as a whole from the UI is not a good option since if you do that you lose dungeon timers and dungeon progress indicators =\
Last edited by AlexionSkylark; 11-06-2014 at 04:37 AM.
Hmm I only remember the functionality that we have today being in beta, but the beta didn't last very long so I probably just didn't notice.
A small vertical bar to the right of the MP meter seems like it would be pretty easy to add for TP and would take up hardly any space. We really don't need to see the number, just an approximate amount of TP for party members. Even just a red dot next to the party member name when they reach 30% TP would be helpful.
For the Choco companion killing pacified mobs, you can just put them in healer stance and they won't do that.
It was there, but it was buggy. Sometimes it'd ignore what quests you told it to show/hide, and we reported on that, since that's the point of a beta, but at some point they simply removed it and it seems like they hoped we wouldn't notice.
you can place flags on the map.. But the rest of it is legit.
I will add that if you don't know the reason they removed the ability to show/hide quests from the on screen window is because!!!!!!! (this is what Square said mind you)
The Japanese players found it confusing that quests could be removed from the on screen window.... Yea that happened. Apparently opening the quest log and hitting a check box was too confusing.
We had the ability to do it until... Phase 3 beta I think?
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
^how do you place flags? Ones others can see?? Ones Alliances can see?!?
Control+Right-click on the map for KB/M controls, position the cross-hair and press R2+R1 for gamepad. Then put <flag> in chat to create a link other people can click on & open their map with the flag in that spot.
10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238
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