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  1. #1
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ellatrix View Post
    Killing things faster means less raid damage, less chance of dying, less chance of wipes, etc.
    With an added risk of being stuck in a GCD when something unexpected happens.
    Though I have no experience when it comes to the predictability and "spikiness" of raiddamage in this game, provided nobody fails.
    If it is all predictable, then DPSing would be logical.
    (5)

  2. #2
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Granyala View Post
    With an added risk of being stuck in a GCD when something unexpected happens.
    Though I have no experience when it comes to the predictability and "spikiness" of raiddamage in this game, provided nobody fails.
    If it is all predictable, then DPSing would be logical.
    Everything is basically 100% predictable in this game. There are very few true RNG elements of any fight up to and including T13, and those are pretty much just "picks (semi-)random party member(s) to deal with a mechanic". Said mechanics don't usually involve healing in any way.
    (0)

    XI: Zeroblade, Titan Server