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Thread: MAGE STRIKE

  1. #241
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ChelseaPride View Post
    lol, this shit is still going? Simple... adapt or quit... that goes for all classes.
    +1 for sure.
    (1)

  2. #242
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Healers should have their own class with their own mechanics that are attention grabbing enough without upsetting the balance of the entire game.
    They have, they always had, Conjurer.
    (1)

  3. #243
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    I'll accept other point stated by OP except the MP cost :P

    The MP change is fine, but the role that was given is NOT FINE. but alas, until Jobs System arrive, Mages need to keep tight and wait again til Job System arrive and then you can have your dedicated Nuker mages ;0 i agree conjurer shouldn't be just drop down as a Healer only, they can do good damage dealer as well.
    (0)

  4. #244
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    I'll accept other point stated by OP except the MP cost :P

    The MP change is fine, but the role that was given is NOT FINE. but alas, until Jobs System arrive, Mages need to keep tight and wait again til Job System arrive and then you can have your dedicated Nuker mages ;0 i agree conjurer shouldn't be just drop down as a Healer only, they can do good damage dealer as well.
    Your not going to get a dedicated Nuker when the job system comes out. Con WILL get WHM and and THM will be some kind of Debuffer. That's how it will be.

    When SE finally admits that each class will have two jobs CON WILL get BLM and it will, as it is now, continue to be a power nuker. There is a reason Tier two nukes are 20 mp and do 300 Damage..

    (not pointed at quoted poster)
    If you currently playing CON as a WHM it is your own fault. You need to grow a pair and quit whining cause even when the job system does come out people are still going to ask CONs to heal.
    (0)

  5. #245
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    did someone say MAGE STRIKE?!?!?


    /crosses he line

    yeah thats right, im a scab

  6. #246
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rowyne View Post
    Despite the homogenized classes the armoury system created, each class still fit into a general archetype, except for the mages. GLD's are tanks, PUG, MRD, and LNC are melee DD, ARC is ranged DD, and CON/THM... well, are they ranged DD, healers, or buffers/debuffers? Whether originally intended or not, the answer is, all three. Which is honestly a balancing nightmare.
    If they feel that it's a nightmare I would rather them just cancel Conjurer and Thaumaturge and put in Black Mage and White Mage. It's true that they don't fit archetypes. Since they don't, they should give us the option of playing both, or cancel our classes and give us a choice of a replacement.

    Quote Originally Posted by Meleena View Post
    They have, they always had, Conjurer.
    We were describing a class while taking all of its abilities into account, you have described a class taking one of it's abilities into account.
    (2)

  7. #247
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    well its not enough to STRIKE, but the changes SE did went well past the 'challenging' and landed on the 'you made it less fun' category. Now i cant even heal a full party if things go bad without draining all my mp half way through =(
    (3)

  8. #248
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Deceptistar View Post
    well its not enough to STRIKE, but the changes SE did went well past the 'challenging' and landed on the 'you made it less fun' category. Now i cant even heal a full party if things go bad without draining all my mp half way through =(
    I appreciate your comments. I want to know everyone's story.. let's see if people's stories and what the dev team wants for players long-term is matching up.
    (0)

  9. #249
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    again, I want to see the real "challenge" (tougher boss, monster, quests)

    nerfing player's character abilities is NOT a challenge or difficulty

    if they want to make a game harder, they can buff the monster, not ruining gameplay
    (1)

  10. #250
    Player

    Join Date
    Mar 2011
    Posts
    45
    The changes are great. This adds some skill to the game. MP management is an actual thing now, instead of spamming cures for no reason.
    (4)

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