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  1. #191
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Sitting in queue for ST. 12 withdrawls so far.

    13.

    Lolol all those scrubs locking themselves out.
    (1)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  2. #192
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by polyphonica View Post
    But anyway, it's clear that it's easier for the system to manage individuals than groups. But part of this configuration difficulty is why this party-based penalty for withdrawing. From a system's point of view, this still seems to me like the most equitable and fair approach, since it reinforces that if you're going to queue as a party, you should be coordinated and ready as a party. And, at the end of the day, it seems to me that the 30-minute penalty on the third strike is not so onerous or burdensome in the grand scheme of things. I suppose we may not agree.
    My point was I believe it to be the group who gets hit by this additional complexity more than the individual. 30 minutes is kind of a long time to be forced to sit in time out when you were all ready to do something. Worse when it's someone else's fault. But I can understand if you don't see it that way.
    (0)

  3. #193
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by polyphonica View Post
    From a system's point of view, this still seems to me like the most equitable and fair approach, since it reinforces that if you're going to queue as a party, you should be coordinated and ready as a party.
    Well, I'd agree if it awarded each party member a single strike, instead of matching everyone to the person with the highest number of strikes. Say player A, B and C queue up. C has two strikes since before, A has one strike. After fifteen minutes, the queue pops, and B (who has no strikes since before) had just gone to the bathroom and missed the window.
    Realistically, this would then mean that A has two strikes, B has one strike and C has three strikes. By kicking C, A and B would be able to queue up again. But instead, if I've understood things right, all three are locked out and kicking C from the team changes nothing. How does that make sense?
    (0)

  4. #194
    Player
    polyphonica's Avatar
    Join Date
    Sep 2014
    Posts
    291
    Character
    T'yena Mitnu
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Noxifer View Post
    Realistically, this would then mean that A has two strikes, B has one strike and C has three strikes. By kicking C, A and B would be able to queue up again. But instead, if I've understood things right, all three are locked out and kicking C from the team changes nothing. How does that make sense?
    Yeah, if that's what happens in that particular scenario, it would make sense to revisit it because it could lead to party trolling scenario where someone with two strikes joins a party only to cancel out and doom them all to a 30-minute lockout. It's either that or at least you'd need some way to see how many "strikes" someone has (or see how many strikes the "group" has when they queue).
    (0)
    Last edited by polyphonica; 11-04-2014 at 02:27 PM.

  5. #195
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Itseotle View Post
    Sitting in queue for ST. 12 withdrawls so far.

    13.

    Lolol all those scrubs locking themselves out.
    as far as you know NONE of them may be locked out.. it may just be 12, 13, 14, 15 different person each for the 1st time...what were you saying again ?
    Mei
    (0)

  6. #196
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by MeiUshu View Post
    as far as you know NONE of them may be locked out.. it may just be 12, 13, 14, 15 different person each for the 1st time...what were you saying again ?
    Mei
    that the system is working great or maybe you couldnt see the sarcasm :P
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  7. #197
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    so if I'm understanding this correctly, I can create a party for say....Light farming, and then when we get 7 people in the party, I can Q and withdraw 3 times (if the DF has a person of the proper role waiting) in rapid succession and then force a 30 minute lockout on 6 other people? Not that I'd ruin my good name on my server for the sake of being a troll, but it does seem exploitable at least a couple times.
    (2)

  8. #198
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Itseotle View Post
    that the system is working great or maybe you couldnt see the sarcasm :P
    The penalty is too light and the 3 strikes is too lenient and they are already screwing around and withdrawing without a care.
    (0)

  9. #199
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NyarukoW View Post
    The penalty is too light and the 3 strikes is too lenient and they are already screwing around and withdrawing without a care.
    Or maybe it's an inefficient and haphazard way of attempting to fix the problem.

    Quote Originally Posted by polyphonica View Post
    Okay, but you could already kick that person after the first strike to avoid the risk of a recurrence.
    Just to revisit this one point, you can't actually tell who withdrew. There's no indicator and nothing telling you who did it. So unless they're just AFK and can ready check quickly to hope to identify who was there, you're just going to have to rely upon the person admitting they did it. Sounds like a recipe for more drama.

    yay?
    (1)

  10. #200
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NyarukoW View Post
    The penalty is too light and the 3 strikes is too lenient and they are already screwing around and withdrawing without a care.
    No, the underlying issue hasn't been solved. SE will need to revisit this once again - I don't understand the resistance to making random queues actually random. I've never seen this issue before in another mmo - and I've certainly never seen another mmo solve their issues by implementing a penalty for withdrawing from a queue.

    This was a lesson SE shouldn't have had to learn. WoW tried showing the amount of bosses once, the same issue happened with people fishing queues, and they quickly went back to just filtering people in randomly (as they should have). We really don't need any more toxicity in the community. We need real design solutions that aren't just blanket penalties.
    (3)

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