Quote Originally Posted by Raist View Post
130ms is just past 1/8 a second. The game updates positional data 3 times a second, roughly every 333ms. When your "consistant" ping goes out of whack and a packet gets delayed/dropped and calls for a retransmit (note that ACK's only happen on every OTHER packet by default, so that is every 260ms, not 130ms... so this happens far more often than people are aware), you may have just crossed that 333ms barrier and your packets are now out of order. This causes a slight noticeable jitter, as you just got potentially 1/2 a second (or more) out of sync. Now... if that happens twice in one second, now you are over 1 second out of synch. And so and so and so forth.
And here’s one of the worst failures of this game. Only 3 times per second plus RTD = Titan wipe!!!!

And it is not because of a bad connection only because 3times per second is definitely not enough!!!

333ms from the game to ask what you are doing at this and only this moment plus RTD = half a second (maybe more) to late from what really happens in the game, means that many players can't react in time on boss mechanics. This is what most people here will experience as „server lags“ !!!
THATS the big problem, and this problem is just a SE problem, never had it in any other MMMORPGs (free to play or abo).
If SE just fix this most players will be fine!