If I'm taking melee, I'll take the one that boosts my threat, or the one that consistently puts forth higher DPS while still allowing me to maneuver enemies as needed.
MNK and NIN, no substitutions.
If I'm taking melee, I'll take the one that boosts my threat, or the one that consistently puts forth higher DPS while still allowing me to maneuver enemies as needed.
MNK and NIN, no substitutions.
You do realize MNK has flank AND rear attacks just like DRG right? DRG sits still unless they're reapplying Heavy Thrust. By the way you must play with crappy DRGs. Personally I flow with whatever the tank does. Only time I complain about positioning is if the tank is crappy and is moving the monster for absolutely no reason. It isn't too hard since, again, I only need to flank when I reapply Heavy Thrust.
As a Monk, Tanks who randomly spin mobs in circles drive me insane.You do realize MNK has flank AND rear attacks just like DRG right? DRG sits still unless they're reapplying Heavy Thrust. By the way you must play with crappy DRGs. Personally I flow with whatever the tank does. Only time I complain about positioning is if the tank is crappy and is moving the monster for absolutely no reason. It isn't too hard since, again, I only need to flank when I reapply Heavy Thrust.
bump bump .
DRGs do less damage than MNKs and have less utility than NINs, and aren't actually any more survivable in spite of higher HP due to pitiable magic resistance. Their only real purpose from a group minmax perspective is to enable a solo tank-DRG-BRD-BRD-BLM/SMN setup, which isn't viable in all encounters due to the need for a second tank. Essentially, NIN has made DRG a niche case at best.
And, DRG is the only melee DPS that doesn't stack well. Two NINs (or NIN/WAR) can put one on slash debuff duty while the other uses only their highest potency combo sets, and two MNKs can have one on Dragon Kick duty so the other gets to use higher potency combo strings. DRGs, on the other hand, are forced to overlap Disembowels because Chaos Thrust is their highest net potency attack.
On top of this, the old argument of "Burst vs. Sustain" for DRG/MNK is no longer relevant, because NIN offers one of the best DPS burst cases available by opening burn phases with Trick Attack's partywide 10% damage debuff as well as the (potentially-auto-critting) off-GCD two-step ninjutsu nukes. This only gets better as you add more NINs to a party to extend the TA debuff. Oh, and did I mention that NIN also plays well with BRD, because Ninjutsu attacks are considered magic damage, and their highest potency attack is Raiton?
Now, is DRG viable? In almost all cases that aren't extreme bleeding edge meta raiding, yes. But the release of NIN shows us that - once again - no matter how much you 'fix' the animation lock on Jump, Dragoon's numbers are just plain undertuned, and its skill design, while fun and interesting to play, is prohibitive without benefit.
Last edited by Krr; 11-04-2014 at 01:28 PM.
video games are bad
DRGs do less damage than MNKs and have less utility than NINs, and aren't actually any more survivable in spite of higher HP due to pitiable magic resistance. Their only real purpose from a group minmax perspective is to enable a solo tank-DRG-BRD-BRD-BLM/SMN setup, which isn't viable in all encounters due to the need for a second tank. Essentially, NIN has made DRG a niche case at best.
<SNIP>
This post got ignored, and also all the people saying "Let's see what happens in 3.0" are missing the freaking point. If this keeps up it will be just as bad as it is now.
Every job should be viable in every content patch. SE is always doing the whole "every class is usable in content" well I'm sorry but atm DRG is the worst dps to bring. It brings nearly nothing to the table, disembowel doesn't count because is FORCED to use it regardless of their being another drg. The damage increase to bard is now pointless because hey... ninja can give the buff too and bring GOAD + higher burst to the table. Also ninja has to worry about 1 positional where ninja doesnt.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
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