Ok I haven't read all the pages here, but did anyone mention that DRG can offer a 10% damage buff to bards?
IMHO that 10% should be taken into account and added to the DRG total dps before comparing it to NIN and MNK.
Ok I haven't read all the pages here, but did anyone mention that DRG can offer a 10% damage buff to bards?
IMHO that 10% should be taken into account and added to the DRG total dps before comparing it to NIN and MNK.

Hi guys,
I jus recently started playing again after a very long time. Last thing i did was beat Titan hm, Looking for a very basic outline, whats the best things i should be doing to get ilvl up and progress main story etc...
I have been running Syrcus Tower and got Guardians armguards. Should i just keep running that for the other drg drops and spend the tomes on upgrading my accessories?
Seems every time i do it someone new hasnt done it before so getting the bonus 50 tomes aswel.
I have Relic Zenith but reading on the upgrade path seems id be better off focusing my time on other things.
My current gear http://eu.finalfantasyxiv.com/lodest...racter/3339178
Last edited by Flyinmunky; 11-03-2014 at 02:20 AM.


Yes, and MNK will still usually beat DRG+1brd's Disembowel buff.
XI: Zeroblade, Titan Server
Buffing bards is no excuse. The three melee dps should be within 1% of each other dps wise.
Picking one over another should be no different than picking a flavor of icecream.
It's not a straight 10% buff in damage. There's a little bit in the first post explaining Disembowel.
The dragoon rotation is built around maintaining your buffs and debuffs. Heavy Thrust (HT) provides a 15% damage buff when used from the flank (unless you have one of those tanks that doesn't like sitting still for some reason), and Disembowel (Dis) provides a -10% piercing resistance debuff when used after an Impulse Drive (ID) from behind. These must be maintained to ensure maximum dps. Note that a buff to damage done (HT) is not the same as a buff to damage received (Dis). Buffs to damage done will modify the base damage of the ability (e.g. 100 damage +15% from HT = 115 damage), while buffs to damage taken will use the final damage amount after if has been modified by other buffs (e.g. 100 damage +15% = 115 + 10% damage taken = 126.5 and not 100 + 15% & 10% = 125).
It looks like that the DRG stuff for FCoB is almost filled out here. Very surprised to see that five pieces of loot drop on Turn 10 alone.
data is wrongIt looks like that the DRG stuff for FCoB is almost filled out here. Very surprised to see that five pieces of loot drop on Turn 10 alone.
drg boots do not drop in t10 and I would predict that it drops in t12 but none has dropped yet
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