Was doing thinking at work besides actual work. Going by the new start cg added after 1.0 a player is able to manifest a job after receiving a crystal not a weapon. It occurred to me that is the clue to what the dev team wants to do. Instead of weapon determining job, they will switch to job crystals, and eliminate the classes adapting them into jobs unlocked with crystals instead of weapon type. Take for instance Conjurer, they eliminate conjurer replace it with redmage red mage crystal received, what do you do with conjurer? nothing it becomes a redmage, but redmage has 2 subclasses it becomes. at lvl 30 you do a quest and lose your redmage crystal, and gain a crystal for the subclass of your choice in this case Fencer a tank job, and Warlock an elemental dps/dot class. The unneeded job abilites are lost and you unlock your new factional job, at lvl 60 you can recieve another crystal and raise the other faction job from level 1.