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  1. #1
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100

    Suggestion: 5-Player Dungeon (1/1/3)

    Hey guys. I think this might has been discussed already. But since the DPS queues are now even more horrible as they were before, it might be worth to talk about it again.

    What do you think about future dungeons being 5 man groups (One Tank, One Healer, Three DD)?

    I play almost only healer and in my opinion, it wouldnt be that hard to heal one more dps, because most of the healing efford goes to tank anyway. I think it would be a great way to reduce the dps wait times (Wait times for DPS would be 50% faster just by adding one more dps to a dungeon).

    I think the already existed dungeons can stay as 4 man, so new healers have still enough content to "learn" thier class. Every healer should be able to heal a five man dungeon once they reach a higher itemlevel anyway, so i dont see a problem with this at all.

    Edit: I know everyone plays ninja now, but this is a problem wich cant be solved by just wait until everything turns to normal.
    (15)

  2. #2
    Player
    Mizore_Canaan's Avatar
    Join Date
    Oct 2013
    Posts
    103
    Character
    Mizore Canaan
    World
    Faerie
    Main Class
    Archer Lv 80
    Yea this would be nice, it would also give SE a place to plop down a support class spot if ever one comes out :3
    (4)
    I'm the most pro newb ever!

  3. #3
    Player
    Goufunaki's Avatar
    Join Date
    Oct 2011
    Location
    California
    Posts
    516
    Character
    Goufunaki Rammstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I always felt that a 4 person party should only be the minimum to enter dungeons (like how Aurum Vale was in 1.0). Adding a 5th could work out, but I always wanted a full 8 person party as an option so more friends could run dungeons together.
    (1)

  4. #4
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I think eventually they're going to need to go to 5 or 6 person parties. The only way they can realistically introduce support classes is by doing something like that. Doubt it'll happen until an xpac though.
    (0)
    Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?

  5. #5
    Player
    Sheele's Avatar
    Join Date
    Aug 2014
    Posts
    24
    Character
    Sofine Otome
    World
    Excalibur
    Main Class
    Gladiator Lv 15
    #1. No thank you, you want less then 2h DF, pay a tank or go play a tank
    #2. SE has stated many times "no support class" the trinity of classes will have support abilities that's it.
    #3. The ratio SE has deemed proper is 1/1/2 for 4 and 2/2/4 for 8 man content, and i see no reason to change
    #4. No i do not want 1/3/20 ration just because everyone band wagon nin and is waiting hours in DF
    #5. And i can't stress this enough, be part of the solution, not the problem play tank
    (2)

  6. #6
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    I'd perfer 1 tank 1 healer 2 dps 1 support.
    or 1 tank 1 healer 1 dps 1 support
    (0)

  7. #7
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Or you know, crazy idea here, 8 man parties that just need 1 tank, 1-2 healers, and 5 players that are either pure dps or dps/support hybrids.


    Oh wait, we have that. ....Just not in abundance.


    Now, I would like to see them add some support classes to be honest. Yet in order to add those they would have to either make them dps hybrids so that parties don't lack on dps when you have more than 1 of these support type classes, or make a healer that is a support hybrid with not only buffs but debuffs as well. (Doesn't Sch kinda fill this role?)

    I dunno. I just don't see it actually happening. Not with how the ARR team as shown us the kinds of dungeons they are making. In my opinion very few of these dungeons actually qualify as a dungeon. They may be sections of some that feel large, but ultimately they are just narrow paths we follow... and not even very long ones at that.

    I would like to see a dungeon that requires players to sit down and take a good hour or more to complete, but seeing as ARR is pretty much built for the casual crowd (not completely a bad thing) I don't see this happening. The longest Instances in the game right now are pretty much just LotA and ST which, depending on the quality of players in the instance, can run anywhere from 20ish to 45 minutes with no full wipes. The only reason it might actually take longer is if there are a lot of bad players or new players who don't know the mechanics and several wipes occur. Deaths/Wipes are the only thing that prolong dungeons. A normal dungeon (even the coils, once the mechanics are learned) take only about 15-30 minutes to clear.

    It's all so quick and brief. More like a roller coaster ride than actually delving into some unknown dungeon.

    I don't personally mind it too much, but a longer, much bigger dungeon, would be nice. More mini-bosses, more loot, same dungeon. Larger areas.

    ST does a pretty nice job of aesthetically making the platforms you fight on appear quite large, but every single room is exactly the same basic shape. Though I can't really complain about ST too much since you are working your way up narrowing tower.

    Hopefully though with future 8-man "raids" they give them more of a dungeon feel. Praetorium is probably the closest thing to feeling like a lengthy dungeon done right, with exception to the last bit of it as you are just teleported from once platform to another, and then you use the same platform for 3 bosses (technically just 2). Specially if you were a new level 50 running it in your AF with others that were in just AF or a few pieces of Darklight. I dare say that it was actually a bit challenging back then (though Lahabrea was still pretty much a pansy).
    (1)
    Last edited by Ecks007; 11-02-2014 at 02:42 AM.

  8. #8
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sheele View Post
    #5. And i can't stress this enough, be part of the solution, not the problem play tank
    Sure this helps, but this solution would force pleople to play tanks. Isnt it better if we can reduce the wait times and everyone can play the class he wants to?
    (1)

  9. #9
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I always liked xi's party setup of tank, healer, 3-4 dd and a back up healer/support if using 3 dd (6 total). It meant more people to meet and a better selection of jobs to synergize with. Of courss i dont see it being added to current dungeons, but maybe post expansion content could be balanced around it.
    (0)
    Last edited by Sarynth; 11-02-2014 at 07:08 AM.