Page 2 of 16 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 152
  1. #11
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lienn View Post

    My suggestion was:

    Broad Swing having the very same recast AA does, just like ARC's light shot, being based on weapon delay.
    This i can really dig. Would go a step further though. perhaps they could add in modifiers as a tuning knob. And not just for mrd, For all the classes. say they could set it up so it was weapon delay*x=recast. say Broad swing would have a x4 time modifyer. Bardiche class axe you would be looking at a 16.8 second recast on broad. ect

    Of course this would be assuming that weapons of the same type would retain a constant delay. Could work out might not, dont know but its something.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #12
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    I played MRD for the firs time today, and 4sec. was fine. Far better than ffxi's great axe.

    I think players are too used to the old combat system because of it's speed, and now that we are in reasonable AA speed, people are going to need time to get used to it.
    (1)

  3. #13
    Player
    Syon's Avatar
    Join Date
    Apr 2011
    Location
    LL
    Posts
    32
    Character
    Syon Elewir
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    u played mrd a bit <.< try mobs 10+ levels from u, tp generation is slow, damage is low, mrd's murderous intent is seriously useless atm, so are broad (a bit more usefull) and full swing... we've gotten a skill improvement but honestly even a gla can stand a mrd's dmg atm- devs said that classes would be unbalanced till algorithm correction, wonder why the only class not showed in AA video was marauder lol
    (3)

  4. #14
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Syon View Post
    u played mrd a bit <.< try mobs 10+ levels from u, tp generation is slow, damage is low, mrd's murderous intent is seriously useless atm, so are broad (a bit more usefull) and full swing... we've gotten a skill improvement but honestly even a gla can stand a mrd's dmg atm- devs said that classes would be unbalanced till algorithm correction, wonder why the only class not showed in AA video was marauder lol
    I'm not talking about attack damage, or the current balance involving the algorithm, which neither are complete. Even by the developers say-so, these things would be incomplete until further adjustments were made in the future patch releases. I'm referring to attack speed, which at the current moment, is solid. It works, it's not too slow, and when the adjustments are made to the before mentioned variables we will see the system the way it is meant to be seen in whole. Obviously people will complain until that time, but I'm not one to look at a painting until it's complete either.
    (0)

  5. #15
    Player
    Syon's Avatar
    Join Date
    Apr 2011
    Location
    LL
    Posts
    32
    Character
    Syon Elewir
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    well, yeh, i agree then, 4 seconds is fine if attk and tps are well balanced... just hope that these things get fixed well in 1.19
    (0)

  6. #16
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Ifyou are asking for the reduced delay, then I ask for the same on PUG, as it's only a second difference..
    (3)

  7. #17
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    for glad i equipped heavy stab to try and build tp faster, i was blown away by the 60 second timer on. just give me my marks back SE.
    (2)

  8. #18
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by MattyWS View Post
    Ifyou are asking for the reduced delay, then I ask for the same on PUG, as it's only a second difference..
    I did ask it for PGL. I am PGL too after all. However, since PGL already has a TP build basic action and a very low delay, the changes for PGL i asked were a bit different. I asked Light Strike buff to last 30 seconds (so we can keep the effect up full time, like originaly was) and Flurry to have 2 seconds delay but being only usable with Featherfoot up.

    And about AA, i wish it was 1 second difference...its 2.5 for PGL and 4~4.5 for MRD. PGL is nearly 2x faster than MRD...same works for LNC, that has 3.5 delay but has Speed Surge. PGL nd LNC can deal pretty well with the AA annoyance since they're fast and have TP generator actions.

    Quote Originally Posted by syntaxlies View Post
    for glad i equipped heavy stab to try and build tp faster, i was blown away by the 60 second timer on. just give me my marks back SE.
    No kidding >< i have heavy slash and stab...once i saw the recast the first thing i did was to remove both from my macros :/ I don't understand why we can't have a half term regarding battle...SE is being way too radical with the changes instead of trying to balance the old system with the new one. I can understand some recast times, like light strike, multishot or the TP generator basic actions...but the recast of the majority of them just turned the basic attacks useless.
    (0)
    Last edited by Lienn; 07-26-2011 at 01:37 AM.

  9. #19
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Ya, I don't really see an issue with the attack speed of marauder as it stands now, by class quest 30 you have 3 active abilities that you can use to build tp, one ona 30 sec recast and 2 on a 60 second. two of them are AOE's so basically a marauder's strength comes from it's ability to attack a wide range of mobs, Is you use the no tp AOE moves you can boost your TP up quite a bit, then you just keep following up with more AOE moves and they can be quite devastating.

    If I had a recommendation for Mar it would be to add another concept to them. Since they have a good bit of tank oriented abilities to them i think SE should add a damage meter that rises as they take damage. It would in a sense be a secondary TP like requirement for abilities but of course it would be based on the dmg you take. Think of it as adrenaline building up during a fight. One basic ability that comes to mind would be at 100% dmg meter you would be able to convert the meter to restore 25% of max HP. Then things like "Inner Rage" 25% Raise attack speed but lower defense, "Tense up" 50% increase defense but decrease attack speed. "Revenge" 75% 10 second duration, Deal damage to foe based on own defense ignoring target's defense, recast 5 mins.

    But ya I just think it comes down to each class needing more varieties, since mar does have a lot of tank abilities but since they don't have a shield people auto-think Glad onry for tanking. I mean I still have to test things since I haven't even tried Glad or any other melee class but I do enjoy how marauder is, it just needs slight tweaks to increase it's options and be at least a viable tank that could replace gladiators. Granted it does sound odd but perhaps a good replacement for the lack of a shield they could have "shoulder pads" that act as the shield for marauder tanks which would take up the offhand slot for their class.

    Though i do think it's safe to say they are going down the right path atm, while it may take time they are doing a decent job with balancing especially considering how they changed the way battles are now. It may take 1 or 2 VU but I do believe the team has the ability to properly balance all the classes.

    ----------
    On another note I don't think it's very logical to get rid of the 30/60 second no tp active abilities. instead of thinking of them for their long recast, think of it as an additional attack to gain some TP during a fight, least that's how I use it, if I'm in need of TP but my attack missed I"ll use my secondary attack in hopes it doesn't miss so I can gain some TP. For Marauder's 2 AOE abilities that use no TP it's a great way to increase your TP when you are going against a bunch of mobs.
    (2)

  10. #20
    Player

    Join Date
    Mar 2011
    Posts
    13
    Its fine , I think MRD's are OP enough as it is
    (0)

Page 2 of 16 FirstFirst 1 2 3 4 12 ... LastLast