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  1. #1
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1

    The Abonimation Known as WTFWHM

    Anyone being at the mercy of a duty finder healer knows exactly what I'm talking about - the wtfwhm. These are intentionally misbehaving white mages that does everything in their power to piss off everyone in the instance - especially the tank - for various reasons, be it trolling, entitlement, or lack of maturity and/or intelligence. The mechanics of the wtfwhm includes:

    Pulling with Aero
    waiting for a tank to pull a mob? Ain't nobody got tiem for dat
    It's a completely unnecessary act to pull before the tank. No one benefits from a healer to gain hate first, other than the healer to enrage their fellow party members for their own, insignificant enjoyment.

    Spamming Fluid Aura
    Square Enix has given me the right to use this skill whenever I want, so bite me.
    There is definitely applicable uses to fluid aura in dungeons outside of losing aggro, but this is not the case of a wtfwhm. A wtfwhm will use it as soon as it comes off of cooldown for no other reason than because they can. Personally this doesn't bother me as much as it used to, but I know many others that become furious when white mages do this.

    Prioritizing DPS/CC over healing
    I'm trying to sleep these mobs, the least you can do is pop a cooldown.
    This is self explanatory. You know you have a wtfwhm in your party when the tank dies while the healer is in cleric's stance.

    Unnecessary Denial of Raise
    I don't have to raise you noobs. L2P and you wont die
    This is when some insignificant healer wants to feel important and elite by leaving the dps/tank dead and 2-manning the boss or whatever. But the part the really bugs me, is when its something that, you know, can't be two-manned? This results in the boss/mobs not being defeated, resets, and time being wasted.

    Stoneskin Elitism
    dps dont need it
    This is pretty minor I will admit, but it puts the cherry on top. How self-centered are you to only put stoneskin on yourself, and not even the tank?

    Edit: Thanks to LionKing for reminding me of this one:

    Regen Before Pull
    It's easier and it saves mana
    These are the OCD healers that must always have regen/medica II up just for the sake of their satisfaction. It's harmless up until the point that the tank pulls, and then the mobs/boss then begin to attack the healer, in which they end up having to use a cure II anyway. That leads me to my next infraction:

    Unnecessary Kiting
    Stupid tank, I'm trying to keep myself alive.
    Tank just pulled. White mages successfully acquires aggro after a preemptive regen or cure II. White Mage then proceeds to sprint AWAY from the tank, using swiftcast blizz II and fluid aura. Just for safe measure, medica II is up to ensure that tank can't ever get aggro back. Seriously, what the actual f*ck?

    Committing one of these crimes could brand you as a bad healer, but any combination of these will make you a wtfwhm.
    (52)
    Last edited by Kassiekane; 11-01-2014 at 02:44 AM.

  2. #2
    Player
    OdinEon's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    198
    Character
    Char Landale
    World
    Mateus
    Main Class
    Gladiator Lv 81
    Oh I hate fluid aura, I whm and I have never seen a legitimate reason to use that skill. I also tank and nothing irritates me more than a whm that feels the need to immediately use it due to pulling aggro because their spamming of medica. I asked a whm to please not use it he said then don't lose aggro. I let him die the next time he did it and another in our group initiated votekick on him. Try me, I know plenty heals that will join in progress party.
    (4)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by OdinEon View Post
    Oh I hate fluid aura, I whm and I have never seen a legitimate reason to use that skill.
    150 potency, 0 mp cost. It's a great DPS tool when used considerately, if something is immune to knock backs or I know that something is going to die as or directly after I use it, then I do so.

    As far as prioritising CC goes, I suspect that stems from newer healers simply not trusting tanks to get agro on everything. A low levels this is a pretty fair stance to take. Easily solved with a bit of communication imo!
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sebazy View Post
    As far as prioritising CC goes, I suspect that stems from newer healers simply not trusting tanks to get agro on everything. A low levels this is a pretty fair stance to take. Easily solved with a bit of communication imo!
    I think at all levels it depends on the Tank. Having a good Tank means i won't even think of using any CC becuse a good Tank knows instantly when they have lost aggro and i know they'll have it back before my stoneskin runs out. With a tunnelvision Tank i'll scoot the mob back to them and hope they wonder why mobs are flying by them.
    (0)

  5. #5
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Quote Originally Posted by OdinEon View Post
    Oh I hate fluid aura, I whm and I have never seen a legitimate reason to use that skill. .

    I use fluid aura whenever I can, ie: on any mob the knock back doesn't work on. This includes almost every boss, and a lot of the big trash mobs in dungeons. It's an instant attack, that can crit for over 1000. Not using it in certain situations is completely illegitimate.
    (1)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by OdinEon View Post
    Oh I hate fluid aura, I whm and I have never seen a legitimate reason to use that skill.
    Killshots. Also moments where tank's lost control of something and you're in danger. Also mobs that are immune to the knockback. Also mobs that are up against a wall, especially when you have no mnk/drg where what little knockback won't affect your dps. Also mobs that need to be pushed/brought somewhere (turtle in the guildhest). Also any 2nd target that will effectively have their move nullified when nobody else can do it (like the maidens with the terror move in haukke).

    Quote Originally Posted by Lyrica_Ashtine View Post
    And the wtftank list continues:

    -Tanks not having Shield Oath/Defiance on while tanking
    For most bosses in dungeons it's more of a wtf moment if they keep those on.
    (3)

  7. #7
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by OdinEon View Post
    I have never seen a legitimate reason to use that skill.
    1. use on WP 2nd boss if ur targeted

    2. use on t9 green golem as it cast demolish

    3. use on levi adds
    (1)

  8. #8
    Player
    Zelgadiss007's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    8
    Character
    Nozomi Toujou
    World
    Cactuar
    Main Class
    Conjurer Lv 100
    I also use Fluid Aura in T9. I tank the red golem and use it to interupt the first 3part aoe or force feed far away meteors.
    (0)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Empressia View Post
    3. use on levi adds
    Great idea. Some of those adds need to be stun locked. Pushing them away from the PLD is brilliant! ^^
    (0)

  10. #10
    Player
    Bamboofox's Avatar
    Join Date
    Nov 2013
    Posts
    139
    Character
    Rio D'khan
    World
    Goblin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ashkendor View Post
    Great idea. Some of those adds need to be stun locked. Pushing them away from the PLD is brilliant! ^^
    If for whatever reason the add isn't dead yet and the PLD has already used their 3 stuns, or a DPS stunned by accident and shortened the stun lock, pushing it to interrupt can save the party. Pushing it *before* that though... Yeah, it'll alarm me more than help.
    (1)

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