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  1. #1
    Player
    Serdapi's Avatar
    Join Date
    Jun 2011
    Posts
    194
    Character
    Ai Yukira
    World
    Jenova
    Main Class
    Goldsmith Lv 80
    This is not a problem of class or design. It's a problem of the players.

    As stated multiple times in this tread this boss can be beat with any setup. The problem is that people don't want to do it with any setup, they want whats easiest. This causes the community to go with a set value of classes. THIS IS NOT THE CLASSES FAULT. It's the people creating the party's fault.

    Please don't go around saying that "boohoo I'm a melee class and I don't get invited to XXX". Why can't you start your own party, you can fight the boss however you want. If you die because you have glad/Mrd/pug/lnc/con/thm/arc/glad then its not the fault of your party set up its how you're playing. I think it's silly when people complain because they think the game is favoring certain classes when its not the game its the people creating the party that is.

    This is the type of game that allows you to play however you want, don't want to go with the fasts/easiest way to do the content? Then don't. Though if you're to lazy or not willing to wait to find 7 other people that want to do it your way then don't complain about. Then on top of that not willing to die a few times to figure out how to beat it with the set up you bring then don't complain. There is another thread open showing that you can beat the it without 4 Archers.

    Please don't go crying wolf on other classes because your upset that you feel left out. It fosters bad outcomes for the whole community.
    (3)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Serdapi View Post
    This is not a problem of class or design. It's a problem of the players.
    Two fold problem. A "people" problem and a mechanics problem that precipitates the "people" problem.
    As stated multiple times in this tread this boss can be beat with any setup. The problem is that people don't want to do it with any setup, they want whats easiest. This causes the community to go with a set value of classes. THIS IS NOT THE CLASSES FAULT.
    Actually, it is very much the classes' fault. Because not all classes are (firstly) equally distributed amongst the roles. Secondly, melee-unfriendlyness means that you're going to prefer having ranged DPS in group if you can get away with it when resources become "rare" and MP becomes "precious". That alone is why certain set ups dominated in FFXI while others were LOL'd to death. History is repeating itself and it shocks me to see some people welcome it like it was a good thing in XI (when in reality it seriously hampered potential fun in-game).

    Between certain classes being useless XI and my being "spoiled" by WoW's ability to create encounters that are interesting and can be cleared with ANY balanced raid comp with roughly the same difficulty (instead of comp A being exponentially more difficult than comp B), I expect SE to step up and meet that standard. Sacrificing how you want to play to see content is an old and time-sinky design model, and should go away to never return.
    Please don't go crying wolf on other classes because your upset that you feel left out. It fosters bad outcomes for the whole community.
    If they didn't design things that heavily favored one set up over another and had reasonably changed things for the healers, we wouldn't be having this thread at all.

    PS: My distrust in Matsui seems to be well-founded, unless all this takes a sudden one-eighty, which I somehow doubt if FFXI is any indication.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)