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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sapphic View Post
    Designing fights which rely on random mechanics and elements isn't as easy as it may sound. snip
    Yup. pretty much the whole problem with too many random elements to a boss is that you might just get lucky one week and the boss just plain wont use its skills, but the next time would use them back to back constantly.

    Imagine if Weights, Stomps and Landslides on Titan had no cooldown, and Titan just randomly decided when to use them. You'd end up in situations where he could Stomp, immediately Landslide and then drop a second Stomp into a Weight then used Bombs without any recovery time between. You would spend so much of your time just running around in circles that you'd never get any DPS time on Titan, it just wouldn't be fun or practical. Theres nothing wrong with structure.
    (1)

  2. #2
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sylve View Post
    Yup. pretty much the whole problem with too many random elements to a boss is that you might just get lucky one week and the boss just plain wont use its skills, but the next time would use them back to back constantly.

    Imagine if Weights, Stomps and Landslides on Titan had no cooldown, and Titan just randomly decided when to use them. You'd end up in situations where he could Stomp, immediately Landslide and then drop a second Stomp into a Weight then used Bombs without any recovery time between. You would spend so much of your time just running around in circles that you'd never get any DPS time on Titan, it just wouldn't be fun or practical. Theres nothing wrong with structure.

    What about a shared cooldown, though? He might use Weight, Weight, Weight, Weight, or Weight, Bomb, Weight, Weight, or Landslide, Bomb, Landslide, Weight etc. It would still be random but not "LOL I WIN!" from Titan's point of view.
    (1)

  3. #3
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Sylve View Post
    Theres nothing wrong with structure.
    Random and structure can exist together in peace. Monster abilities would still have cool downs for obvious reasons so no worries about situations where it would be impossible to win. Where as we have now Titan we know will do "this" 5 seconds later he'll do "this" then 5 seconds later we know he'll do "this" With adjustments to allow for chances of recovery it might go as He "might" do this 10-15 seconds later he "might" do that, then another 10-15 seconds later he "might" do that other thing. Its nothing really new to the genre, basically its be prepared on a different level.

    But yeah like I said in my other post it would need a combat overhaul. Which would have to happen anyway if a support role is added. As it is now the game's content is built around 1 tank, 1 healer, 2 dps or 2 tanks, 2 healers, 4 dps by DF standards. Adding a support class means either 1 dps gotta go or 1 extra person has to be added so party sizes would be 5 for dungeons and 9 for raids. Both would mean content would have to be changed up or down depending on what would happen and its something I don't put a lot of faith in ever happening here.
    (0)