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  1. #41
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I agree, taunts, provoke needs more enmity. 1 Aoe cure and mob is off tank right at the moment and tank using provoke or taunt keeps enmity green.
    (0)

  2. #42
    Player

    Join Date
    Mar 2011
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    64
    Quote Originally Posted by Synthesis View Post
    I agree, taunts, provoke needs more enmity. 1 Aoe cure and mob is off tank right at the moment and tank using provoke or taunt keeps enmity green.
    Read the posts between your and the OP...
    (0)

  3. #43
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by popdai View Post
    And if you cannot hold hate, tell your mages not to spam Curaga II at the beginning of the fight!

    Bye
    That doesnt happen every fight guy, and the outcome is always the same.

    Quote Originally Posted by Synthesis View Post
    I agree, taunts, provoke needs more enmity. 1 Aoe cure and mob is off tank right at the moment and tank using provoke or taunt keeps enmity green.
    All taunts and vokes are there for is to increase enmity. No damage or anything else. They definantly need some adjusting, but some people seem to believe you should use 10 different skills from every other class to prevent one heal from ruining you.
    (2)
    Last edited by Reika; 07-25-2011 at 09:37 PM.

  4. #44
    Player

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    Mar 2011
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    Quote Originally Posted by Reika View Post
    That doesnt happen every fight guy, and the outcome is always the same.
    Wich abilities your mages are using do decrease enmity?
    (0)

  5. #45
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Kurai View Post
    I agree mages did need to be nerfed as they were to powerful, but THM without AoE was a step to far in my opinion
    THM has aoe. They just don't have aoe cures and sacrifice, and what they can aoe is of little import.

    IMO, the addition of true aga spells was dumb, when nearly every other spell in the game can be made aoe. They should have just increased the MP costs associated with making spells aoe. It's broken that CON can spam aoe nukes as powerful as they are for as little MP as they cost, but THM is near useless as a backup healer.

    The aoe system was innovative but poorly implemented. Just make it like FFXI SCH when using aoe and increase the MP cost per target and allow us to aoe Cure and Sacrifice again. Don't put weird limitations on the system so that some spells can be made aoe, while some are forced single target, and others are naturally agas. Really take the time to balance the system and by extension, the classes.
    (0)

  6. #46
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Whax View Post
    Wich abilities your mages are using do decrease enmity?
    Conj's in my parties are always using Soughspeak, and according to the txt of the buff, it only works on Conj spells, so no workie for Thaum. But my guess is just using that skill generates enmity, probably more than voke lol!

    Soughspeak 60sec recast, 30sec duration.
    Warmonger 2m recast, 20sec duration (longer/shorter for non-mrd)
    Sentinel - no loner effects enmity

    See the problem with this somewhere? If accomplice does work and i'm just doing it wrong somehow, has it become the game breaking skill of tanking? is this correct to do? can I just take vokes off my bar and have accomplice and win?
    (1)
    Last edited by Reika; 07-25-2011 at 09:51 PM.

  7. #47
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I seriously don't see the problem with enmity in bosses fights, sure that GLA/PGL is useless in normal mobs that you need to kill fast but not like there is much of a problem with those anyway, now it requires teamwork, if your mages can't do a good job not getting hate then they suck, people need to pay attention to their own enmity too, isn't just hoping the tank can keep hate from anything and everything, the game just isn't easy anymore!
    (0)
    Dreadnought ~ http://dn.guildwork.com/

    "If you want something, don't ask for it. Go out and win it, do that and you will succeed!"

  8. #48
    Player

    Join Date
    Mar 2011
    Posts
    64
    Quote Originally Posted by Reika View Post
    Conj's in my parties are always using Soughspeak, and according to the txt of the buff, it only works on Conj spells, so no workie for Thaum. But my guess is just using that skill generates enmity, probably more than voke lol!

    Soughspeak 60sec recast, 30sec duration.
    Warmonger 2m recast, 20sec duration (longer/shorter for non-mrd)
    Sentinel - no loner effects enmity

    See the problem with this somewhere? If accomplice does work and i'm just doing it wrong somehow, has it become the game breaking skill of tanking? is this correct to do? can I just take vokes off my bar and have accomplice and win?
    Tell them to try:

    Chameleon: Arch (26) - reduce enmity
    Out of sight: Arch 30 - passive - reduce enmity
    Collusion: Lancer 30 - transfer hate from next attack to person between you and the mob

    That a few ones I remember, people say Chameleon is helping a lot.
    (0)

  9. #49
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Mages work fine. Quit your whining and learn how to play your class.

    Enmity, however, is indeed borked. Partially because hate-generating abilities are not generating enough hate, and partially because mages and archers are STILL overpowered.

    In addition to this, the Pugilist ability Accomplice does jack squat. This needs adjustment.
    (2)
    Last edited by Eekiki; 07-25-2011 at 10:04 PM.

  10. #50
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    While these points are valid to some point... I have to admit that adding 10 Skills from different jobs, to get more emnity gaining abilites, is just wrong.
    The idea behind the cross-skill stuff is solely for complementing the class and not to substitue skills which aren't working right. Of course there's the AP limitation so you can stuff your class up with every excisting skill.. but the class itself should be working correctly.

    That put some pressure on the jobs again, like in FFXI for example. A NIN without a properly lvl'd Subjob wasn't invited at all. I think SE wants to avoid that. So if someone only Lvl'd a GLD to 50 should be on par with someone who's got every melee job @50.
    Of course there will be the theory crafter who will figure out the best combination for each job to maximize the effiency, but the "base" should be worthwhile to play as well.

    I don't think the MP cost and the emnity system are pefectly balanced yet, but that will happen in the upcoming patches I bet. SE is working on the battle system overhaul which will take time. :O
    (4)

    Seriously Why?

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