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  1. #41
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    It's all fun and /hi5 right now because your running with FC members and friends. Wait until you have to do these long tedious boss fights / dungeons on your daily roulette, day in and day out, with people who don't know the fight (ie, one-and-doners and those that got carried). You'll be changing your "I enjoy the challenge" opinion real quick, guarantee it.
    (0)
    Last edited by DenariusJay; 10-30-2014 at 03:52 PM.

  2. #42
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    People just need a bit more practice is all, it's still a new dungeon and many can't play 6-10 hours every day. Give it at least a week, it'll get much easier. (Just did it via DF and even with once tank, then healer getting mummified, we beat it easily. Then again, we all have done it several times already.)
    (0)
    Last edited by BreathlessTao; 10-30-2014 at 03:56 PM.

  3. #43
    Player

    Join Date
    Aug 2014
    Posts
    111
    Quote Originally Posted by Granis View Post
    I mean, the basic gimmick of dodging mummies and not getting stacks is fine, but the stupid lasers on the other hand are a huge issue.

    everyone needs to dodge every single one, because they do massive damage AND give a stack of the mummy rot, and let me tell you it's been really frustrating as a healer seeing the tank/dps get hit every single time.

    please make it easier to dodge or nerf it's damage. margin of error is important.
    Over-tuned not on your life.
    (0)

  4. #44
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Martin_Arcainess View Post
    I think you just had a party that just needs abit more practice at the fight. When I ran it today I thought it was a brilliant boss! <- And it's the difficulty and skill required that made it a boss. I really do enjoy the 2.4 dungeons.
    I LOVED that final Qarn boss too . He is super scary but his mechanics are super fun!
    (0)

  5. #45
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I've had zero problems with that boss. It's fine. Fun, actually.
    (0)

  6. #46
    Player
    AutumnsHollow's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Autumn Hollow
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    I don't know what you're talking about. I could heal through that fight fine, and it was really fun. Sounds like you had a party who wasn't as experienced as you, instead of asking for nerf, maybe you should try explaining the fight to your party members?
    (2)

  7. #47
    Player
    Lollerblades's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    348
    Character
    Aro Foreal
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    I'd rather they didn't change anything. The difficulty of all 3 are a breath of fresh air. It's nice to have a challenge for a change.
    (3)

  8. #48
    Player
    Kanzaki0's Avatar
    Join Date
    Jun 2014
    Posts
    51
    Character
    Yukie Kanzaki
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    I like how these bosses arent pure faceroll, was fun being a human pinball in Sash HM.
    (2)

  9. #49
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    The Quarn final boss wasn't that bad, people just need to pay attention and have a modest sense of spatial skills. It's actually kinda fun.

    The only dungeon I thought 'well, that was a workout' was Satasha HM...and that was likely b/c I was main heals with a lower geared tank/dps. (ilvl 90ish for the other 3 party members). Basically, this one I'd like to try again w/ some ilvl 100+ peoples...bet it'd also feel perfectly fine.

    Pretty sure in a month or two though once people know the drill on these dungeons+have higher ilvl gears, these will be fine.
    (0)

  10. #50
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Well I personally haven't done this dungeon, maybe it's not the mechanics that are to hard but other things.

    Party being lazy?
    Bad connection?
    First timer?

    With newer dungeons it takes a while to get used to the grove of things. Now I've never played as a healer but I've rolled both DPS and a tank and whenever someone says they're new to a dungeon and that's older ones to sometimes I like to run it through how things go, If I'm a tank and the healers new than maybe I won't pull so fast. If the tanks new than maybe I won't go ham as a DPS so I'm stealing hate.

    If all else fails, just run stuff with your friends or FC, I've asked my FC for help on the higher end content and dungeons that I have yet to touch on and they give me a brief overview of how things go and I have lots of fun with them cause I'm soaking everything new.
    (0)

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