Look at it this way, it give the fight more "Challenge", not knowing about what's coming can be a good thing in a fight.I usually don't like to do this kind of threads, but it's getting really annoying.
Honestly, who had the smart idea of making white "warning" aoes on a battle taking place in a white area? and ground "warning" circle aoes OVERLAPPING (from camera point of view) with AIR "warning" circle aoes? Is really hard too see where are the safe spots.
I've been trying several camera positions and none of them helps to avoid this kind of overlapping...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




Reply With Quote

