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  1. #1
    Player
    Ymal's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Y'mal Dajeen
    World
    Ultros
    Main Class
    Pugilist Lv 60
    I've been tanking as MNK way too often lately (ST or tank that leaves instances to name a few) and as much as some possible frontal combo could be pleasant, I usually have no problem holding aggro and still making 'decent' damages. I agree it doesn't make much sense to become less powerful when punching a mob in the face (unless punches are really more powerful when hitting someone in the butt) but standing in the front will 4ever be a Tank job (when they do it right that is), and I don't think we're having any problems with soloing mobs so I don't think we need any of those so far.

    (and i don't see how people can say this community is amazing when i see how people reply on forums. damn.)
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    Last edited by Ymal; 10-28-2014 at 04:35 AM.

  2. #2
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ymal View Post

    (and i don't see how people can say this community is amazing when i see how people reply on forums. damn.)
    I don't know where you heard that from. I see a lot of jumping to quick conclusions without understanding the perspective of the topic. But on the other hand, there are some decent people on here who actually have something to add towards the topic.


    I play Monk 90% of the time, I always come across a situation where a mob will be facing me and it's unavoidable. No amount of split second jumping from the back to sides is even considered a reasonable way to deal with a mob facing you.

    This is NOT just for running out into the open world and solo'n a weak mob, this is for:
    -Boss adds.
    -Bosses with no flank or back to attack.
    -Emergencies when I need to kill a monster that is facing me before I am killed.
    -Playing with a bad tank, keeping a mob looking at me so that it doesn't turn back to the healer.
    -Playing with a bad tank that either moves the mob too much or doesn't position it correctly leaving me to get hit by aoes.
    -Keeping hate on a mob to stay off the healer while they revive the tank.
    -PVP, because who is going to stand there and let you hit them from your strongest positions.

    You get the point.


    If they removed the positional requirements all together that would make me happy. But since this isn't a perfect world, all I am wanting is to have a combo option to use from the front, from the skills we already have, without a 40% DPS drop off.

    I'm not ok with mediocrity from a game that I pay monthly. I want this game to be fun for me, so I voice my concerns about the class that keeps me logging on.
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