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  1. #21
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sholah View Post
    We had this in 1.0. Yoshi took it away because of his precious WoW holy trinity system. He wants things to be as simple as possible for new players, and that means no customization.
    And it was incredibly unbalanced and complex.

    And it has less to do with the trinity (which, by the way, isn't his and neither is it WoW's; it started with EQ) and more to do with the fact that ARR is designed for new gamers and MMO players which meant keeping things simple.

    But the biggest problem with any kind of customisation system is that there is really only 1 customisation you are allowed to use if you want to join any kind of end game group. There are some players who can pull off unique and interesting choices but for the most part players prefer to look up the "standard" and go with that because they aren't the kinds of players who can understand and appreciate the subtleties of a game. Generally, it's an illusion of choice. Even with the simple cross class choices of ARR, it's very obvious that most of those "choices" aren't actually choices at all.

    It's very difficult in an MMO to balance customisation and still have it be true choice. Single player games have it easier because your choices as a player do not affect anyone else. In an MMO, though, those choices directly affect the party you are with. So unless you play solo in an MMO (which isn't really how it works), then customisation is customisation in name only. Just like how having horizontal gear progression is also an illusion; there's still a best set for a given role/action.
    (4)

  2. #22
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    While it's a good idea, it is also unviable due to the simplicity of the game, most battles rely a lot on the usage of certain skills, because of the 1shot mechanic system they use.

    To improve the class/job system they have to improve the battle design first.
    (5)

  3. #23
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    You can't really have customization in a MMO you have the illusion of customization. In WoW you use to be able to pick like 70 talents from 3 different trees. Then the devs realized how bad it was because there was the illusion of choice because a min/maxer would come along and say these are the abilities and traits you need to pick to do max dps, healing, the best tank. Then if you didn't pick these 70 talents that were figured out to be mathematically the best you were considered a noob or bad. They just got rid of the whole system and went with something much simpler.

    If they went with pick any 5 abilities from every class type system in FFXIV any dps who did not pick, raging strikes, blood for blood, internal release, mercy stroke, would be considered bad. That is at least 4 abilities perma locked. The same handfull of dps increasing abilities would be used on every dps job. If someone wanted to go for some kind of unique healing dps with cure and stoneskin they would get shunned and kicked form the group and people would be like why did you pick cure and not raging strikes.
    (1)
    Last edited by Zumi; 10-27-2014 at 05:27 AM.

  4. #24
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Renik View Post
    While it's a good idea, it is also unviable due to the simplicity of the game, most battles rely a lot on the usage of certain skills, because of the 1shot mechanic system they use.

    To improve the class/job system they have to improve the battle design first.
    Definitely hoping they add something to the overall mechanics and battle system so this game doesn't become stale with the lack of gearing options and linear skill progression.
    (0)

  5. #25
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Sadly, you're not the first trying to bring this topic.

    But you can't just allow skills to be shared and "tadaa~♪", you have customisation. FFXIV is very very unsuited to it (which is kind of paradoxical for a RPG), it would need heavy modifications (skills design, equipments design, battle design).
    The devs don't even have the right "mindset" for it, as showed in the 2.4 patch note : they fear the idea of players doing something not planned, and thus added artificial limitations to classes in PvP.
    (0)

  6. #26
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I understand how SE may be afraid to take chances after what happened with 1.0, but I think that playing it safe will only get you so far before things grow stale. This was in no way meant as a complaint thread, just a request to improve upon one of the very few gripes I have with this game that I enjoy immensely.
    (0)

  7. #27
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    If we had what the OP suggests, it'd only lead to situations like;
    "looking for Tank, must be lvl 50 Warrior, Paladin, Monk and Dragoon with a minimum 35 WHM"

    While i absolutely would love to be able to tweak the way i play my Monk, you'd only end up with 'cookiecutter' theorycrafted/SIM'd Job combinations that the community declares you simply MUST have in order to be in their groups. Oh, don't have the right class leveled? SCRUB get out of my party!
    (2)

  8. #28
    Player
    fireslash's Avatar
    Join Date
    Jun 2014
    Posts
    156
    Character
    Fireslash Oyzun
    World
    Goblin
    Main Class
    Gladiator Lv 60
    more separation, and less mixing
    (2)

  9. #29
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Wow's glyph system would work to customize classes to a degree.
    (0)

  10. #30
    Player
    fireslash's Avatar
    Join Date
    Jun 2014
    Posts
    156
    Character
    Fireslash Oyzun
    World
    Goblin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jaykos View Post
    Wow's glyph system would work to customize classes to a degree.
    less things to grind,more separation and less mixing
    (1)

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