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  1. #1
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    4-man content shouldn't be hard.

    it's easier to blame someone if the duty isn't going well. kicking abuse rates will go through the roof.
    (0)

  2. #2
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    That's a pretty bad reason to come up with, Evangela. Especially when we take a look back at the Low Level dungeons starting at Brayflox (which, sad to say, require the player to pay more attention to everything more so than the level 50 dungeons. It hurts to say that Chimera in Cutters Cry is harder than Avere in Tam-Tara Hard...).
    (3)

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Evangela View Post
    4-man content shouldn't be hard.

    it's easier to blame someone if the duty isn't going well. kicking abuse rates will go through the roof.
    WoW has 'Challenge Mode' for its 5mans in MoP. Granted, it wasn't a challenge, it just a locked ilvl speed run competition that encouraged use of invisibility potions etc, rather than real skill.

    I would very much like to see SE add in a Mode to our 4mans that scales up the difficulty. A friend of mine hates 4mans because of how easy they are.

    I feel like an upscaled difficulty for those of use who have totally outgeared 4mans would be welcomed. The rewards could be as simple as Venture coins, dyes or dyeable versions of dungeon gear not normally dyeable.
    For some of us, the upscaled difficulty would be reward enough for doing it.
    (1)

  4. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sylve View Post
    The rewards could be as simple as Venture coins, dyes or dyeable versions of dungeon gear not normally dyeable.
    For some of us, the upscaled difficulty would be reward enough for doing it.
    Alternatively, they could also be minor progression.
    • First two-three bosses (depending on what the dungeon is) will drop four chests, one for each player. The chests will always drop four items, one being the regular dungeon equipment (but can be dyed), one crafting mat, one untradeable dye and ten Venture coins. They may also have a 30% chance at dropping ilvl115 gear.
    • Final boss will be the same. Four chests, one for each player, dyeable gear, crafting mat, dye and ten venture coins, but this time, there's a 50% chance of the i115 gear dropping OR a 5% chance of i125 gear dropping.

    From what the patch notes imply, the ilvl sync coming in 2.4 will sync us to i110 if we exceed that. Wanderer's Palace and Amdapor Keep will always be faceroll easy unless we decide to do them in our AF gear.
    (0)
    Last edited by Nestama; 10-27-2014 at 09:06 PM.

  5. #5
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nestama View Post
    Wanderer's Palace and Amdapor Keep will always be faceroll easy unless we decide to do them naked.
    Fixed for you XD
    (2)