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  1. #11
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Current iteration of the game doesnt really have a place for hybrid/support roles, which Red Mage is typically. Unless of course they overhaul the current duty finder/battle system to include the role, but a lot of content would have to be adjusted to allow two or more of a role that does less dps and healing than everyone else but brings specific buffs/debuffs.

    With how the holy trinity is at the moment I think Red Mage would only currently fit if it was designed to be a tank, but I think it would just end up being a Rune Fencer/Geomancer with a different name for popularities sake.
    (0)

  2. #12
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I can see it happening. Have a stance that boosts defense and a trait that makes it difficult to be interrupted. Have everything else will be be typical caster.

    Pro: Access to AOE magic damage
    Cons: much less HP, must cast spells to generate enmity
    (0)

  3. #13
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    I just can't wait until RDM finally comes out and it isn't what people want and we'll go through a couple weeks of doom and gloom posts, etc etc zzzzzzzzzzzzzzzzzz. RDM by far seems to have the most different amount of visions for the class amongst the playerbase. The one thing that RDM has ALWAYS had is both white and black magic. Their ability to use shields does not make them a tank. Their ability to use swords/daggers does not make them a melee. RDM SHOULD be in the backlines casting both black and white magic. But of course players are too busy trying to turn it into something it's not, or something they wish it was, instead of simply playing the class they should be playing. It's annoying when you're trying to do content and some RDM wants to come in and swing his rinky dink sword for subpar damage when the real melees (samurai, dragoon, etc) are tripling or more the amount of damage a RDM is doing - not to mention this is going on while people are taking damage, and the RDM isn't healing anyone because showing off is more important to him. If you want to melee, play a real melee class instead. If you want to tank, play a real tank class instead.

    I'm not saying RDM absolutely can't do these things, but why do them when someone else can do it better, and you're better suited for a different role anyway?
    (1)
    Last edited by GalkaBikini; 10-27-2014 at 03:20 PM.

  4. #14
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by GalkaBikini View Post
    snip red MAGE snip
    Here's something interesting for you to think on, then. In the original Final Fantasy, the very first one, the game that started the entire series...Red Mage could equip some decent armor and weapons. Perhaps not as good as Thief/Ninja, and DEFINITELY not as good as Fighter/Knight, but between that and having access to such spells as Temper and Haste, they could be QUITE effective in melee.

    I'm not advocating making Red Mage a tank class; In fact, I think that's a HORRIBLE idea! However, I think that between the various FFs, there's plenty of precedence for Red Mages fighting at the front lines on equal terms with pure-physical classes by using their magic to augment their abilities.
    (1)

  5. #15
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    It's like I said, of course RDM CAN do those things. But while your RDM is buffing itself so that it can actually be effective in melee, your other melees have already had their turns and are way ahead of the RDM in damage. So what's the point? Anytime I've ever used a RDM in any of those games, it's always been my ONLY healer, because that is the most effective use you can get out of it. When it doesn't have to heal, it can cast buffs and debuffs, or nukes. That's what a real red mage is.
    (1)

  6. #16
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    Not entirely possible but then everything is possible, consider in 3.0 SE does away with the Monstrosity (ffxi) setup they've adapted to use for this games job systems since 1.0, all of a sudden current starter classes are reworked, renamed Conjurer is basically Redmage in every way except lack of refresh and haste. Separated from White mage there is possibility Fencer/Redmage could become a job in it's own right. Oh look Redmage is also Fencer, a tank role!!
    (1)

  7. #17
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by GalkaBikini View Post
    Their ability to use swords/daggers does not make them a melee. RDM SHOULD be in the backlines casting both black and white magic. But of course players are too busy trying to turn it into something it's not, or something they wish it was, instead of simply playing the class they should be playing. It's annoying when you're trying to do content and some RDM wants to come in and swing his rinky dink sword for subpar damage when the real melees (samurai, dragoon, etc) are tripling or more the amount of damage a RDM is doing
    except that rogues do more damage with daggers, than warriors do with 2h axes.
    so if RDM is DD, then it will also do more damage than 2h axes, with their rapiers/whatever...or isn't rogue, melee, cause they use daggers?
    well they could do RDM gunner

    Quote Originally Posted by GalkaBikini View Post
    It's like I said, of course RDM CAN do those things. But while your RDM is buffing itself so that it can actually be effective in melee, your other melees have already had their turns and are way ahead of the RDM in damage. So what's the point? Anytime I've ever used a RDM in any of those games, it's always been my ONLY healer, because that is the most effective use you can get out of it. When it doesn't have to heal, it can cast buffs and debuffs, or nukes. That's what a real red mage is.
    pleaaaaaaase, ppl...stop comparing XIV to XI!!!
    JOBS DO NOT WORK THE SAME WAY IN XIV, AS THEY DO IN XI!!!!!
    MNK/DRG/BRD also buff themselves, to be effective! or do you think DRG would be effective without B4B, Life Surge, Power Surge, Internal Release, Disembowel, Heavy Thrust? or MNK without greased lightning?

    Quote Originally Posted by GalkaBikini View Post
    not to mention this is going on while people are taking damage, and the RDM isn't healing anyone because showing off is more important to him. If you want to melee, play a real melee class instead. If you want to tank, play a real tank class instead.
    except many buffs are instant, and you weave them in between skills. or you buff up before combat.
    (2)
    Last edited by Radacci; 10-27-2014 at 04:23 PM.

  8. #18
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GalkaBikini View Post
    It's like I said, of course RDM CAN do those things. But while your RDM is buffing itself so that it can actually be effective in melee, your other melees have already had their turns and are way ahead of the RDM in damage. So what's the point? Anytime I've ever used a RDM in any of those games, it's always been my ONLY healer, because that is the most effective use you can get out of it. When it doesn't have to heal, it can cast buffs and debuffs, or nukes. That's what a real red mage is.
    please keep this line of thinking to yourself.
    RDM has always been more than a caster in every instance of it. putting it backline and making it a healer/buffer/debuffer/nuker is a mistake.
    in their first MMO Final Fantasy XI RDM was a very effective tank and DPS. it could take the role of almost any other job. making it just a healer or a nuker/buffer in that game, you aren't taking advantage of its abilities. you claim it has those rinkidink swords that do little damage. well how about this, you know those en spells? those are entirely damage with no TP build for the enemy. with some enemies you didn't want to give them TP because that spelled doom for you. that was FFXI.

    now we move on to FFXIV. a whole new game that shares some character models with its predecessor but that is about it.
    they are still trying to figure out how to fit hybrid jobs into their system so I doubt we will see RDM for some time. I suspect when we do it will be more than just a caster just like it has always been. and I truly hope they do give us the tanking aspect with it in this game.
    and I suspect we will see some instance of BLU after that point but it is hard to say.
    (1)
    Last edited by Wildsprite; 10-27-2014 at 04:26 PM.

  9. #19
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by GalkaBikini View Post
    The one thing that RDM has ALWAYS had is both white magic, black magic and a sword.
    Fixed.
    It's annoying when you're trying to do content and some RDM wants to come in and swing his rinky dink sword for subpar damage when the real melees (samurai, dragoon, etc) are tripling or more the amount of damage a RDM is doing - not to mention this is going on while people are taking damage, and the RDM isn't healing anyone because showing off is more important to him.
    You do know that this was more due to battle engine limitations, right? Turn-based RPGs don't require nor support hybrid gameplay per se. By extension neither did FFXI since, like the console RPGs, it treated everything as standalone elements and the hybrid jobs basically had said elements without anything to make them mesh nor emphasize ability synergy.

    The story changes when you have a battle system that supports a hybrid class while having it take up one of the roles in the trinity. By this token, RDM doesn't need self buffs, doesn't need debuffs, and doesn't need crap like Refresh. All it needs is sword, offensive magic, healing magic and mechanics that make the three interact and you'd have a solid and proper interpretation of this job that can fit into an MMO without becoming that thing from FFXI.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #20
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Radicci, lol. Not once did I mention FFXI in my post, we were mostly talking about the single player games. Goodness.

    Wildsprite, you are wrong. It's simple math, and if you're not good at math, then I can definitely see how you might not understand the most efficient ways to play a RDM. RDM crappy melee damage means nothing when real melee classes are auto attacking up to 5 times harder than you are. If your RDM was meleeing Nidhogg, you are not a good player or RDM. If you are meleeing as a RDM in meta-game content, you are playing poorly, end of story.

    All of the above discussions matter depending on which game we're talking about, and what level on content we're talking about.
    (1)

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