Just for the record: do you whine like this on all the forums of the MMO's that you've played, or are we just "lucky"?
You know what would have been different, though (even if minor)? If the new dungeons were actually going to require a minimal ilvl of 95 and dropped i105-115 gear. At the moment though, seems the dungeons are going to follow a trend that will forever leave them redundant on release (like the 2.3 dungeons were). Or even come out with a 'Savage' version of the dungeons, where the lore is the same, but the dungeons themselves are gearing you up for the Final Coil. It disappoints me to see three dungeons (even if two are slightly tweaked to be different) potentially have no purpose outside of being a faceroll tome farms
More Pharos Sirius 2.1 difficulty would be nice...
My mental health is fine, everything they are doing is what is wrong with these game companies. Doing the base minimum to their game in hope of high profit and trying to do what is selling the best. Best example right now destiny, even though I'm playing it, there are a lot LOTS of problems more so than this game, buuut it's free outside the initial buy, so I play it and nothing much else to play right now.
Last edited by ErBear; 10-27-2014 at 01:32 PM.
I don't know how many people complain about the new old dungeons but this seems like a nice change, or, even if they added crafting mats to make i100 gear.You know what would have been different, though (even if minor)? If the new dungeons were actually going to require a minimal ilvl of 95 and dropped i105-115 gear. At the moment though, seems the dungeons are going to follow a trend that will forever leave them redundant on release (like the 2.3 dungeons were). Or even come out with a 'Savage' version of the dungeons, where the lore is the same, but the dungeons themselves are gearing you up for the Final Coil. It disappoints me to see three dungeons (even if two are slightly tweaked to be different) potentially have no purpose outside of being a faceroll tome farms
More Pharos Sirius 2.1 difficulty would be nice...
Considering I've argued on Reddit about how dungeons need to be more challenging (again, Pharos Sirius 2.1 challenging. You have no idea how often people think I'm asking for Coil level of difficulty) and offer more rewarding gear (or mats to make new gear or gear with interesting stats like auto-Refresh/Regen/Regain) and then getting people stating that the dungeons are only for casual players and should only be used for tome farming... I'd say the amount of people complaining about the "new, new old" dungeons is low (though I am positive most of the hard core end-game raiders would like XIV to have more than just one difficult raid/dungeon per six months with one questionably difficult Primal per three months).
Ah I see, I thank you for your input and stuff! People try to justify something when there is no other good excuse for it to be there. Just how people are justifying the cash shop, trash mobs, trash quests, trash gear.Considering I've argued on Reddit about how dungeons need to be more challenging (again, Pharos Sirius 2.1 challenging. You have no idea how often people think I'm asking for Coil level of difficulty) and offer more rewarding gear (or mats to make new gear or gear with interesting stats like auto-Refresh/Regen/Regain) and then getting people stating that the dungeons are only for casual players and should only be used for tome farming... I'd say the amount of people complaining about the "new, new old" dungeons is low (though I am positive most of the hard core end-game raiders would like XIV to have more than just one difficult raid/dungeon per six months with one questionably difficult Primal per three months).
What's being monopolized in 2.0? I can't see the reasoning with this statement. Also, Yoshi stated at the EU fanfest that all cash shop items will be available for obtainment in game. To me it sounds like just an alternate path to obtain certain items.
Last edited by Black_Wing; 10-27-2014 at 02:58 PM.
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