Quote Originally Posted by ErBear View Post
yoshi is doing nothing different with this game.
You know what would have been different, though (even if minor)? If the new dungeons were actually going to require a minimal ilvl of 95 and dropped i105-115 gear. At the moment though, seems the dungeons are going to follow a trend that will forever leave them redundant on release (like the 2.3 dungeons were). Or even come out with a 'Savage' version of the dungeons, where the lore is the same, but the dungeons themselves are gearing you up for the Final Coil. It disappoints me to see three dungeons (even if two are slightly tweaked to be different) potentially have no purpose outside of being a faceroll tome farms

More Pharos Sirius 2.1 difficulty would be nice...