Page 26 of 26 FirstFirst ... 16 24 25 26
Results 251 to 254 of 254
  1. #251
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ooshima View Post
    We get odd request to carry things like T5/Titan EX etc which sometimes the last time it was sold was like at least a month back but we still can do it.
    T5/TitanEX are way more recoverable than T7-9. T7-9 have too much insta wipe potential regardless of echo/gear. Scripts way more strict, sensitive and faster paced than T5. It's probably why they felt the need to ease up on those insta kill mechanics. I'd like to see SE's clear rates numbers to get a better idea on that. Those numbers had them stop at 25% echo for Coil 1, but take a step back on mechanics before even implementing echo !? There must be a serious gap in clear rates between 1 and 2.
    (0)

  2. #252
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alyko View Post
    Agreed. Instakill and team jump rope mechanics are stupid. Glad they're easing up on the coil.
    That's cool

    I don't think people who aren't willing to put the effort to learn how to raid should ever raid, because then when you feel like you're ready to step up and start doing current content, you'll start complaining that heavy restraints are placed on groups to compensate for the regressive attitudes of non-raiders so that raiders can ensure that they will be able to make progress by only inviting players who have shown a relevant level of dedication to endgame PvE.

    If there's anything I have to complain about when it comes to coil, it's that fights like Turn 7 as the tank are so boring in the most awful kind of way. I quit during progression because I kept wiping the raid by spacing out, waiting for something relevant to happen within a window of 5 minutes.

    Felt awful about it, especially since I liked playing with that group of people. But I had more important things to attend to and they brought in someone who was not distracted and could pay attention long enough to not wipe the raid in consecutive succession. That's just how it goes.
    (1)
    Last edited by Delorean; 10-27-2014 at 12:28 PM.

  3. #253
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Hmmm....you know what OP...after reading the whole post....I agree
    (1)

  4. #254
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Maxwell View Post
    T5/TitanEX are way more recoverable than T7-9. T7-9 have too much insta wipe potential regardless of echo/gear. Scripts way more strict, sensitive and faster paced than T5. It's probably why they felt the need to ease up on those insta kill mechanics. I'd like to see SE's clear rates numbers to get a better idea on that. Those numbers had them stop at 25% echo for Coil 1, but take a step back on mechanics before even implementing echo !? There must be a serious gap in clear rates between 1 and 2.
    To be really frank, the only shit thing about SCoB is T7, because any mistake you make can indeed wipe the raid. It is just how like ADS's High Voltage was and that was nerfed. Petrification would probably be nerfed because of that. All else there isn't any really instant wipe mechanics. We are so geared by now, T8 you can have a single player touch the tower twice. During farming stage we were talking crap load of nonsense over VOIP and time to time we did crap load of derpshits like charging them too much and landmines insta popped on us or forgetting to charge etc.

    This week's T9, again we were talking too much and doing too little. Earthshock not silenced and we lived though the golems and megaflare. Crap happened after that and we ran merry go round with the third heavensfall which we haven't seen for months. WHM derped and didn't cleanse, died in Phase 4 and I was literally playing Ballad whenever I have MP to recover the healer's MPs, DPS died and we went through 3 divebombs, but it was still a one-shot.

    All in all the only really dangerous thing in SCoB is petrification and I'm sure that's going to get nerfed. All other mechanics are pretty recoverable and survivable given current gear and will only be easier with new gear and echo.


    EDIT: okay, maybe Earthshock too. That's pretty annoying because it can't be leeched/esuna'd
    (1)
    Last edited by Ooshima; 10-27-2014 at 12:43 PM.

Page 26 of 26 FirstFirst ... 16 24 25 26